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Author Topic: Super Mario Kart Super Circuit Double Dash 64 7 Wii DS 8  (Read 128026 times)

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November 08, 2014, 11:44:05 PM
Reply #660

Offline BiscuitSlash

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Re: Super Mario Kart Super Circuit Double Dash 64 7 Wii DS 8
« Reply #660 on: November 08, 2014, 11:44:05 PM »
Actually I'm not too sure.

I guess I've just had a lot of anger built up lately because of how a lot of modern game developers rarely add in things such as hard modes to satisfy challenge seeking gamers like me.

Yeah just ignore me.

November 09, 2014, 12:41:38 AM
Reply #661

Offline Bikdark

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Re: Super Mario Kart Super Circuit Double Dash 64 7 Wii DS 8
« Reply #661 on: November 09, 2014, 12:41:38 AM »
Quote from: "BiscuitSlash"
Actually I'm not too sure.

I guess I've just had a lot of anger built up lately because of how a lot of modern game developers rarely add in things such as hard modes to satisfy challenge seeking gamers like me.
u wot

look at nearly any game in today's market, and you'll see casual ways to play such as easy modes, as well as challenging ways to play such as hard modes or ball-bustingly difficult challenges at the end of the game.

Icarus Uprising has a 1.0-9.0 difficulty system, Mario games have those retarded challenges at the end where you need to play perfectly or you get shit on, pretty much ANY rpg or FPS game will have a difficulty setting, etc

hell, there are also self imposed challenges too, like nuzlockes

pretty sure it's just you getting overall better as a video game player

November 10, 2014, 01:25:39 PM
Reply #662

Offline Geno

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Re: Super Mario Kart Super Circuit Double Dash 64 7 Wii DS 8
« Reply #662 on: November 10, 2014, 01:25:39 PM »
I think it's both us getting better, and the games being a little easier.

If I can nowadays, play MK64 or MKWii in their hardest difficulties, and sometimes lose, then immediately go to MK8 and win every race on the hardest difficulty, without even using ONE item, then I'm pretty sure it's gotten easier.

(seriously, I don't even know what happens in MK8 if you finish a GP race at anything lower than 1st place)


Sure, MK64 had "rubber band" AI, and MKWii had item spam. And I'm pretty sure that, without those, they'd be super easy as well. But that's alright, because, cheap AI or not, they can be difficult for more experienced players.

Really, the only time MK7 or 8 were actually hard for me, was when playing with other people/online. (and even then, the opponents I got in 8 online were all easy to beat as well)
If you need an internet connection to actually give the game difficulty, that's rubbish.

Although, difficulty or no difficulty, MK8 is still a pretty neat game. It has cool NEW courses, and some cool NEW music, and anti-gravity isn't as "difficulty destroying" as I thought it would be (except in Toad's Turnpike and Wario's Gold Mine).

November 14, 2014, 02:33:19 AM
Reply #663

Offline Gumballtoid

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Re: Super Mario Kart Super Circuit Double Dash 64 7 Wii DS 8
« Reply #663 on: November 14, 2014, 02:33:19 AM »
It's worth noting pack 1 of Mario Kart 8's DLC came out today. It includes Link, Tanooki Mario, and Cat Peach as new drivers, and the Blue Falcon, B Dasher, Master Cycle, Tanooki Kart, Triforce Tires, and Hylian Kite as new vehicle parts. There's also two new cups: The Egg Cup, featuring Yoshi Circuit, Excitebike Arena, Dragon Driftway, and Mute City, and the Triforce Cup, featuring Wario's Gold Mine, SNES Rainbow Road, Ice Ice Outpost, and Hyrule Circuit, which tacks on additional Grand Prix to complete. The new tracks are pretty neat so I urge you folks to get a hold of it, though even if you don't, you'll have to download a nice little patch before you can play.

November 18, 2014, 01:39:24 PM
Reply #664

Offline Yuri Sakazaki

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Re: Super Mario Kart Super Circuit Double Dash 64 7 Wii DS 8
« Reply #664 on: November 18, 2014, 01:39:24 PM »
The new DLC is great, people should get it!

Excitebike Arena is my new love <3

November 18, 2014, 02:45:21 PM
Reply #665

Offline Geno

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Re: Super Mario Kart Super Circuit Double Dash 64 7 Wii DS 8
« Reply #665 on: November 18, 2014, 02:45:21 PM »
My #1 extreme best most favourite Mario Kart 8 course ever is now SNES Rainbow Road.

The tiled look looks SOOOOOOOO much better on this one than it does on Wii U (dull colours), or N64 (completely different look, hnnng).
Also, the colour scheme is super vibrant! It reminds me of Christmas lights, ESPECIALLY when it's dark nighttime place world.

I like it so much, that I'm making an entire level in that SMW hack of mine that's based on it!
(click to show/hide)

April 01, 2015, 11:08:07 PM
Reply #666

Offline Rozark

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YOU GOT BOOST POWER
« Reply #666 on: April 01, 2015, 11:08:07 PM »
(click to show/hide)
NINTENDO HAS SPOKEN
150CC IS FOR PUNY SISSIES
WE WELCOME 200CC AS THE LOVE CHILD OF CAPTAIN FALCON AND THE ITALIAN PLUMBER MARIO
GOTTA
GO
FAST
WOOOOOOOOOOOOOOO


This and the ballot were the things that had me screaming for hype in years I'm probably sorry

April 02, 2015, 12:07:14 AM
Reply #667

Offline Dr. Freeman

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Re: Super Mario Kart Super Circuit Double Dash 64 7 Wii DS 8
« Reply #667 on: April 02, 2015, 12:07:14 AM »
WE MELEE NOW
GOTTA GO FAST

NEVER STOP NEVER LOOK BACK

April 03, 2015, 12:35:34 PM
Reply #668

Offline leoalex50

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Re: Super Mario Kart Super Circuit Double Dash 64 7 Wii DS 8
« Reply #668 on: April 03, 2015, 12:35:34 PM »
I know everyone is pumped far 200cc (I'm jelly since I don't have a wii u) but would it be cool if someone was to make megaman custom tracks, racers and vehicles?

April 03, 2015, 05:41:53 PM
Reply #669

Offline Rozark

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Re: Super Mario Kart Super Circuit Double Dash 64 7 Wii DS 8
« Reply #669 on: April 03, 2015, 05:41:53 PM »
Megaman's outfit/suit will exist as an amiibo costume once the update happens.
yay another use for Hub

April 03, 2015, 09:09:01 PM
Reply #670

Offline Geno

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Re: Super Mario Kart Super Circuit Double Dash 64 7 Wii DS 8
« Reply #670 on: April 03, 2015, 09:09:01 PM »
200cc looks pretty cool!


And, that Mega Man Mii outfit is super neat!

The only annoying thing, is now I need the two most expensive Amiibo (Rosalina, and Villager) to complete the game

April 13, 2015, 03:38:13 AM
Reply #671

Offline GameAndWatcher

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Re: Super Mario Kart Super Circuit Double Dash 64 7 Wii DS 8
« Reply #671 on: April 13, 2015, 03:38:13 AM »
Quote from: "Geno"
200cc looks pretty cool!


And, that Mega Man Mii outfit is super neat!

The only annoying thing, is now I need the two most expensive Amiibo (Rosalina, and Villager) to complete the game
No, you'd need Little Mac if you needed the most expensive amiibo.

April 15, 2015, 01:44:30 AM
Reply #672

Offline Yuri Sakazaki

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Re: Super Mario Kart Super Circuit Double Dash 64 7 Wii DS 8
« Reply #672 on: April 15, 2015, 01:44:30 AM »



Trailers for the newest DLC Packs.

RIBBON ROAD AND CHEESE LAND AAAAAAAAAA

April 15, 2015, 02:21:13 AM
Reply #673

Offline Kapus

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Re: Super Mario Kart Super Circuit Double Dash 64 7 Wii DS 8
« Reply #673 on: April 15, 2015, 02:21:13 AM »
[8:56:28 PM] ?Kapus: I'm going to main the heck out of female villager
[8:56:32 PM] ?Kapus: well
[8:56:33 PM] ?Kapus: sub main
[8:56:37 PM] ?Kapus: gotta stay loyal to toadette
[8:56:39 PM] ?Kapus: but still


also the animal crossing music in that new course aaaaaaahhhhhhhhhh

It's like a medley of all the different Animal Crossing theme songs, it's amazing

April 15, 2015, 10:06:22 AM
Reply #674

Offline LlamaHombre

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Re: Super Mario Kart Super Circuit Double Dash 64 7 Wii DS 8
« Reply #674 on: April 15, 2015, 10:06:22 AM »
I'll probably throw Isabelle into my rotation - Green Shy Guy and Waluigi can only fill a void for so long.