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Messages - belthesar

Pages: 1 [2]
16
Help & Editing / Re: Unofficial MM8BDM Release on OS X
« on: August 30, 2011, 02:14:32 AM »
Apologies for the double-post, but this is to signify the new release of MM8BDM for Mac.

17
Help & Editing / Re: Unofficial MM8BDM Release on OS X
« on: August 29, 2011, 01:25:09 PM »
Quote from: "plexiglas"
...As soon as I open the launcher and hit start, full screen mode comes up and there is only a white visible.

I had this happen just when I was testing v2c, and it happened to me as well.  There seems to be an issue with some clients starting in full screen mode.  As a quick work around, press Command+Return on you keyboard to put MM8BDM in Windowed mode.  Close the window, and then restart MM8BDM.  This will get around the full screen white problem.

Speaking of v2c, it seems that the upgrade in Skulltag has fixed our crashing issue with the wrapper, but I'm currently having an issue with the sound system crashing mid game.  I haven't had time to seriously debug it yet.  I'm still in the process of working on the non-wrapper version of MM8BDM for Mac.  That may end up being a little more promising, but we shall see.

UPDATE:  Nope.  Sound crashing midgame has made MM8BDM unplayable.  That said, I think I've completed my new version of MM8BDM using the Mac version of Skulltag.  Works fairly well.  The only problem I foresee is that users from the old MM8BDM for Mac may lose their Skulltag and Doomseeker configs.  I'm packaging up the update now and uploading it to my server.  Should be released in about a half hour.

18
Help & Editing / Re: Unofficial MM8BDM Release on OS X
« on: August 07, 2011, 04:02:53 AM »
Quote from: "Gonzo"
SNIP:
I can't play at all in full screen mode.
The software runs fine (based on the sounds, haha), but all I see is a sand coloured rectangle of nothingness.
It makes no difference if I am starting in full screen or if I am switching in game.
When I am switching back to window mode it won't "recover" and still shows that odd error.

What video card is in your MacBook?  I had hypothesized that Intel GMA graphics would be sufficient, but I might have been mistaken. I also haven't tested this vs. ATI graphics cards, so that might be a problem as well.

This might be patched with later versions, depending on the wrapper vs. native question and how it is resolved.  We'll see.

19
Help & Editing / Re: Unofficial MM8BDM Release on OS X
« on: July 24, 2011, 06:11:20 PM »
Hey all.  I know I haven't posted a v2 update right now, and I'm sorry about that, but there's reason behind it.  One of my goals is to always maintain compatibility with the latest version of OS X when it comes to my port of MM8BDM, and it's that desire that's a hitch in the release.  For those that are interested, I'll give you a little background info below:

I'm having trouble with the current version of Skulltag.  It seems that when launching the game, after loading the FMOD library (fmodex.dll), the game hangs.  Running the game with the "nosound" flag bypasses FMOD, and causes the game to load without a hitch.  which requires a specific version of the FMOD sound library.  Skulltag version-checks the libraries it uses, so trying a newer or older version of FMOD, at least for now, isn't doable, as Skulltag sees the version has changed, and then runs with the nosound flag to bypass loading the sounds.

Now, given that I'm running Lion now, I can't test if this works for Snow Leopard or older.  It's completely possible this is a Lion-specific issue, and that the issue may not exist in older versions of the OS.  If someone wants to try running this on SL or Leo, I'll upload a copy of the WIP of this release (r006) for them to test it, and if it works, I'll release it with the disclaimer that it doesn't work for Lion yet.  Thanks for your patience.

Update: I'm exploring the possibility of redoing the port with the native version of Skulltag. I've successfully been able to launch v2b code with no hitches on local games, and am now working on how to make it nice and neat.  Should I not be able to resolve my Skulltag issues running it in the original WINE wrapper, I'm pretty sure this will work, and give us the same functionality, if not better.

20
Help & Editing / Re: Unofficial MM8BDM Release on OS X
« on: July 18, 2011, 01:04:59 PM »
So... oops! Apparently I lost track of this project and didn't notice that it's been released to v2. Suppose I should get on a new build of the wrapper. You can probably look forward to a release tonight or tomorrow.

If you're curious as to what's been taking my time, I've been organizing a Mega Man themed video game marathon to support Child's Play.

21
Help & Editing / Re: Unofficial MM8BDM Release on OS X
« on: June 09, 2011, 12:45:33 PM »
Quote from: "theanjo"
When will the application be updated to v2?
When v2 is released for PC, I'll work hard to make sure the Mac release will follow.

I may hold off and see if the release is sooner rather than later, and update the package with the Powered Up and ?-Box WADs then.

22
Help & Editing / Re: Unofficial MM8BDM Release on OS X
« on: May 16, 2011, 08:05:11 PM »
Quote from: "sonicfan966"
Hey, could you perhaps post the last version made without the OS X installer?
A friend of mine borrows a Macbook laptop and can't access the admin password, which in short does not allow him to install it.

Sure! I'll see about putting up a non-packaged install up later tonight.  To tide him over, he could always download r004.  I keep all the previous versions available for anyone to download here @ http://belthesar.com/mm8bdm/. You can use DoomSeeker to get Roll's Chaos Generator if you wanted that way.  

Technically, you can install my port of MM8BDM to any folder.  It's not going to hurt anything if you install it on another computer and then copy the install to another computer, or even run it off of a flash drive.  That way, if he doesn't borrow the same MacBook he can always play without having to install anything.  Hope that helps?

23
Help & Editing / Re: Unofficial MM8BDM Release on OS X
« on: May 01, 2011, 01:34:35 PM »
Quote from: "theanjo"
... I logged out and tried out DoomSeeker.Then suddenly this message appeared:
Wineskin Error
ERROR! Launching wineserver failed! No new
 wineserver PID found!

More than likely, this has nothing to do with the skins you added, and moreso with the speed in which you attempted to launch DoomSeeker.  "wineserver" is the application that loads all of the psuedo-Windows components that allows you run Windows apps without Windows.  As you exited the game and then went to relaunch, most likely the "wineserver" instance hadn't finished its cleanup process and was still running.  When you tried to launch a new instance, it then complained because it found another "wineserver" instance running.  If the issue persists after waiting a few seconds between switching apps, you can open up Activity Monitor (/Applications/Utilities/Activity Monitor.app), look for any processes labeled "wineserver" and quit them from there.

24
Help & Editing / Re: Unofficial MM8BDM Release on OS X
« on: May 01, 2011, 01:27:37 AM »
Quote from: "theanjo"
Can you manually add vid_no2d 0? Because I tried to do so, and the same effect happened.
Sure.  The proper flag is:

Code: [Select]
vid_hw2d 0

You can add that to your autoexec.cfg file, which is exactly the fix I implemented.

25
Help & Editing / Re: Unofficial MM8BDM Release on OS X
« on: April 06, 2011, 02:18:35 AM »
Controllers and Mac OS X have long had a speckled past, and as a result, the controller support in this wrapper is pretty lame.  I'll look into seeing if there's something I can do to increase controller support in the wrapper.  

As an alternative, you might try ControllerMate from Ordered Bytes (LINK) and see if it helps solve your problems with using your controller's analog sticks.  It's been known to help users who want to use the Xbox 360 controller in OS X, so this might help you there.  ControllerMate isn't freeware, but it only costs $15, so if it solves your problems, it's a small price to pay.

26
Help & Editing / Re: Unofficial MM8BDM Release on OS X
« on: March 29, 2011, 10:44:12 PM »
Quote from: "sonicfan966"
EDIT: Well, I tested it and it ran very smooth, even on OpenGL (once the textures load that is, my GFX card is picky and doesn't preload stuff)

Although Skulltag doesn't have a high resource requirement by any stretch of the imagination, it's a roll of the dice as to whether running the graphics in OpenGL mode will give you any noticeable performance increase.  As I have the game running in WINE, all the OpenGL calls have to go through the DirectX interpreter, which means they're still slow as all get out. Add to that the fact that the graphics for MM8BDM are low resolution textures and simple polygons and you'll probably find the MMX extensions on your processor running software graphics to be just as efficient as running the graphics in OpenGL mode.

Were I running the OS X build of Skulltag, which is currently broken, OpenGL performance might be better since it isn't going through DirectX to be rendered.

27
Help & Editing / Re: Unofficial MM8BDM Release on OS X
« on: March 29, 2011, 01:30:01 AM »
Updated to version r004.  See the Topic Post for the download URL and Change Log.

28
Help & Editing / Re: Unofficial MM8BDM Release on OS X
« on: March 28, 2011, 01:18:17 AM »
Quote from: "CutmanMike"
That sounds lovely! Unfortunately I can't access that URL, otherwise I'd make a post about it on the blog. I'm sure there's an odd few mac users who gave up trying to get this thing to work.
Whoops!  Getting used to a new SFTP program.  Apparently it decided to remove all permissions from the file.  Took care of that, so it should be downloadable now.

29
Tutorial Collection / Re: [INSTALL] Installing MM8BDM on Mac OSX
« on: March 28, 2011, 01:10:18 AM »
Just posting a link to my MM8BDM package thread:  
http://cutstuff.net/forum/viewtopic.php?p=57028#p57028

30
Help & Editing / Unofficial MM8BDM Release on OS X
« on: March 28, 2011, 01:01:48 AM »
MM8BDM - Unofficial Release for Mac OS X

Latest Version: v4b-r013
DOWNLOAD HERE: http://cdn.belthesar.com/mm8bdm/mm8bdm-v4b-r013-macosx-intel.dmg.zip
Original post quoted below.

Contents:
* Acknowledgements
* System Requirements
* Instructions
* Change Log

Acknowledgements:
Previous versions of this port were powered by Wineskin (http://wineskin.urgesoftware.com). Thanks!
Thanks to Zandronum for picking up where Skulltag left off, and still making a decent OS X build for both Zandronum and Doomseeker!
Thanks too to CutManMike and the MM8BDM crew for making MM8BDM!

System Requirements:
    * Modern Apple Computer running OS X 10.6 or newer
    * 2 GB RAM

Instructions:
Drag the MegaMan 8-Bit Deathmatch icon to your Applications folder.  If you have any previous versions of MM8BDM installed, you'll want to drag them to your Trash.
NOTE:  You may need to disable OS X Gatekeeper to run MM8BDM for Mac.  To do so, open System Preferences, go to Security and Privacy, and set the option “Allow apps downloaded from:” to “Anywhere”.  
Alternatively, if you're familiar with the Terminal, you can paste this one line script to

Change Log:

r013
UPDATE:  Updated to MM8BDM v4b.  Updated to Zandronum 1.3.  

r012
UPDATE:  Updated to MM8BDM v4a.  Updated to Zandronum 1.2.  

   r011
      UPDATE:  Updated to MM8BDM v3b.  Updated to Zandronum 1.11.

   r010
      UPDATE:  Updated to MM8BDM v3a, switched to using Zandronum.  
      NOTE:  Doomseeker will not have to redownload the files for V3A.  They should be found automatically.  
      NOTE:  All PWADs have been removed.  Doomseeker does a much better job of making sure you have the right version for the server you're on.

        r009
      UPDATE:  Now using Skulltag OS X Build + Doomseeker with custom launcher.  
      NOTE:  Abandoned Mac OS X Package installer, as MM8BDM OS X is now a self-contained application.

   r008
      UPDATE:  Updated MM8BDM to v2c from v2b.
      NOTE:  Reverted back to Wineskin for MM8BDM v2c.  Fixed some problems, others arose. Wineskin wrapper abandoned. Unreleased.   

        r007
      NOTE:  First version using Skulltag's OS X Build.  Functional, but not portable.  Unreleased.
      NOTE:  Skulltag version used by v2b left us with no sound.  

   r006
      UPDATE:  Updated Wineskin engine from WS7Wine1.3.24 from WS7Wine1.3.16
      UPDATE:  Updated MM8BDM to v2b from v1d
      FEATURE:  Added PoweredUp v1b packages
      FEATURE:  Added ScrewScramble v1 WAD
      FEATURE:  Added ?-Box Mode v2c WAD

   r005
      UPDATE:  Now using a Mac OS X Package installer.  
      FEATURE:  Added "Roll's Chaos Generator v2" WAD.
      BUG FIX:  Replaced "testfade 01" with "vid_no2d 0" in autoexec.cfg to eliminate issue with black colors rendering as transparent when joining a server you are hosting.

   r004
      UPDATE:  Updated the Wineskin Wrapper to version 2.1 from 2.0
      UPDATE:  Updated the Wineskin engine to WS7Wine1.3.16 from WS7Wine1.3.13
      FEATURE:  Added support for "DoomSeeker" multiplayer.
      BUG FIX:  Added "testfade 01" to newly created autoexec.cfg to eliminate issue with black colors rendering as transparent.
      BUG FIX:  Added "+vid_hw2d 0" to "DoomSeeker" launch parameters to eliminate issue with black colors rendering as transparent.
   
   r003
      INITIAL RELEASE
      UPDATE:  Updated MM8BDM to v1d from v1c.
   
   r002
      INSTALL:  Migrated to fresh Wineskin 2.0 Wrapper.
   
   r001
      INSTALL:  Installed MM8BDM v1c.



Quote from: "belthesar"
Hey all.  I recently had the opportunity to play around with MM8BDM and had a blast.  As I saw there wasn't a good OS X release due to some issues with Skulltag compiling for OS X, I decided to play around with getting it to run in a WINE implementation, and had excellent success.  The difference between other WINE systems and the one I've used is that I'm using an implementation called Wineskin, which is designed to make a standalone wrapper for Windows applications on OS X.  This means that people playing with Mac OS X can double-click and play without having to fiddle around and get the game working.  

tl;dr - I'm hosting a no-mess solution to play MM8BDM on Mac OS X.  

System Requirements:
Intel Mac- all versions of WINE require an X86 processor.
2 GB of RAM.  MM8BDM isn't a system resource hog, but OS X can be.

As far as tested specs, this wrapper is known to work on a 2.4 GHz Core 2 Duo with 4 GB of RAM, and Mac OS X 10.6.7.  It should run on earlier versions of Snow Leopard, and on Leopard, but I can make no guarantees. This current release does not include Doom Seeker, as I only played Single Player.  I will be updating the package to include it soon.

DOWNLOAD HERE:  http://belthesar.com/mm8bdm/mm8bdm-v1d-macosx-intel.zip

Questions, comments, post them here.  I'll follow the thread.

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