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Help & Editing / Re: Unofficial MM8BDM Release on OS X
« on: August 30, 2011, 02:14:32 AM »
Apologies for the double-post, but this is to signify the new release of MM8BDM for Mac.
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...As soon as I open the launcher and hit start, full screen mode comes up and there is only a white visible.
SNIP:
I can't play at all in full screen mode.
The software runs fine (based on the sounds, haha), but all I see is a sand coloured rectangle of nothingness.
It makes no difference if I am starting in full screen or if I am switching in game.
When I am switching back to window mode it won't "recover" and still shows that odd error.
When will the application be updated to v2?When v2 is released for PC, I'll work hard to make sure the Mac release will follow.
Hey, could you perhaps post the last version made without the OS X installer?
A friend of mine borrows a Macbook laptop and can't access the admin password, which in short does not allow him to install it.
... I logged out and tried out DoomSeeker.Then suddenly this message appeared:
Wineskin Error
ERROR! Launching wineserver failed! No new
wineserver PID found!
Can you manually add vid_no2d 0? Because I tried to do so, and the same effect happened.Sure. The proper flag is:
vid_hw2d 0
EDIT: Well, I tested it and it ran very smooth, even on OpenGL (once the textures load that is, my GFX card is picky and doesn't preload stuff)
That sounds lovely! Unfortunately I can't access that URL, otherwise I'd make a post about it on the blog. I'm sure there's an odd few mac users who gave up trying to get this thing to work.Whoops! Getting used to a new SFTP program. Apparently it decided to remove all permissions from the file. Took care of that, so it should be downloadable now.
Hey all. I recently had the opportunity to play around with MM8BDM and had a blast. As I saw there wasn't a good OS X release due to some issues with Skulltag compiling for OS X, I decided to play around with getting it to run in a WINE implementation, and had excellent success. The difference between other WINE systems and the one I've used is that I'm using an implementation called Wineskin, which is designed to make a standalone wrapper for Windows applications on OS X. This means that people playing with Mac OS X can double-click and play without having to fiddle around and get the game working.
tl;dr - I'm hosting a no-mess solution to play MM8BDM on Mac OS X.
System Requirements:
Intel Mac- all versions of WINE require an X86 processor.
2 GB of RAM. MM8BDM isn't a system resource hog, but OS X can be.
As far as tested specs, this wrapper is known to work on a 2.4 GHz Core 2 Duo with 4 GB of RAM, and Mac OS X 10.6.7. It should run on earlier versions of Snow Leopard, and on Leopard, but I can make no guarantees. This current release does not include Doom Seeker, as I only played Single Player. I will be updating the package to include it soon.
DOWNLOAD HERE: http://belthesar.com/mm8bdm/mm8bdm-v1d-macosx-intel.zip
Questions, comments, post them here. I'll follow the thread.