Description: A team based mode of CPU players (Bots) vs Human Players in TLMS. One human player is assigned to the Bot team as it's leader (because bots are dumb). If there are enough players, the bot leader gets a health boost to compensate (with a notification message). The Bot leader also drops an etank when killed. The last survivor will get the rage rune.
Q&A:
Q: I thought SickSadWorld was working on this very thing. What is this?
A: SickSadWorld finished his just recently. You can obtain his version
HERE. He had originally started this project a while ago but ran into what he referred to as a glass ceiling. More recently I ran across some old code of his that he had sent me and I figured I'd mess around with it and my autobots wad and see if that would yield anything useful. In the end, we both were able to make this work, albeit in somewhat different ways. So I'd like to give a special thanks to SickSadWorld for allowing me to use his work as a base for this project and for encouraging me to release it. Also thanks to SaviorSword for his input on the mode as well as the idea.
Version Notes:v2a - changelist
- Compatibilty with v3b
- Bot Leader gains +25 health per each player they kill on the blue team
- Various small optimizations
- Note: Boss music is a bit glitchy when combined with the TLMS boss music script.
v1f - changelist
- Various attempted bugfixes to resolve some lag that was created by the server adding too many bots
- Bots always Blue Players +4
- Bots will no longer try to switch weapons in YD's Classes mod. This prevents the mode from crashing.
v1e - changelist
- Bot Leader created when there are a total of 3 players instead of 2. This also means players don't get any bonuses (ex. rage) till there are at least 3 players
-
Bots can now change weapons and use some items. - Bot Leader Health decreased by 50, but will get bonus health immediately
- Treble adjusted to switch targets
- Bots can no longer pick up items/weapons
- Bot leader will not be the same person twice in a row.
- Small bug fixes
v1d - changelist
- rewrote bot add / remove script
- new timer system. Controlled by the server timelimit cvar. Can be set to anything or disabled if the server prefers.
- new apoc music as suggested by Ice-IX (Roc's Creation)
- Bass Buster now replaces Dive missile. Bots also get Bass Buster.
v1c - changelist
- more attempts to fix the bandwidth issue
- better randomization for choosing bot leader
- better bot randomization, won't always choose megaman on a map change
- dive missile and magnet missile can be obtained by eddie and won't be replaced.
v1b - changelist
- Fixed a bug that *may* have been creating a massive bandwidth spike.
- Bot count reduced slightly (by 2) on higher playercount games
- Bot leader gets bonus health at 4 blue players instead of 5
- Notification when bot leader has been defeated
- Etank -> MTank. We like ammo.
- 5 Minute round timer. If the round goes on for more than 5 minutes, meteors will start spawning over members of the blue team at random. Thanks to Lego for letting me use his astro crush sprites.
- Junk Shield swapped for eddie
- Red players drop small health when killed.