-v1b -> v2a-
Outline
In addition to four new maps, there have been various changes regarding weapon, health, and ammo balance. Additionally, there have been visual changes to make the maps more appealing, and various changes for compatibility across Zandronum and 8BDM core.
General
- LDMBOSS1, LDMBOSS2, LDMMUS8, LDMMUS9, and LDMMUS10 have loops that are compatible with Zandronum 2.0.
- Music script updated to work with v4b's music state script, offloading music functionality to core.
[This script is different from the one used in IX Pack, as IX Pack's uses a global method that is less effective for small scale packs.]
- Removed the magfly particle effect as core now uses it.
- Updated Readme to be more professional. Hopefully covered all the bases, let me know if I forgot anything important.
LEG01 - Shining Skyline
- Slight visual adjustments
- Added a window to the back hallway of the main room
- Added block monster lines
- Fixed software issues with the windows
- Cut down on health in the map by a bit
- Fixed the invisible ladder
LEG02 - Chronoplank Woodland
- Seasonal texture overhaul, recolors by Onigiri
- Vines made partially transparent to make it more clear that you can move through them
- Added block monster lines
- Added Item-2
- Cut down on large health spawns
- Moved Knight Crush to the far south tree
- Replaced old Knight Crush spawn with Yamato Spear
- Replaced Ice Wave with Search Snake
- Replaced Crystal Eye with Search Snake
LEG03 - Celestial Bastion
- Fixed a visual bug in software with the GROBRIC3 texture
- Fixed two textures to work more correctly in software mode - SWORPIL2 and SWORPIL3
- Played with the angles of the skybox towers in software, not much changed in that regard though, still looks weird as ever
- Moved Scorch Wheel to replace the Knight Crush spawn
- Moved Yamato Spear to replace the old Scorch Wheel position
- Moved Thunder Bolt spawn in the main room to the path.
- Teleporter now works with Zandronum 2.0.
LEG04 - Soaring Above the Clouds
- Added a bridge that goes through the middle of the map, connecting the two lower areas
- Blizzard Attack replaced by another Thunder Bolt
- Search Snake replaced by Quick Boomerang
- Several visual changes
- Added Block Monster lines
- Music changed
LEG05 - Cold Fusion
- Swapped out Rolling Cutter for another spawn of Wild Coil
- Swapped old Wild Coil [in the same room] with Shadow Blade
- Swapped out old Shadow Blade with Thunder Bolt
- Swapped out Ice Wave for another spawn of Ice Slasher
- Fixed a visual issue with the floor in the main room
- Adjusted texture offsets
- Redid the glass ceiling in the main room
LEG06 - Contamination
- Underwater filter removed, now uses textures instead
- Fixed a bugged linedef that was partially solid
- Changed boss theme to fit with the second set of maps
- Several visual updates [Credit to NemZ for original WW Snake recolors]
- Renamed
New maps
LEG07 - Discourse of the Passing
My submission to Halloween 2014
LEG08 - Off the Grid
My submission to FTM2
LEG09 - Precipice of the King
Based on Browd's New Grounds from Boby's Newbie mappack
LEG10 - Countdown