Advanced Search

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Messatsu

Pages: 1 [2]
16
Help & Editing / How do "I" do THAT in Doom Builder?
« on: January 21, 2011, 01:01:12 AM »
.

17
Help & Editing / Issue with ANIMDEFS
« on: January 18, 2011, 06:56:59 PM »
*Moved this from help section to here.  Deleted original post.
Alright, so, YES, I've looked at the wiki on this.  I've also looked at CMM's work and am confused on why the animated textures do not appear in DB2 or in game.  What I'm trying to do is take the animated texture ELECZZ and rotate the texture 90 so that the animation is now vertical.  I've edited the texture lump to create new rotated textures listed below:

(click to show/hide)

The textures show up in DB2 and are rotated in game.  I then created an ANIMDEF lump and put in the following:
(click to show/hide)

I then load the level in DB2 and attempt to assign ELECZX in either a linedef or via ACS and both result in a blank texture in game and ACS spits an error that it cannot find said texture.  I figure I gotta be missing something small but stupid.  I have PP_START then the textures and PP_END in the wad as well.  Any help would be appreciated. Thanks!

18
MM8BDM Discussion / What do you consider an exploit?
« on: December 14, 2010, 06:07:41 PM »
Ok, so this has come up many times in my server so I thought I'd ask around.

What do you consider an exploit? Some consider strafe-running an exploit, others consider it a legit way of movement.  I've seen weapon switching between Mega Buster and Gyro Man's weapon to cancel the split and fire more rapidly.  

So basically, what have you seen out there, and what do you all consider to be exploiting/cheating and what do you consider legit tactics?

20
Skins & Bots etc / MM99 AND 10 Music Pack! * Updated 10/22/12
« on: November 19, 2010, 09:23:08 PM »
Hey Everyone. Here's a music pack that I whipped up.
UPDATED 10/22/2012: Complete re-rip!

I recently relooped all the songs and adjusted their quality to be in line with the core songs.  The pack is now much smaller, the song names will not conflict with any in game maps either.  ENJOY!

Quote from: "RenegadeX5"
here's a tip. Put the music file in your "skins" folder. It'll be loaded up. Works with other .wad files too.
To change a song in game bring up the console (`) and type changemus <songname>. (Ex. changemus metmus).

Here are the list of songs in this pack:
(click to show/hide)

Pages: 1 [2]