Advanced Search

Author Topic: Lego's Weapons Archive: 8-10 2d and DOS 1b  (Read 37841 times)

0 Members and 1 Guest are viewing this topic.

June 19, 2011, 07:19:56 PM
Reply #60

Offline Russel

  • MM8BDM Extender

  • Doc Croc
  • ***********
  • Date Registered: December 17, 2010, 11:11:25 PM

    • View Profile
Re: Lego's Weapons Archive: Megaman 8-10 weapons pack!!! v1a
« Reply #60 on: June 19, 2011, 07:19:56 PM »
Bump for v2a of 8-10 weapons

Changelog is in the readme, one false one is that I changed the HUD for Water Shield, I forgot to do that.

June 20, 2011, 06:50:36 PM
Reply #61

Offline chuggaafan1

  • Standard Member

  • not a fan, really
  • Date Registered: November 26, 2010, 06:14:05 PM

    • View Profile
Re: Lego's Weapons Archive: Megaman 8-10 weapons pack!!! v1b
« Reply #61 on: June 20, 2011, 06:50:36 PM »
I Love the buckshot

June 22, 2011, 09:41:34 PM
Reply #62

Offline Copy Robot

  • MM8BDM Extender
  • *********
  • Date Registered: July 13, 2010, 04:58:13 PM

    • View Profile
Re: Lego's Weapons Archive: Megaman 8-10 weapons pack!!! v1b
« Reply #62 on: June 22, 2011, 09:41:34 PM »
Don't know if you noticed this, but the Super Adapter keeps making the change weapon noise after firing the charge shot.

June 22, 2011, 10:40:44 PM
Reply #63

Offline Russel

  • MM8BDM Extender

  • Doc Croc
  • ***********
  • Date Registered: December 17, 2010, 11:11:25 PM

    • View Profile
Re: Lego's Weapons Archive: Megaman 8-10 weapons pack!!! v1b
« Reply #63 on: June 22, 2011, 10:40:44 PM »
First of all, I did not really feel like messing with that, second, did you ask me that because you noticed my changes on NOise Crush?

June 23, 2011, 02:15:48 AM
Reply #64

Offline Korby

  • Global Moderator

  • Benvenuto nella room italiana!
  • **************
  • Date Registered: March 04, 2010, 03:36:02 AM

    • View Profile
    • Korby Games
Re: Lego's Weapons Archive: Megaman 8-10 weapons pack!!! v1b
« Reply #64 on: June 23, 2011, 02:15:48 AM »
You changed Noise Crush? How so?

June 23, 2011, 03:58:46 AM
Reply #65

Offline Russel

  • MM8BDM Extender

  • Doc Croc
  • ***********
  • Date Registered: December 17, 2010, 11:11:25 PM

    • View Profile
Re: Lego's Weapons Archive: Megaman 8-10 weapons pack!!! v1b
« Reply #65 on: June 23, 2011, 03:58:46 AM »
In software, Noise Crush would flash transparent as well as make the weapon select sound effect

July 17, 2011, 09:31:06 PM
Reply #66

Anonymous

  • Guest
Re: Lego's Weapons Archive: Megaman 8-10 weapons pack!!! v1b
« Reply #66 on: July 17, 2011, 09:31:06 PM »
Since you have the definitive MM8-10 weapons for now (or between you and Korby for Trip Blade), I'll post some thoughts here instead of necroposting a four-month old thread. :)

Thunder Claw: LOVE IT!  Great for mobility.

Tornado Hold: LOVE IT!  Emulates the source perfectly!

Flash Bomb: It seems like something that will wreck someone's day, but the damage is a little weak.  Then again, a damage buff might make the weapon too powerful.  Perhaps this is how it's meant to be, as the source game is like this as well.

Ice Wave: Just right.  Hard to hit a strafing target with, but someone off-guard will get it...as well as anything on the wall above or below it. :)

Flame Sword: Seems to be more powerful than Slash Claw.  Maybe the weapon consumption should reflect this (then again, it may already--I'll have to take another look).

Homing Sniper: Currently, it's a Dive Missile replacement.  Maybe holding the mouse should throw a crosshair up and letting go of the mouse releases?  If the locked-on enemy is no longer on the screen, then the crosshair can lock onto something else.  Food for thought...

Astro Crush: Needs a damage buff.  Perhaps this should be the BFG or Redeemer of MM8BDM: One shot, one kill, weapon breaks.  Let it spawn from the roof.  That way people have a fair enough shot at running away from the dang meteors, but yet should know better than to be in a cramped room with an Astro Crush opponent...

Water Balloon: As is now, perfect!  

Concrete Shot: Love it!  A weapon that you need to be precise with or else you'll pay dearly, but if you hit, switch to something else and finish 'em!  Also good for extra stepping blocks!  

Jewel Satellite: Perhaps have it reflect what Leaf Shield doesn't reflect (i.e.: "cutter" weapons)?  Maybe have it reflect a few other items, too.  This is one weapon that SHOULDN'T be 100% true to the source, as it'll make every other shield redundant.  

Hornet Chaser: I heard that it was not possible for the projectile to bring a weapon to the player, but is it possible for the projectile to actually home in on a weapon/item ile, and then, upon contact, grant the player the appropriate weapon/item?  That, if possible through Skulltag, would make Hornet Chaser leaps and bounds more useful than it is now.

Tornado Blow: LOVE IT!  Emulates the source as well.  

Plug Ball: Not sure what to do to make this different from, say, Search Snakes.  I got nothing here...

Black Hole Bomb: It is difficult to use...is there a way to increase its effective blast radius somewhat?

Magma Bazooka: Faster charge rate, but more difficult to instagib makes it different enough from Atomic Fire.

Laser Trident: Needs a firing rate increase.  If that makes it too powerful, nerf the overall damage and/or increase weapon consumption.  On the other hand, the current firing rate does make it different enough from, say, Yamato Spear...

Triple Blade: Not getting into this philosophical debate...

Solar Blaze: Good good good. :)

Thunder Wool: How to balance a weapon that sucked in its original source?  What you have is a good start (in fact, almost the opposite: your cloud does more damage while the source's bolt was where it's at).  I say keep the damage on the cloud the way you have it, but either:
a) Not have the cloud move when the lightning comes out...but give the bolt a ripping damage property
or
b) Keep the cloud movement, but give the bolt a damage buff

Chill Spike: Nice and practical, and as Ivory said, different enough from Spark Shock to be useful.

Commando Bomb: Nice and powerful (knowing that the source material's guiding mechanics may be difficult to emulate...like Gyro Attack, for example).  This is a winner as well.

Wheel Cutter: A slight damage buff on the saw could help.  Otherwise, great mobility weapon when used right!

Rebound Striker: True to the source, great weapon, not too powerful.  If people get trapped in a corridor with a Rebound Striker user, that's their own fault. :)  

Water Shield: Perfect.  Yes, the firing arc makes it difficult to hit enemies with, but that invincibility for so many "bubbles" more than makes up for it.

July 17, 2011, 09:38:45 PM
Reply #67

Offline LlamaHombre

  • MM8BDM Extender
  • ************
  • Date Registered: November 15, 2010, 09:19:04 PM

    • View Profile
    • My Famitracker Covers
Re: Lego's Weapons Archive: Megaman 8-10 weapons pack!!! v1b
« Reply #67 on: July 17, 2011, 09:38:45 PM »
I cannot stress what me and killer have said enough.

Flash Bomb needs a serious buff.

July 17, 2011, 10:51:21 PM
Reply #68

Offline Russel

  • MM8BDM Extender

  • Doc Croc
  • ***********
  • Date Registered: December 17, 2010, 11:11:25 PM

    • View Profile
Re: Lego's Weapons Archive: Megaman 8-10 weapons pack!!! v1b
« Reply #68 on: July 17, 2011, 10:51:21 PM »
(click to show/hide)

Thanks, I Think these changes would allow for a more balanced setup, I need to put a couple of updates on these anyway

July 17, 2011, 11:02:36 PM
Reply #69

Offline NitroBro

  • MM8BDM MM7 Contributor
  • *
  • Date Registered: October 15, 2010, 01:18:16 AM

    • View Profile
    • http://www.youtube.com/watch?v=I-sH53vXP2A
Re: Lego's Weapons Archive: Megaman 8-10 weapons pack!!! v1b
« Reply #69 on: July 17, 2011, 11:02:36 PM »
i still say have thunder wool paralyze victims for getaways even though i haven't started on the code due to better things needing to be done

July 17, 2011, 11:24:53 PM
Reply #70

Offline Awbawlisk

  • Warrior

  • I can now see the rest of my medals again.
  • ***
  • Date Registered: January 04, 2011, 02:18:59 AM

    • View Profile
Re: Lego's Weapons Archive: Megaman 8-10 weapons pack!!! v1b
« Reply #70 on: July 17, 2011, 11:24:53 PM »
I wonder.. Did wheel cutter ever get a buff?

July 18, 2011, 12:43:25 AM
Reply #71

Offline Russel

  • MM8BDM Extender

  • Doc Croc
  • ***********
  • Date Registered: December 17, 2010, 11:11:25 PM

    • View Profile
Re: Lego's Weapons Archive: Megaman 8-10 weapons pack!!! v1b
« Reply #71 on: July 18, 2011, 12:43:25 AM »
I think it did, it's been a while and there are a lot of weapons

July 20, 2011, 09:29:30 PM
Reply #72

Offline LlamaHombre

  • MM8BDM Extender
  • ************
  • Date Registered: November 15, 2010, 09:19:04 PM

    • View Profile
    • My Famitracker Covers
Re: Lego's Weapons Archive: Megaman 8-10 weapons pack!!! v2a
« Reply #72 on: July 20, 2011, 09:29:30 PM »


In Flame Man's stage, upon touching the ceiling with Jewel Satellite equipped, touching the ceiling drains your ammo.

July 20, 2011, 09:42:40 PM
Reply #73

Offline Jc494

  • Enthusiast
  • **
  • Date Registered: February 23, 2011, 06:57:17 PM

    • View Profile
Re: Lego's Weapons Archive: Megaman 8-10 weapons pack!!! v2a
« Reply #73 on: July 20, 2011, 09:42:40 PM »
Quote from: "LlamaHombre"


In Flame Man's stage, upon touching the ceiling with Jewel Satellite equipped, touching the ceiling drains your ammo.

Yes, I noticed this while testing my map pack, and I say it's touching any ceiling.

July 20, 2011, 09:43:10 PM
Reply #74

Offline LlamaHombre

  • MM8BDM Extender
  • ************
  • Date Registered: November 15, 2010, 09:19:04 PM

    • View Profile
    • My Famitracker Covers
Re: Lego's Weapons Archive: Megaman 8-10 weapons pack!!! v2a
« Reply #74 on: July 20, 2011, 09:43:10 PM »
Yeah, it is touching ANY ceiling.

Any way to fix this, lego?