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HyperBuster : Weapon replaces BassBuster
AIRS D 0 A_FireCustomMissile("AirShot2",0,1,8,0)BHND A 0 A_FireCustomMissile("BalladeCracker",0,1,8,0)
AIRS D 0 A_FireCustomMissile("AirShot2",0,0,8,0)BHND A 0 A_FireCustomMissile("BalladeCracker",0,0,8,0)
Ok, First of all, Magnet, this is not the place for that, and second, I can do without your help, but thanks anyway, Tsuki.
Hilarious pic (click to show/hide)