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[Suggestion] Make homing weapons use A_SeekerMissile
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Topic: [Suggestion] Make homing weapons use A_SeekerMissile (Read 2281 times)
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March 29, 2015, 10:45:50 PM
Read 2281 times
Badz
DOS Enthusiest
Date Registered: May 30, 2013, 08:30:32 PM
[Suggestion] Make homing weapons use A_SeekerMissile
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on:
March 29, 2015, 10:45:50 PM »
Currently, homing weapons inherit from MageStaffFX2 and use A_MStaffTrack for their homing properties; that inheritance tends to cause issues when the projectile collides with something that isn't a player. However, with the advent of Zandronum 2.0, A_SeekerMissile now has access to all of its parameters, allowing homing missiles to no longer rely on that workaround anymore thanks to the SMF_LOOK flag! Also, it allows for more precise control of the homing capabilities of the projectile.
Unrelated note, +NOEXPLODEFLOOR is also supposed to work now
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March 30, 2015, 11:46:20 PM
Reply #1
Russel
MM8BDM Extender
Doc Croc
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Date Registered: December 17, 2010, 11:11:25 PM
Re: [Suggestion] Make homing weapons use A_SeekerMissile
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Reply #1 on:
March 30, 2015, 11:46:20 PM »
I planned on recoding Magnet Missile and Dive Missile to use this for v5 anyhow due to consistency reasons.
I'll leave this in the main section until we have time to discuss it.
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March 31, 2015, 10:30:07 PM
Reply #2
Messatsu
MM8BDM Extender
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Date Registered: November 10, 2010, 04:06:39 PM
Re: [Suggestion] Make homing weapons use A_SeekerMissile
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Reply #2 on:
March 31, 2015, 10:30:07 PM »
Heh, gonna be a jerk to Lego and move this to pending. If A_Seekermissile provides advantages, we will use it. If it shows problems we won't.
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[Suggestion] Make homing weapons use A_SeekerMissile