https://allfearthesentinel.net/zandronum/download.php?file=jwep-bootlegcbm5.pk3
Didn't actually post this on the forums yet.
If classes were made using just core weapons, ammo regen, and simple stat edits.
Why did I make this? Eh, unspoiler for design philosophy.
1. Robot Masters as a master of their weapon.
So I felt part of the point of CBM was that each robot master would be able to use their weapon to a capacity equal or better than megaman. A "master of their weapon" is what I believe we called it. I think we've achieved this to mixed results. Yeah Frost Man can freeze people with his ice wave, but he has to charge it, so he doesn't really have the reliable ranged DPS of Mega's Ice Wave. CCBM recently made a bomb man who can't even bounce his bombs on the floor, so the master of Hyper Bomb doesn't even have anything like Hyper Bomb. Quick Man can't use his rapid fire boomerang until entering some mode, etc.
So this mod has that as priority, and I think something's gone wrong if you can do things with primary weapons here that you can't do in the more fleshed out (C)CBM.
2. Balancing classes with a loadout megaman in mind.
So I always wanted loadout megaman in CBM because it was consistent and matched the class dynamic of "choosing your playstyle," but loadout megaman didn't really catch on in CBM because core is... core. But with JWep, I designed with loadout in mind and reworked problematic weapons. So now that a loadout megaman is here and fighting robot masters who use the same weapons with regen, what I want to see is just how strong do those classes have to be in order to be a match for him?
Just how strong is megaman's versatility compared to the specialized robot masers?
3. What exactly separates "a true class" from "a bootleg class"
Bootleg classes are just 2 core weps slapped together with regen and stats, loadout megaman is just 5 core weps. I've seen a lot of class mods where the classes are just a couple attacks thrown together in much the same way. This just strikes me as uninteresting class design. I think a class should have abilities that wouldn't work as copyweps. I think a class should focus on unique ability interactions that make the class more than the sum of its parts.
Basically don't be one of these classes.