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Mega Man 8-bit Deathmatch => Projects & Creative => W.I.P Forum => Topic started by: JaxOf7 on May 02, 2020, 10:27:54 AM

Title: 8BDMPlus + JWep + Misc
Post by: JaxOf7 on May 02, 2020, 10:27:54 AM
Main Project 1:
"8BDM Plus"
https://allfearthesentinel.net/zandronum/download.php?file=8bdmplusv1b8.pk3
A series of toggleable improvements to 8bdm and moddability improvements.

Main Project 2:
"JWep"
https://allfearthesentinel.net/zandronum/download.php?file=plus-jwepv1b10c.pk3
(Add after plus)
Jax tries to improve the core weps and balance them around loadout.

Side Project 1:
"Meta LMS"
https://allfearthesentinel.net/zandronum/download.php?file=jwepv1b5-metalms.pk3
(Add after jwep)
A dynamic attempt at weapon balance by having weapon winrate affect player hp level.
"MetaLMSAlternator"
https://allfearthesentinel.net/zandronum/download.php?file=metalmsalternator2.pk3
Have rounds alternated between random weapons and player choice weapons.

Side Project 2:
"Team Sneaking J"
https://allfearthesentinel.net/zandronum/download.php?file=plus-teamsneakingj-v1b8.pk3
(Add after plus)
Jax tries to improve Team Seaking.

Side Project 3:
"Cash Game"
https://allfearthesentinel.net/zandronum/download.php?file=plus-cashgamev1b.pk3
(Add after plus)
Use cash gained in between rounds to buy weapons and items.

Side Project 4:
"Basic Bosses"
(Remember to set SAX_MODE 1 from plus)
https://allfearthesentinel.net/zandronum/download.php?file=plusjwep-basicbossesv1h.pk3
(Add after Jwep)
https://allfearthesentinel.net/zandronum/download.php?file=bbv1f-nomegabossh.pk3
(Add after basic bosses to remove megaman as a boss)

Side Project 4B:
"More Bosses"
https://allfearthesentinel.net/zandronum/download.php?file=morebossesv1d.pk3
(Add after basic bosses)
https://allfearthesentinel.net/zandronum/download.php?file=morebossesmusicv1d.pk3
(Totally optional)

Side Project 5:
"Bootleg CBM"
https://allfearthesentinel.net/zandronum/download.php?file=plusjwep-bootlegcbm7c.pk3
(Add after Jwep)

Misc File 1:
"Class HP Edit"
https://allfearthesentinel.net/zandronum/download.php?file=classhpedit.pk3
a series of cvars (CLASS_HP#) allows one to edit class hp values on the spot for instant balancing.
Title: Re: 8BDMPlus + JWep + Misc
Post by: JaxOf7 on May 02, 2020, 10:28:06 AM
Initial Files
https://allfearthesentinel.net/zandronum/download.php?file=8bdmplusv1b7.pk3
https://allfearthesentinel.net/zandronum/download.php?file=plus-jwepv1b9.pk3
https://allfearthesentinel.net/zandronum/download.php?file=jwepv1b5-metalms.pk3
https://allfearthesentinel.net/zandronum/download.php?file=metalmsalternator2.pk3
https://allfearthesentinel.net/zandronum/download.php?file=plus-teamsneakingj-v1b8.pk3
https://allfearthesentinel.net/zandronum/download.php?file=plus-cashgamev1b.pk3

Initial Plus Features
*Loadouts
*Team Imbalance Power
*Projectile Team Colors
*Item Minimap Icons
*Invisible Ally display
*Respawn Delay
*Percent Health Pickups
*Ally and Enemy healthbars

JWep changelog
jwepv1b6 -> plus-jwepv1b9
now a mod added after plus
map wep remove option
duel heal/ammo factor/limit options
Shield Rework
*Shields that you can put up and then switch weapon during (like skull barrier) are to be referred to as "flex shields." A framework has been made for these.
*Skull barrier reduces next hit by 90%. Skull barrier can be launched off as 4 fast shots. Pit immunity no longer involves taking damage from the pit.
*Leaf Shield now a flex shield. Not a counter, reduces up to 5 damage from attacks. (Good defense against rapid attacks to contrast against Skull barrier's good defense against power attacks). Shield throw damage 20->30.
*Junk Shield now a flex shield. Not a counter, just simple 50% damage absorb armor. Shield throw throws more junk when used with more armor.
*Jewel Satellite now a flex shield. Gives reflect and 25% damage resistance. Can be seeked, but it's complicated. Jewel Shot damage 28->15.
*Star Crash reduces gravity while in use. Shield throw deals splash damage.
*Ice Wall startup does radius damage
/Shield Rework
*Bot Charge Kick Fixed
Title: Re: 8BDMPlus + JWep + Misc
Post by: JaxOf7 on May 06, 2020, 10:36:36 PM
New Misc File
"Class HP Edit"
https://allfearthesentinel.net/zandronum/download.php?file=classhpedit.pk3
a series of cvars (CLASS_HP#) allows one to edit class hp values on the spot for instant balancing.

Side Project Port
"Basic Bosses"
https://allfearthesentinel.net/zandronum/download.php?file=basicbossmodev1ahh.pk3
(This files is the mode that actually sets people's teams and keeps damage score)
https://allfearthesentinel.net/zandronum/download.php?file=plusjwep-basicbossesv1f.pk3
(Add after Jwep)
https://allfearthesentinel.net/zandronum/download.php?file=bbv1f-nomegabossh.pk3
(Add after basic bosses to remove megaman as a boss)
Title: Re: 8BDMPlus + JWep + Misc
Post by: JaxOf7 on May 11, 2020, 03:37:38 AM
Continuing the boss mod with bosses that are not megaman
More Bosses
https://allfearthesentinel.net/zandronum/download.php?file=morebossesv1a.pk3

Adding music to the mod
More Bosses Music
https://allfearthesentinel.net/zandronum/download.php?file=morebossesmusicv1a.pk3

New Boss
Scrooge McDuck
(https://i.imgur.com/Ag2DmS8.png)
Golfs rocks, cane pogos, and calls Gizmoduck.
Woo-oo

New Boss
Cirno
(https://i.imgur.com/BQJian0.png)
A very quick boss that slows down to attack with a barrage of ice.
Can fly.
Rage is an insane spread of ice. Apparently there's a blind spot right in front of the attack, but that's ridiculous. Who would be stupid enough to make an attack with such a glaring flaw...

---

Am now accepting boss submissions.
These can be concepts, assets, or code.
But I do have rules.

jax's boss guidelines

1. make sure your boss works in both tlms and a theoretical tdm
1a. no team switch mechanics

2. keep the boss selection option in mind
2a. no bosses that only work solo/duo. (maybe another day)
2b. no secret/rare bosses.

3. no altfire requirement, like core.

4. make sure the boss can reach high places. infinicoil is the generic solution.

5. make sure the boss uses rage for something.

6. boss should work in a 1v1

jax's boss pointers

1. keep in mind how the team imbalance buff works. it's both an hp and an atk buff. so your attack should probably benefit from the atk buff.

2. the bosses are not morphs, so multiple weapons actually work for them

3. a boss timer means you can do things you couldn't really do before, like limitless flight, limitless invuln, etc.
3a. that's not to say survivor stall is recommended either, as time depletion will give the boss rage and "panic run" (increased speed)
3b. if you do infinite flight, i recommend moves that work better up close. try to give a reason to fly down.

---

You can post your submissions in the discord or here I guess.

Also here's a list of assets needed to make this mod less placeholder-y

Gutsman G HUD
Reggae HUD
Wily Saucer HUD
Monking Skin
Monking HUD
Colton HUD
Cirno HUD
Title: Re: 8BDMPlus + JWep + Misc
Post by: JaxOf7 on May 13, 2020, 12:19:07 AM
just cleaning up the menus
https://allfearthesentinel.net/zandronum/download.php?file=8bdmplusv1b7b.pk3
https://allfearthesentinel.net/zandronum/download.php?file=plus-jwepv1b9b.pk3
https://allfearthesentinel.net/zandronum/download.php?file=plusjwep-basicbossesv1fb.pk3
Title: Re: 8BDMPlus + JWep + Misc
Post by: JaxOf7 on May 14, 2020, 12:46:15 AM
v1b9b -> v1b9c
https://allfearthesentinel.net/zandronum/download.php?file=plus-jwepv1b9c.pk3
bugfix: jewelsatellitewep spawn
fixed shield use on spawn
manually launched jewel satellite jewels deal more damage than auto-launch

Bootleg CBM is back
now works with taunts
https://allfearthesentinel.net/zandronum/download.php?file=plusjwep-bootlegcbm6.pk3
Title: Re: 8BDMPlus + JWep + Misc
Post by: JaxOf7 on May 20, 2020, 08:00:36 AM
v1b9c -> v1b10
https://allfearthesentinel.net/zandronum/download.php?file=plus-jwepv1b10.pk3
junk shield damage 8&4->12&6. but bits also spawn out further and smaller size.
land wave burner now does afterburn. 7 damage -> 9 damage (3 damage, 6 damage of afterburn over 3 seconds)
rolling cutter recode. can now switch weapons without the cutter fully returning.
skull barrier buff: blocks a little longer than just 1st tic of damage. (15 tics?)
rolling cutter, ring boomerang, magic card return smoother
(boomerangs eventually die if you try to keep them up forever via 2-way teles)
(wallflameblast code update)
(flex shield code update)
Title: Re: 8BDMPlus + JWep + Misc
Post by: JaxOf7 on May 20, 2020, 09:04:15 AM
v1fb -> v1fc
https://allfearthesentinel.net/zandronum/download.php?file=plusjwep-basicbossesv1fc.pk3
added option to adjust amount of starting wtanks
gave monking weps some icons
Title: Re: 8BDMPlus + JWep + Misc
Post by: JaxOf7 on May 21, 2020, 01:12:09 AM
https://allfearthesentinel.net/zandronum/download.php?file=basicbossmodev1b.pk3
added a setting (SAX_MODE) so I could put this in another mod

that mod is plus
https://allfearthesentinel.net/zandronum/download.php?file=8bdmplusv1b8.pk3
plus now includes basic boss mode
Title: Re: 8BDMPlus + JWep + Misc
Post by: JaxOf7 on May 27, 2020, 03:06:48 AM
https://allfearthesentinel.net/zandronum/download.php?file=morebossesmusicv1b.pk3

https://allfearthesentinel.net/zandronum/download.php?file=morebossesv1b.pk3
Cirno got a weapon HUD

Returning boss
Saxton Hale
(https://i.imgur.com/zjA5Dis.png)
Punches and stomps people hippies. Rage is invincibility. Fight like a mann!

Returning boss
Cave Johnson
(https://i.imgur.com/9qLOgqd.png)
Burn them down with combustible lemons. Rage is more lemons.

Returning boss
Christian Burtal Sniper
(https://i.imgur.com/kmwHYKO.png)
Slash with the shiv and shoot arrows with rage. Lands hits to make it rain blood.
Title: Re: 8BDMPlus + JWep + Misc
Post by: JaxOf7 on June 01, 2020, 01:52:07 AM
https://allfearthesentinel.net/zandronum/download.php?file=plusjwep-basicbossesv1g.pk3
v1fc->v1g
(boss weps have +INVENTORY.RESTRICTABSOLUTELY)
added variable to scale boss hp (SAX_SCALE_HP)
bosses work right in training room (busterammo->bossbusterammo)
timer turns red when there's a minute left
wily saucer attack offset adjusted. less likely to get eaten when fired from ceiling.
wily saucer buff. can now use rage to fire homing orbs during stealth rage.
reggae nerfs. (unraged RoF lower. raged panic run bonus lower. quicker rage depletion.)
colton bullet sparkles and turns red if fired while locked on
colton buff. base bullet dmg (25/15)->(30/20).
shadow mega rage buff: cost reduced, heals on hit.
Title: Re: 8BDMPlus + JWep + Misc
Post by: JaxOf7 on June 07, 2020, 06:02:37 AM
https://allfearthesentinel.net/zandronum/download.php?file=morebossesv1c.pk3
https://allfearthesentinel.net/zandronum/download.php?file=morebossesmusicv1c.pk3

v1b->v1c
Returning Boss
Remilia
(https://cdn.discordapp.com/attachments/160882052177199104/719000213276328026/Remilia.png)
Throw shots that leave behind yet more shots. Use rage to dash. The dash also makes shots.
Can Fly.

Returning Boss
Ninja Spy
(https://cdn.discordapp.com/attachments/160882052177199104/719000239570419792/NinjaSpy.png)
Throw shadow blades. Use rage to hide and leave a dangerous exploding corpse. Can hide forever if you hold still.

colton boss music no longer changes during the fight
bosses work right in training room (busterammo->bossbusterammo)
cave johnson portal cooldown 6->3.
saxton hale brave jump now grants speed on use. base health 200->175.
Title: Re: 8BDMPlus + JWep + Misc
Post by: JaxOf7 on June 07, 2020, 06:58:47 AM
(https://cdn.discordapp.com/attachments/160882052177199104/719000263553187860/Maestros.png)

made some maestro classes that
functionally, are just megaman with some stat edits
visually, they are maestro with some spiffy headwear

they are
survivor: +hp, -atk
knight: +hp, -spd
berserker: +atk, -hp
artillery: +atk, -spd
rogue: +spd, -hp
recon: +spd, -atk

here they are on their own
https://allfearthesentinel.net/zandronum/download.php?file=plusjwep-7maestrosb.pk3

and they have been enfolded into morebosses. the "m" stands for maestro you see...
https://allfearthesentinel.net/zandronum/download.php?file=morebossesv1cm.pk3
Title: Re: 8BDMPlus + JWep + Misc
Post by: JaxOf7 on June 08, 2020, 08:53:45 AM
(https://cdn.discordapp.com/attachments/211572953475842048/719473247032442980/Screenshot_Doom_20200608_014901.png)

https://allfearthesentinel.net/zandronum/download.php?file=plusjwep-basicbossesv1gx.pk3
the boss can now see enemies through walls if there's a minute left.
the "x" stands for x-ray you see...
Title: Re: 8BDMPlus + JWep + Misc
Post by: JaxOf7 on June 11, 2020, 07:55:41 AM
https://allfearthesentinel.net/zandronum/download.php?file=plusjwep-7maestrosc.pk3
https://allfearthesentinel.net/zandronum/download.php?file=morebossesv1cm2.pk3

fixed maestros going invis when hit by reggae

https://allfearthesentinel.net/zandronum/download.php?file=plusjwep-bootlegcbm6b.pk3

fixed classes going invis when hit by reggae
rock bot
Title: Re: 8BDMPlus + JWep + Misc
Post by: JaxOf7 on June 17, 2020, 09:57:30 PM
https://allfearthesentinel.net/zandronum/download.php?file=plusjwep-bootlegcbm7.pk3

(https://cdn.discordapp.com/attachments/160882052177199104/722742410744168468/bootleg_maestro_weapons.png)

v6b -> v7
tornado blow given to tornado man and put in megaman loadout
new weapons given to classes and put in loadout
stop flasher, gravity squeeze, dynamo conductor, hyper galaxy
astro man's wep1 & wep2 switched (wep1 is now copy vision)
gyro,galaxy: +spd, -hp
flash: -spd, +atk
oil slider & sakugarne slow ammo regen while in use
Title: Re: 8BDMPlus + JWep + Misc
Post by: JaxOf7 on June 19, 2020, 11:57:16 PM
(decorate has been transferred to a .txt, makes certain things easier...)

https://allfearthesentinel.net/zandronum/download.php?file=plus-jwepv1b10b.pk3
jwep
v1b10 -> v1b10b

junk shield
-armor amount 100->75
(depletion rate the same... so that means total duration 8.57 seconds -> 6.42 seconds)
+minimum shot count 1->3
+(front shot no longer gets eaten by back wall.)
-(fixed potential ohko pointing down at ppl)
+shot dmg (12&6->16&8)

air shooter
3 shots -> 6 shots
(max dmg still the same)
speed 22 -> speeds 18,24,30

https://allfearthesentinel.net/zandronum/download.php?file=plusjwep-bootlegcbm7b.pk3
bootlegcbm
7->7b
(gravity code change, stutter on water maps fixed)
(boss translation script has noteamtranslation check)
dynamo conductor 23 dmg -> 19 dmg
dynamo conductor is "blocked" by proto buster / mirror buster / ice wall
Title: Re: 8BDMPlus + JWep + Misc
Post by: JaxOf7 on June 25, 2020, 05:00:39 AM
made and hosted a bootlegcbm+morebosses compat patch
posting here too

https://allfearthesentinel.net/zandronum/download.php?file=morebosses-bootlegcbm-compat1.pk3
(https://cdn.discordapp.com/attachments/211572953475842048/724440343533322250/BootlegBoss.png)

(file order is
plus->jwep->basicboss->moreboss(->morebossmusic)->bootlegcbm->compat)
Title: Re: 8BDMPlus + JWep + Misc
Post by: JaxOf7 on June 26, 2020, 08:35:40 PM
jwep
https://allfearthesentinel.net/zandronum/download.php?file=plus-jwepv1b10c.pk3
v1b10b->v1b10c
added generic weapon bars (sbarinfo restructure)
flash stopper blind
*screen flashes to darker hue like CCBM, easier on eyes
*getting flashed at higher blindness blinds less, but a flash at lower does a full blind. just overall more "fair"
(plantbarrierlmslimit stuff moved here)

bootlegcbm
https://allfearthesentinel.net/zandronum/download.php?file=plusjwep-bootlegcbm7c.pk3
7b->7c
(following in suit of jwep sbarinfo)
(following in suit of jwep plantbarrier)
(following in suit of jwep flashstopper)

basicbosses
https://allfearthesentinel.net/zandronum/download.php?file=plusjwep-basicbossesv1h.pk3
v1gx->v1h
(decorate transferred to .txt)
(following in suit of jwep sbarinfo)
(following in suit of jwep flashstopper)
added options to scale mob hp and boss time
centered xray reticule
wily saucer
+ speed .5 -> .55
colton
+ hp 85 ->90
+ speed .7 -> .73
- base bullet damage 30&20->24&16

morebosses
https://allfearthesentinel.net/zandronum/download.php?file=morebossesv1ch.pk3
v1cm2->v1ch
(decorate transferred to .txt)
(following in suit of jwep flashstopper)
fixed ninja spy rage not turning him invis online

compat
https://allfearthesentinel.net/zandronum/download.php?file=morebosses-bootlegcbm-compat2.pk3
Title: Re: 8BDMPlus + JWep + Misc
Post by: JaxOf7 on July 06, 2020, 01:44:38 AM
(been hosting this, little late updating this thread)

moreboss
https://allfearthesentinel.net/zandronum/download.php?file=morebossesv1d.pk3
cave johnson new skin & hud
(cave johnson portal recolored)

new boss

ghost of starman
(https://cdn.discordapp.com/attachments/211572953475842048/726969124319789146/GhostOfStarman.png)
attack with star crash- i mean pk starstorm alpha. phase out with ghost mode.  rage is astro crush- i mean pk starstorm omega.

headlesscentaurman
(https://cdn.discordapp.com/attachments/211572953475842048/727013108501184573/HeadlessCentaurman.png)
attack with a flaming sword. warp to the farthest player with entry unit. use rage to spook foes so much they can't attack.

morebossmusic
https://allfearthesentinel.net/zandronum/download.php?file=morebossesmusicv1d.pk3
songs now also print a source

https://allfearthesentinel.net/zandronum/download.php?file=morebosses-bootlegcbm-compat3.pk3