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Like how in YD's hero classes start with weapons? Ya could always go probe it for yar needs.
...actor Choke : PlayerPawn{Health 150Mass 500limitedtoteam 1player.forwardmove 1.38player.sidemove 1.0Player.Maxhealth 125Player.DisplayName "Choke"player.startitem "Choketeeth" <<player.startitem "AchievementID", 1 <<player.startitem "achievelist", 1 <<player.startitem "ArrowSingle", 40 <<...
script 995 ENTER{if(PlayerIsBot(PlayerNumber())){Delay(6);if(CheckInventory("DontAlterBot")>=1){Terminate;}if(GetCVAR("gvh_superbots") == 1){ if(CheckInventory("CyborgPlasma")>=1){ << GiveInventory("BotSuperCyborgPlasma",1); << TakeInventory("CyborgPlasma",1); << SetWeapon("BotSuperCyborgPlasma"); << Terminate; }}