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Author Topic: Lego's Weapons Archive: 8-10 2d and DOS 1b  (Read 31395 times)

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April 29, 2011, 08:20:42 PM
Reply #15

Offline tsukiyomaru0

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Re: Lego's Weapons Archive: Hax pack!!! v1b
« Reply #15 on: April 29, 2011, 08:20:42 PM »
Hm... Odd... Just odd...

April 29, 2011, 08:47:10 PM
Reply #16

Offline Russel

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Re: Lego's Weapons Archive: Hax pack!!! v1b
« Reply #16 on: April 29, 2011, 08:47:10 PM »
I changed NOTHING of the P.Buster, the base class or M.Buster, however I did change G.Attack. And Gamma Fire ball can be used as a mine. All this has been fixed for the version I will test later today.

April 30, 2011, 02:07:17 AM
Reply #17

Offline tsukiyomaru0

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Re: Lego's Weapons Archive: Hax pack!!! v1b
« Reply #17 on: April 30, 2011, 02:07:17 AM »
Alright. I take your word on it. If it is what I think it is, then I know what is the cause.

EDIT:
For some reason, I think this is connected:
Code: [Select]
HyperBuster : Weapon replaces BassBusterNormally, when a Weapon replaces another Weapon, both having completly different names, it is used "WeaponNameX replaces WeaponNameY". I'll modify this and test.

EDIT2: That didn't work. testing new possibility.

EDIT3:
FOUND IT!
Code: [Select]
AIRS D 0 A_FireCustomMissile("AirShot2",0,1,8,0)
BHND A 0 A_FireCustomMissile("BalladeCracker",0,1,8,0)
There's the problem. Boolean for Consume Ammo is set to true ( 1 ).

Solution:
Code: [Select]
AIRS D 0 A_FireCustomMissile("AirShot2",0,0,8,0)
BHND A 0 A_FireCustomMissile("BalladeCracker",0,0,8,0)
You might have let that slip while you copied. So it consumes the ammo for megabuster and protobuster. Since their AmmoUse for normal shot is 1, you won't have enough ammo, because the ammo was used up by the Bass Buster.

April 30, 2011, 02:47:33 AM
Reply #18

Offline MagnetMan497

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Re: Lego's Weapons Archive: Hax pack!!! v1b
« Reply #18 on: April 30, 2011, 02:47:33 AM »
Tsuki is... unbanned!!


My life is ruined....

April 30, 2011, 03:35:42 AM
Reply #19

Offline Russel

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Re: Lego's Weapons Archive: Hax pack!!! v1b
« Reply #19 on: April 30, 2011, 03:35:42 AM »
Ok, First of all, Magnet, this is not the place for that, and second, I can do without your help, but thanks anyway, Tsuki.

April 30, 2011, 05:39:33 AM
Reply #20

Offline tsukiyomaru0

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Re: Lego's Weapons Archive: Hax pack!!! v1b
« Reply #20 on: April 30, 2011, 05:39:33 AM »
Quote from: "Lego"
Ok, First of all, Magnet, this is not the place for that, and second, I can do without your help, but thanks anyway, Tsuki.
Ah, no problem.

April 30, 2011, 06:32:21 PM
Reply #21

Offline Russel

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Re: Lego's Weapons Archive: Hax pack!!! v1b
« Reply #21 on: April 30, 2011, 06:32:21 PM »
Hilarious pic
(click to show/hide)

April 30, 2011, 06:49:38 PM
Reply #22

Offline tsukiyomaru0

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Re: Lego's Weapons Archive: Hax pack!!! v1b
« Reply #22 on: April 30, 2011, 06:49:38 PM »
Quote from: "Lego"
Hilarious pic
(click to show/hide)
GENTLEMEN... BEHOLD! LEGO... CLONED PROTOMAN!

Oh, my, I'll laugh for hours now! :lol:

May 01, 2011, 12:13:56 AM
Reply #23

Offline chuggaafan1

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Re: Lego's Weapons Archive: Hax pack!!! v1b
« Reply #23 on: May 01, 2011, 12:13:56 AM »
We Need a V1b Server, The Only One i See Is haxweaponsstbr.pk3, where do i get it?

May 01, 2011, 12:46:21 AM
Reply #24

Offline Russel

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Re: Lego's Weapons Archive: Hax pack!!! v1b
« Reply #24 on: May 01, 2011, 12:46:21 AM »
That is the test wad, huge changes coming for v1c

June 01, 2011, 10:40:52 PM
Reply #25

Offline Russel

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Re: Lego's Weapons Archive: Megaman 8-10 weapons pack!!! v1a
« Reply #25 on: June 01, 2011, 10:40:52 PM »
Bump for Megaman 8-10 Weapons pack

June 02, 2011, 12:30:27 AM
Reply #26

Offline Copy Robot

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Re: Lego's Weapons Archive: Megaman 8-10 weapons pack!!! v1a
« Reply #26 on: June 02, 2011, 12:30:27 AM »
Thunder Claw has the best obituary
 :geek:

June 02, 2011, 01:04:03 AM
Reply #27

Offline Magnet Dood

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Re: Lego's Weapons Archive: Megaman 8-10 weapons pack!!! v1a
« Reply #27 on: June 02, 2011, 01:04:03 AM »
Question. How do you add these weapons into Doom Builder?

June 02, 2011, 01:44:40 AM
Reply #28

Offline MagnetMan497

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Re: Lego's Weapons Archive: Megaman 8-10 weapons pack!!! v1a
« Reply #28 on: June 02, 2011, 01:44:40 AM »
He didn't. He replaced certain weapons?.

June 02, 2011, 01:46:32 AM
Reply #29

Offline Korby

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Re: Lego's Weapons Archive: Megaman 8-10 weapons pack!!! v1a
« Reply #29 on: June 02, 2011, 01:46:32 AM »
I like how you not only took my code and modified without asking me, but you made the weapon worthless.

Original did 4 damage per triple blade and had a decent firing rate. The one you guys have? THREE damage per triple blade and a HORRIBLE firing rate. Hmm! Isn't the weapon SO much better now?!