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Messages - belthesar

Pages: [1] 2
1
Help & Editing / Re: Unofficial MM8BDM Release on OS X
« on: January 11, 2015, 06:12:47 AM »
Wrapped this up just a bit ago. Check the main page for download links.

2
Help & Editing / Re: Unofficial MM8BDM Release on OS X
« on: January 10, 2015, 09:52:10 AM »
Hey folks -

Just got the word thanks to Teej that 4b is out. I'll aim to have an updated port out later this evening. Glad to know you folks still use this darn thing!

-[\b]

3
Help & Editing / Re: Unofficial MM8BDM Release on OS X
« on: May 26, 2014, 10:43:39 PM »
Hey folks.  My MM8BDM port to OS X has been upgraded for the new v4a release of the game.  

Please note the new warning about potentially needing to disable Gatekeeper.  Instructions are provided at the top of the page, as well as as the Read Me file inside of the dmg.  Enjoy!

4
Help & Editing / Re: Unofficial MM8BDM Release on OS X
« on: August 20, 2013, 10:20:59 PM »
I'm not huge into the game's multiplayer, but I play single player every now and again. That's why I'm not actively following releases.  However, if a new release is announced, feel free to ping me, and I'll update the OS X port accordingly.

5
Help & Editing / Re: Unofficial MM8BDM Release on OS X
« on: August 20, 2013, 10:05:01 PM »
There's a few differences, but none that really matter.  The MM8BDM Launcher is written for Windows, so I wrote a very simple little launcher to replicate the basic functionality of it.  Other than that, my port is essentially the same as the Windows version.  I simply gather the appropriate version of Zandronum (before, Skulltag) and Doomseeker, and wrap them up in my custom application package.  Updating the app to be on par with the Windows release usually just means replacing the version of Zandronum and Doomseeker to the version the current release uses, and replacing the MM8BDM content files.  This means that, as long as the Zandronum release is solid, so will the port.  This also means that any maps, or other files downloaded through Doomseeker should work for my port as well, as they're platform independent.

6
Help & Editing / Re: Unofficial MM8BDM Release on OS X
« on: August 19, 2013, 04:00:28 PM »
Apologies for the double post, but for those watching this thread, MM8BDM for OS X has been updated to v3b.  See the first post for the link to download.

7
Help & Editing / Re: Unofficial MM8BDM Release on OS X
« on: August 19, 2013, 02:31:09 AM »
I'm always around somewhere. :-) did v3b drop?  If so, I have some work to do.

8
Help & Editing / Re: Unofficial MM8BDM Release on OS X
« on: May 17, 2013, 01:09:12 PM »
Sorry about the delay on this!

I'm not certain if the Zandronum config is 100% compatible from Windows to Mac, but it should be close enough.  I don't have my Mac up and running right now, but you should be able to find the preferences for the app in ~/Library/Application Support/Zandronum, or ~/Library/Preferences/Zandronum.

9
Help & Editing / Re: Unofficial MM8BDM Release on OS X
« on: January 21, 2013, 05:22:16 AM »
If your friend is running an old PPC Mac on Leopard, they will never run MM8BDM, as my ports only work with Intel Macs. If your friend has an Intel Mac, then read on.

Older versions of the port used to work pretty well on Leopard, but were more complicated to use and maintain. Unfortunately, since I no longer have a Leopard machine, I couldn't properly test a port using this old method.

I used a WINE wrapper called Wineskin for the old Leopard-era port. Wineskin, Crossover, or another WINE implementation ought to work, but I can not provide support for getting MM8BDM to work on WINE. The old WINE documentation on this site is old and very out of date as well. If your friend is fairly Mac savvy, they can read the Wineskin documentation and potentially use one of my old ports on my site as a starting point. They are found at http://belthesar.com/mm8bdm/

Good luck!

10
Help & Editing / Re: Unofficial MM8BDM Release on OS X
« on: December 23, 2012, 02:07:50 AM »
Quote from: "Tengu and Tango"
A question I've been wondering for quite some time even though I primarily play this on Windows;


How do you make this full screen?

The same way that you do in Windows. In the Graphics Options Video Mode. :-D

11
Help & Editing / Re: Unofficial MM8BDM Release on OS X
« on: December 22, 2012, 12:14:49 AM »
A new port has been created for the release of V3A. You can find it at the first post of this thread.  Please let me know if you have any bugs or other issues.  Thanks!

12
Help & Editing / Re: Unofficial MM8BDM Release on OS X
« on: June 04, 2012, 07:44:27 PM »
Gotcha. Well, as soon as V3A drops, I'll work on updating the OS X client.

13
Help & Editing / Re: Unofficial MM8BDM Release on OS X
« on: June 04, 2012, 07:29:38 PM »
Estimated time of arrival. As in, is V3A expected soon?

14
Help & Editing / Re: Unofficial MM8BDM Release on OS X
« on: June 04, 2012, 02:46:31 PM »
Is there an ETA for v3a?

15
Help & Editing / Re: Unofficial MM8BDM Release on OS X
« on: October 02, 2011, 02:44:10 PM »
Hey all -

I've been watching the threads, but not near my Mac to do the testing needed to fix this.  I have some time to look into it today though, so I may have a work around/release that fixes your woes.  Before you go into trying to download additional files/ let me have a whack at it .  You shouldn't need to download anything extra.

Thanks!

-Belthesar

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