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Actually work the same if you have a mod that make every projectile bounce indefinitely (or at least till it hits a player but ripping projectiles won't disappear after than though).
actor MegaBallKicked{PROJECTILE+HEXENBOUNCE-NOGRAVITY+FORCEXYBILLBOARD+BOUNCEONACTORSscale 2.5height 16radius 16damage(30)bouncecount 10bouncefactor 0.9wallbouncefactor 0.9Gravity 0.50speed 40seesound "weapon/megaball"damagetype "MegaBall"Obituary "$OB_MEGABALL"
I noticed it too, and also occurs with King, but only in the singleplayer house. During deathmatch there is no problem with the pallettes.