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Messages - NES Boy

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16
MM8BDM Discussion / Re: MM8BDM V6 - Released!
« on: November 18, 2020, 10:29:52 PM »
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Skins & Bots etc / Re: Toids 'Я' Us: [v6 UPDATE] HUDBall v2a (MM8BDM v6a)
« on: November 18, 2020, 09:45:39 AM »
Since IsabelleChiming's MMV music is now officially part of the game, I have retired the MMV music pack as well.
Aww, you could have just cut it down into a "light" version containing just the tracks that didn't make it into the core, including the slower version of Neptune's stage theme and the looped ending theme.

18
MM8BDM Discussion / Mega Man 8-Bit Deathmatch Music Codes (V6A Edition)
« on: November 05, 2020, 02:54:22 PM »
Basically the same as SuperCraig64's topic, except organized differently and more up-to-date.
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19
Bugs/Suggestions / Re: Crippling Sunstar Bug
« on: November 03, 2020, 06:06:20 PM »
Second, here's some codes to help you get back where you left off. You have to open the console with ` to use them:

mm8bdm_saveprogress 1124
mm8bdm_mmvsaveprogress 255

That should get you back to where you were, but obviously won't give you your exact unlocked weapons, so here's a code to help you get those back:

mm8bdm_screwcount 5000
I recommend that you also use mm8bdm_mmvweapons 255 to get the Stardroids' weapons back without having to fight them again.

20
Events / Re: Cutstuff Mapping Jam 6: Green Eggs and Jam
« on: October 31, 2020, 12:17:03 AM »
This is normally the part where there's a silly image edit with Hard Man's head or something, but I'm slightly pressed for time at the moment so the IMAGE IS GONNA WAIT.
Good thing I came to this topic early enough to see this.

That being said, I'm not going to participate. I was just browsing around, and I wish all of you the best of creativity.

21
MM8BDM Discussion / Re: MM8BDM V6 - Released!
« on: October 30, 2020, 05:20:36 PM »
i found one bug however. when i activate the map with m, i can not deactivate it. when i changed it to tab however, i could deactivate it.
I don't think that's the MM8BDM team's fault, it's a problem with Zandronum itself.

Anyway, on the subject of teams, remember when Korby proposed adding the Mr. X back into the game along with adding a Stardroids team, totaling up to six teams? The way the game works now, the MMV chapter has the Stardroids and the robots they enslaved on the Dr. Wily team, and the final botmatch is between you and Dr. Wily on the Dr. Light team and Mercury, Venus, Mars, Jupiter, Saturn, Uranus, Pluto, and Neptune on the Dr. Wily team.

22
MM8BDM Discussion / Re: I need help I can't see the text!
« on: October 26, 2020, 09:31:56 AM »
Okay, here's how to fix it, step by step:

    Open the menu and select "Options".
    Choose "Message Options".
    Go to "Show Messages" and set it to "on".

23
MM8BDM Discussion / Re: MM8BDM V6 - Development begins!
« on: October 23, 2020, 07:19:00 AM »
Since Dr. Martex did half the joke, I'll do the other half:


And hey! Quint's paying one last visit to Solar Man's stage before the update:


24
MM8BDM Discussion / Re: MM8BDM V6 - Development begins!
« on: October 22, 2020, 10:41:19 PM »
As a religious 10 runner: Isn't that MM10DW5? 4 is an interim stage of ladders, Solar Man fireballs, and boss rematches; 5, after taking a space elevator into the great beyond, is where the last of those images takes place.
I'm assuming it's MM10DW4, since the Mega Man 9 expansion only gave us three MM9 Wily stages, and Doctor Freeman just only showed off four. I'm guessing the fourth Wily stage from MM10 won't get an entire Deathmatch stage dedicated to it, but it will be referenced somewhere. The fourth Wily stage from MM9 got a similar treatment in MM9DW3 with the teleporters behind the laser barrier.

Speaking of Wily stages, how about some climatic music to celebrate the eve of Version 6A's release? Hit it, RushJet1!


25
MM8BDM Discussion / Re: MM8BDM V6 - Development begins!
« on: October 22, 2020, 08:24:05 PM »
Nice to see MM10DW4. It looks like it may have a gravity flipping gimmick judging from that weapon on the ceiling. MM5GRA must be jealous.

Anyway, we're almost there!  :mrgreen:

1 Day to Go...

Doctor Freeman, I'd like to thank you in advance for making this special expansion, and to thank everyone who made it possible. It may be the end of the Evil Energy storyline that's been building up since Version 3, but I'm sure whoever will be in charge of the Mega Man 11 expansion in the future will still surprise us.

26
MM8BDM Discussion / Re: MM8BDM V6 - Development begins!
« on: October 21, 2020, 04:31:07 PM »
Aww, that's a shame...  :(

On the bright side, though, we only have...

2 Days to Go...

27
MM8BDM Discussion / Re: MM8BDM V6 - Development begins!
« on: October 21, 2020, 01:30:13 AM »
So by "Everything else shows up", you mean the nighttime graphics are actually a new part of the randomly-generated aesthetics of Dr. Light's lab (normal, raining, snowing, and autumn)? That's what I wanted to know. Besides, the autumn graphics didn't exist in V4, so there's precedence for new additions.

28
MM8BDM Discussion / Re: MM8BDM V6 - Development begins!
« on: October 20, 2020, 09:05:50 PM »
You are right, ServantofCygnus. There are indeed...

3 Days to Go...

By the way, are we gonna get any more information on the post-Robot Master MM10 stages before V6's release, besides the brief glimpses of MM10DW1, MM10DW2, MM10DW3, and MM10ENK we got in the V6 trailer? I mean, Doctor Freeman seemed to set up one last Channel 7 post focusing on the Wily Stages in the Solar Man update:

While the cure for this virus continues to remain just out of our reach, government officials have started to look deeper into the source of this virus. While all suspicions lie on the notorious Dr. Albert Wily, the lack of public announcement from the doctor has been seen as very odd, as many have been quick to note Dr. Wily's tendency to gloat about his schemes. More on this will be reported as the story unfolds.

Also, is the Lab's nighttime setting in the V6 trailer (seen in the "something is coming" scene with Galaxy Man and Roll) a new addition to the Light Lab scenery rotation (much like how V5 added an autumn setting), or was it made just for the trailer (like the King rally scene in the V4 trailer and the Wily confrontation scene in the V5A trailer)?

29
MM8BDM Discussion / Re: MM8BDM V6 - Development begins!
« on: October 19, 2020, 06:49:59 PM »
4 Days to Go...

I'm still betting that Commando Man's stage will have this as an Easter egg song:
Much like how Star Man and Shade Man had Easter egg songs from other games developed by Capcom.

30
MM8BDM Discussion / Re: MM8BDM V6 - Development begins!
« on: October 18, 2020, 07:15:25 PM »
5 Days to Go...
I'm guessing it's just going to work the same, but based on location instead of switching on a timer.
You guessed it!

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