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Messages - ice

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31
I personally don't see any problems with the icons since 9 times out of 10 the icons are always on a separate screen altogether, the 1 out of 10 ironicly being from megaman 3

32
MM8BDM Discussion / Re: MM8BDM Screenshots
« on: April 19, 2016, 03:42:20 PM »
Still need to add the jaw bolts buuut yeah

Whale, that is all

33
MM8BDM Discussion / Re: MM8BDM Screenshots
« on: April 19, 2016, 12:24:18 AM »
I thought of voxeling, but honestly, the main thing I'm worried about is how many vertices voxeling would have considering the crapload of faces I'd have to make, I mean, doom can run on a toaster yes, but add hundreds of models with hundreds of faces rapidly spawning and moving, that may or may not cause some lag. But anyways, since I have the day off tomorrow, I'm gonna probobly do another dump

34
MM8BDM Discussion / Re: MM8BDM Screenshots
« on: April 18, 2016, 02:09:54 PM »
Not showing the partyball up close just yet since it looks bad up close (and was the 1st model I did) as for it being not necessary, this is just something I did for fun to stick in the skins folder, though I could make one wad that contains platforms only, and the other containing everything else. Also made a model for the tanks but it has the same problem as the energy capsules of having to be solid blue/cyan to change color meaning without the ability to cell shade, tanks and capsules vanish in lets say, gutsman's stage when you have super arm out

Also still trying to figure out 3D skins

35
There's a thing called "Wait until your class is re-added" Just because a class isn't in there atm, it doesn't mean it's permanently axed

36
MM8BDM Discussion / Re: MM8BDM Screenshots
« on: April 18, 2016, 02:14:38 AM »
I'll try to see what I can do, but mostly it's due to how small the textures are, I was trying to limit the texture size to max 64X64 but as a result things would look weird on the more rounded edges, and as I said before, sadly the mesh will always show on both sides, also why the weapon capsules are a nightmare to do

37
MM8BDM Discussion / Re: MM8BDM Screenshots
« on: April 18, 2016, 01:26:44 AM »
dome some more 3D platforms



And for my NEXT project
(click to show/hide)

38
MM8BDM Discussion / Re: MM8BDM Screenshots
« on: April 15, 2016, 03:18:53 PM »
Added shading, it looks ALOT better now, though I could stand the make the bottom of it darker



and bonus

39
MM8BDM Discussion / Re: MM8BDM Screenshots
« on: April 15, 2016, 05:06:25 AM »
was going for more of an N64 look really, like adding shadows under the drops, adding light shading on the actual objects them selves, thoough I never did find the secrets of 3D skins yet. Basicly did this as a just for fun thing really, also an attempt to see if I can get better with texturing

40
MM8BDM Discussion / Re: MM8BDM Screenshots
« on: April 15, 2016, 03:35:28 AM »
Remember that thing I said in the ideas topic that I said I might not ever have the time for? Welp, I did a thing and decided to practice low poly N64 styled meshing again and this is the end result



I might need to make the textures alittle more detailed since right now they're EXTREMELY flat and bland looking. Also might use white/alpha for the glass on the weapon capsule since doom doesn't support 1 sided mesh which also means cell shading is impossible

Also not sure if I should mesh stuff that spawns FXs rapidly or not like rush jet or beat

also going to have fun meshing reggae X3

41
W.I.P Forum / Re: The Idea(s) Topic
« on: April 11, 2016, 04:44:01 AM »
wanted to do this, but don't think I'd ever have the time to be able to now, but basically make a full 3D conversion pack to drop in the skins folder for mm8bdm replacing EVERY sprite with an N64 quality mesh model

42
speaking of Blizzardman, could you replace the 2 tiny health capsules in front of the boss door to large ones?

43
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: March 14, 2016, 05:05:48 AM »
The most logical reason they will never go along the ceilings is because what point would it be to have them to? In the games you have enemies sticking to the ceiling while other than gravityman in the classes mod, NOTHING in mm8bdm ever walks in the ceiling, it'll literally be useless on the ceiling as there's no targets.

44
I'm currently reworking it, not sure on a release date, but it's coming out, the version of MM8BDM you'll want to use for now is this
http://www.mediafire.com/download/g8cdx ... BDMv3a.zip
NOT v2A

45
...not sure why the heck you'd need that outdated thing but here it is
http://cutstuff.net/mm8bdm/?p=75

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