Advanced Search

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Rozark

Pages: 1 [2] 3 4 ... 139
16
Forum Games / Re: Cutstuff 2020's Best Robot Master EVER
« on: December 17, 2020, 01:23:53 AM »
Magic
Galaxy
Burst
Chill
Mars

17
Forum Games / Re: Cutstuff 2020's Best Robot Master EVER
« on: December 15, 2020, 11:58:56 PM »
Spark
Ballade
Bomb
Acid
Elec

18
Forum Games / Re: Cutstuff 2020's Best Robot Master EVER
« on: December 14, 2020, 10:46:46 PM »
Hard
Strike
Grenade
Turbo
Dive

21
Projects & Creative / Re: Rozark's Palace: Football is Here
« on: November 08, 2020, 07:18:44 PM »
I saw the Timeman one on release and will definitely include it when the update finishes. I'm just waiting for a complimentary Oilman one, although that might take some time. I think there's an alternate Oilman one that exists somewhere, so if I can find one, I'll use that instead of waiting.
As for the Wily Wars stuff, I want at least some level of consistency by using almost exclusively LegendofRenegade stuff if I'm able to.

I started re-ripping and re-looping all of the songs when V5 released. Apparently most songs have additional parts that my initial release accidentally cut out. Part of the "cleanup + V5" update was to include those pieces back into the loops, even if it bloated filesize. I made it through MM6 and started on MM7 before a few real life things took over. Now that V6 is here, I can add the MM10 stuff, but I'm unsure on how I'll handle the MMV stuff.

22
RUSSELCS has updated the resource pack for V6.
It uses the same pastebin/information link as before and the setup information is still the same, so all I'm doing here is making a notification that it has been updated.

23
Projects & Creative / Re: Rozark's Palace: Football is Here
« on: November 03, 2020, 02:06:44 AM »
Hi I have another important announcement.
(click to show/hide)

One flag CTF is a good time, yeah?
Two and a half years ago I made a football stadium but it was pretty huge.
A few days (week?) ago, IGBreakDashWep was born.
I knew what I had to do. It was my calling.
I have updated the stadium. It is now ball ready.

Stadium Preview
(click to show/hide)
Included are three times of day, each with their own song.
A confetti welcome, fireworks, and the American sport of UNITED STATES FOOTBALL DO NOT CALL ME SOCCER

I'm also opening submissions for custom made advertisements.
I'll include them in future versions of the map along with your name in the credits file.
Ads will cycle in and out on map load similar to how Proton Powerhouse handles it as a way to ensure equal RNG time amongst all advertisements competing for the currently 22 locations they can spawn at.
If you want to make one, please use the template below and follow my three rules:

1. Use only the white space provided - the border stays but can be changed colors as needed.
2. Nothing blatantly NSFW, racist, or real life political/religious. As an example, Light v Wily is fine but please don't do something like Biden v Trump.
3. They don't have to be megaman related but should still be sprite-based for consistency reasons.


I hold the right to reject entries for whatever reason, although I don't really expect to use this power. It's just a safety legalese disclaimer.
(click to show/hide)

Contact me through cutmail if you're hella old or by Discord (Rozark #0873) if you're not hella old.

Go. Play. Foot Ball.
https://allfearthesentinel.net/zandronum/download.php?file=eclipse_stadium.wad

24
I can explain further if you really want me to, but there's only so much text I can type into here at a time, I just mainly wanted to finally get this topic started.

Thanks to something SmashBroPlusB(?) did like five-six years ago (A mafia I think?), Ivory raised the word limit to something like 12k. That translates to approximately 24 pages of writing. You're never going to hit that limit in a "reasonable" post without being a spambot.

25
Skins & Bots etc / Re: Megaman's Custom Skins
« on: October 12, 2020, 01:04:20 AM »
I hold a bunch of skins from "ye olden times", and while I don't have all of them, I do believe I have the mechadragon you're looking for.
https://mega.nz/file/hWZGkLrA#goJKLcOqNB0yd8IeLEdGvTWH9gdzFEmxLH3OKWoELFU

26
MM8BDM Discussion / Re: MM8BDM V6 - Development begins!
« on: September 16, 2020, 02:28:47 PM »
Who'd we call, anyway? Don't think most of us can voice act.
I can, but it'd be whack regardless.

...Although, an optional announcer voice mod could be a worthwhile endeavour. Maybe there's already one.
I made a fully fledged announcer six years ago using the Daniel UK voice, known to some as The Dunkmaster. You can find it on my main thread.
Now, if you want true terror, then what needs to be made is the "real life sound effects" soundmod that replaces all core sounds with sounds imitated by a human being.

27
Projects & Creative / Re: Looking for missing wads? Check here first.
« on: August 20, 2020, 01:02:28 AM »
This thread is super outdated and no longer used.
These days, people usually go to https://allfearthesentinel.net/zandronum/wads.php and hit the filter button at the middle top left. From there, you can type in whatever wad you need and if it publically exists, it'll usually pop up.

28
Events / Re: Classy Maps for Classy People - A CCBM Mapping Contest!
« on: August 01, 2020, 05:11:48 PM »
Name: Rozark
Solo/Duo: Solo

29
The year is 20XX.
I have updated the mapping tutorial to use GZDoombuilder and Slade.
I have revised earlier sections of the tutorial along with adding new ones, some of which are common topics that I get asked.
It is now a modular tutorial - if any other sections are to be added, with the exception of the first few chapters of "Core", they no longer require other sections to try and make sense.

Please warmly enjoy this gift.

30
I built my map but whenever i play it it sets the game mode to cooperative

This topic is outdated. For any future queries, please refer to the current version of the map tutorial here: https://cutstuff.net/forum/index.php?topic=9763.msg318454#msg318454

As for your problem, when setting up custom parameters in your resources tab, make sure that these are the parameters:
-iwad "megagame.wad" -skill "4" -file "%AP" "%F" +map %L %NM -deathmatch
See that -deathmatch at the end? That will make sure that the mode you test your map in will be deathmatch. By default, it goes to Co-op.

If you have any further questions, please ask.

Pages: 1 [2] 3 4 ... 139