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Author Topic: [TUTORIAL] Join/create servers in the MM8BDM SGC Demo  (Read 46539 times)

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July 06, 2010, 09:03:13 AM
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Offline CutmanMike

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[TUTORIAL] Join/create servers in the MM8BDM SGC Demo
« on: July 06, 2010, 09:03:13 AM »
Should you be able to acquire the demo version (this will probably happen very soon ;)) here's how to create and join games using the MM8BDM launcher.

Before you do any joining though, you should probably hit singleplayer and set up your controls. Some practice wouldn't hurt too!

Making sure you have the right version

The ST team have decided it would be a good idea to not show older Skulltag versions (like the one bundled with the demo) on the master list, meaning you can no longer use the internal browser, IDE or whatever to get lists of servers. Yes it sucks, not my decision sorry.  :?

The Skulltag team has recently released a new version of Skulltag, which is good news for all but it's at a rather inconvenient time. The ST version bundled with the demo was an alpha version of 98c. Now the final build of 98c is out, people have started making servers with that version. Problem is, you cannot play if the server has a different version of Skulltag to you.

If you can't connect to a server and you get a message about an incorrect version, you'll have to get the latest one. Either that, or find a server running the ST build found in the zip. Awkward I know, but it's a small process that will die out as soon as everyone is running the latest version of Skulltag.

The latest ST is also important for Mac users, as ST now has a Mac port! Yay!

Get Skulltag 98c final here

Joining a server

1) Run MM8BDM.exe
2) Type in the Host IP Address or name in the box.
3) Hit join.

Currently the launcher supports no server list or anything, but it will in the future.

Creating a server

1) Before you begin, make sure port 10666 is open on your router or no one will be able to connect. If you're not behind a router (I don't know who isn't these days) skip this step.
2) Hit host. A window will appear which is the server running. Minimize this to make sure you don't accidentally close it, because it will cut off anyone playing.
3) Tell everyone you want to join to connect to your EXTERNAL IP Address or DNS name (i.e something like no-ip.com) via the launcher. If you don't know how to get your external ip, simply go to http://www.whatismyip.com and it will tell you.
4) If you want the server to show up in server lists (only in 98c final though), go to the settings at the top of the server window and go configure server. Then check the "visible to public" checkbox!
5) Done! If you want to join your own game, do the Joining a server steps above but connect to localhost. If localhost doesn't work, try your external ip address.

As you can see, I've tried to make this as newb friendly as possible. While you can use Doomseeker or whatever to host and browse servers, any server created in my launcher will not broadcast to the master server by default. As for hosting via other programs, you can give it a go but make sure you change the IWAD to megagame.wad.

July 07, 2010, 01:05:50 AM
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Offline Namo

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Re: [TUTORIAL] Join/create servers in the MM8BDM SGC Demo
« Reply #1 on: July 07, 2010, 01:05:50 AM »
I couldn't figure that out to save my life.  My friend and I wanted to have a one on one.

July 07, 2010, 01:06:32 AM
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Offline CutmanMike

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Re: [TUTORIAL] Join/create servers in the MM8BDM SGC Demo
« Reply #2 on: July 07, 2010, 01:06:32 AM »
Hit the host button? :P You need to explain where you're stuck.

July 07, 2010, 01:11:01 AM
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Offline T-man

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Re: [TUTORIAL] Join/create servers in the MM8BDM SGC Demo
« Reply #3 on: July 07, 2010, 01:11:01 AM »
never mind...i got it

July 07, 2010, 01:13:33 AM
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Offline Vaxis

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Re: [TUTORIAL] Join/create servers in the MM8BDM SGC Demo
« Reply #4 on: July 07, 2010, 01:13:33 AM »
Quote from: "CutmanMike"
Hit the host button? :P You need to explain where you're stuck.

well I got that far, haha. And I'm sure that port is open. But when other people try to connect using the server IP, it doesn't work... I'm probably just too new to this stuff xD

July 07, 2010, 03:30:14 PM
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Offline CutmanMike

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Re: [TUTORIAL] Join/create servers in the MM8BDM SGC Demo
« Reply #5 on: July 07, 2010, 03:30:14 PM »
Quote from: "Vaxis"
Quote from: "CutmanMike"
Hit the host button? :P You need to explain where you're stuck.

well I got that far, haha. And I'm sure that port is open. But when other people try to connect using the server IP, it doesn't work... I'm probably just too new to this stuff xD

Sounds like the port ISN'T open in that case, make sure you double check. If you get stuck tell us your router name/model and we'll go step by step.

July 07, 2010, 05:57:58 PM
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Offline Namo

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Re: [TUTORIAL] Join/create servers in the MM8BDM SGC Demo
« Reply #6 on: July 07, 2010, 05:57:58 PM »
Quick question:  Is there any reason why it has to be port 10666?

July 07, 2010, 06:06:40 PM
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Offline Zellough

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Re: [TUTORIAL] Join/create servers in the MM8BDM SGC Demo
« Reply #7 on: July 07, 2010, 06:06:40 PM »
maybe mike likes satanist ports  :shock:  10666

July 07, 2010, 06:39:32 PM
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Offline Grymmoire

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Re: [TUTORIAL] Join/create servers in the MM8BDM SGC Demo
« Reply #8 on: July 07, 2010, 06:39:32 PM »
I think that is the port to the Skulltag master server, which is where you would want to broadcast your server to, unless you wanna play LAN or something.

July 07, 2010, 07:48:36 PM
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Re: [TUTORIAL] Join/create servers in the MM8BDM SGC Demo
« Reply #9 on: July 07, 2010, 07:48:36 PM »
Is there any way to save the server configuration? Whenever I exit the program or it crashes it resets back to default.

July 07, 2010, 08:52:05 PM
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Offline CutmanMike

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Re: [TUTORIAL] Join/create servers in the MM8BDM SGC Demo
« Reply #10 on: July 07, 2010, 08:52:05 PM »
It can be any port, but the launcher is very limited and I didn't give that option.

Quote from: "Nam-Ereh-Won"
Is there any way to save the server configuration? Whenever I exit the program or it crashes it resets back to default.

Again, limited launcher's fault. You could probably get a launcher like SB (on my forum) which allows you to save configs. However, that particular one doesn't let you set a custom IWAD (which has to be megagame) but maybe you can work around it.

July 08, 2010, 01:12:34 AM
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Offline Grymmoire

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Re: [TUTORIAL] Join/create servers in the MM8BDM SGC Demo
« Reply #11 on: July 08, 2010, 01:12:34 AM »
You could try Doomseeker or IDE for custom iwads, custom skulltag builds,  and saving/loading configs.

July 08, 2010, 07:04:33 PM
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Re: [TUTORIAL] Join/create servers in the MM8BDM SGC Demo
« Reply #12 on: July 08, 2010, 07:04:33 PM »
The only thing I can’t figure out is what IP addy the public play server is? You know, just get on and play random people? I know you can host and all, but how would others get your IP for connecting? I didn’t see any listing for IP addy's in the forums or anything. Please help this noob understand.

July 08, 2010, 08:27:22 PM
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Offline PressStart

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Re: [TUTORIAL] Join/create servers in the MM8BDM SGC Demo
« Reply #13 on: July 08, 2010, 08:27:22 PM »
Quote from: "Turian"
The only thing I can’t figure out is what IP addy the public play server is? You know, just get on and play random people? I know you can host and all, but how would others get your IP for connecting? I didn’t see any listing for IP addy's in the forums or anything. Please help this noob understand.

The only one I'm aware of is Nam-Ereh-Won's server: namerehwon.no-ip.info (which may or may not still be up...it should be though!)

July 08, 2010, 08:38:54 PM
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Offline ficarra1002

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Re: [TUTORIAL] Join/create servers in the MM8BDM SGC Demo
« Reply #14 on: July 08, 2010, 08:38:54 PM »
Download doomseeker / ide and set the program to skulltag. Then find a MM8BDM server and copy its IP.