Hello, given how inactive the recent modders of this entire mod has been i decided to fix this heavly given how lacking and broken the last update got.
So I wanted make the version number push foward up to v3a making sure that it's fully working with the recent stuff including making it mod compatible.V3A----V3A----
*Team/Survivial spawns added FINALLY.
*Added Intense boss music.
*Added map previews for trill's MapVoting mod
*Changed every actor IDs for map compatbility.
(from 20001/20019 to 22001/22019)
*Remade the Mapcard scripts. (Old one in files was broke)
(Got rid of Boss/Victory mapcards due to this)
*Reverted victory music back to All Clear music.
RNCAIR:
*Changed direction of the skybox.
*Changed a bunch of double sided lines into one line.
RNCHEA:
*Daytime now changes randomly instead. (Like MM9TOR etc)
RNCCLA:
*Northern teleporter building revamped.
*Added several new textures including new floor tiles.
*RNCROA1 texture replaced.
*Made the holes with black floor impassable.
RNCBUB:
*New room added in east and minor layout changes in south.
*Pits are now impassable in windbubble room with some minor exceptions.
*Item-1>Item-3
*Moved Yashichi location.
*Added water sectors. (old Water broke while fixing up scripts)
*Removed random visual mode camera in the middle room.
RNCMET:
*Moved two deathmatch spawns near search snake on north.
RNCQUI:
*ShinyBeam can kill you now. (code taken from that fanmade hotfix)
*Removed random WilySnowman in west room
(replaced the FloorCrystal behind it with BigCrystal.)
RNCDW1:
*Outside spikes is now impassable and raised the floors with them.
*Fixed Mecha Dragon front frames.
RNCDW2:
*Fixed south section pickups thanks to MM10DW4 script.
(Removed it's Custom coded version entirely.)
RNCDW3:
*Morphs in Reverse gravity should be good now. (Had to thank JaxOf7 two times for fixing this)
*Changed how floating pickups works thanks to MM10DW4 script.
(Also removed it's Custom coded version entirely.)
*Ceiling weapon energy/health pickups rebalanced.
*LeafShield and CrystalEye has swapped places.
*Edited two linedefs slighty in south.
*Added some missing block monsters lines on big health pillar.
No downloads links for the main expansion yet tho. This whole thing was mainly to fix the mappack and im not sure if i can handle fixing the expansion to work on recent versions of MM8BDM.
MapPack https://allfearthesentinel.net/zandronum/download.php?file=rnc-mp-v3a.pk3