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Author Topic: Unofficial MM8BDM Release on OS X  (Read 58469 times)

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December 23, 2012, 02:03:05 AM
Reply #45

Offline Tengu

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Re: Unofficial MM8BDM Release on OS X
« Reply #45 on: December 23, 2012, 02:03:05 AM »
A question I've been wondering for quite some time even though I primarily play this on Windows;


How do you make this full screen?

December 23, 2012, 02:07:50 AM
Reply #46

Offline belthesar

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Re: Unofficial MM8BDM Release on OS X
« Reply #46 on: December 23, 2012, 02:07:50 AM »
Quote from: "Tengu and Tango"
A question I've been wondering for quite some time even though I primarily play this on Windows;


How do you make this full screen?

The same way that you do in Windows. In the Graphics Options Video Mode. :-D

January 21, 2013, 05:02:27 AM
Reply #47

Offline Shin Star

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Re: Unofficial MM8BDM Release on OS X
« Reply #47 on: January 21, 2013, 05:02:27 AM »
Posting on behalf of a friend. He doesn't seem to meet the requirements for this, since he has Mac OS X 10.5 (Leopard?) We tried it any way and I guess it didn't work sadly. Is there any alternatives for people on an older OS?

January 21, 2013, 05:22:16 AM
Reply #48

Offline belthesar

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Re: Unofficial MM8BDM Release on OS X
« Reply #48 on: January 21, 2013, 05:22:16 AM »
If your friend is running an old PPC Mac on Leopard, they will never run MM8BDM, as my ports only work with Intel Macs. If your friend has an Intel Mac, then read on.

Older versions of the port used to work pretty well on Leopard, but were more complicated to use and maintain. Unfortunately, since I no longer have a Leopard machine, I couldn't properly test a port using this old method.

I used a WINE wrapper called Wineskin for the old Leopard-era port. Wineskin, Crossover, or another WINE implementation ought to work, but I can not provide support for getting MM8BDM to work on WINE. The old WINE documentation on this site is old and very out of date as well. If your friend is fairly Mac savvy, they can read the Wineskin documentation and potentially use one of my old ports on my site as a starting point. They are found at http://belthesar.com/mm8bdm/

Good luck!

May 10, 2013, 03:13:18 AM
Reply #49

Offline theanjo

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Re: Unofficial MM8BDM Release on OS X
« Reply #49 on: May 10, 2013, 03:13:18 AM »
Do you know of a way that you can move the Zandronum ini file (settings file) from Windows to Mac? I've been searching for hours and can't find it.

May 17, 2013, 01:09:12 PM
Reply #50

Offline belthesar

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Re: Unofficial MM8BDM Release on OS X
« Reply #50 on: May 17, 2013, 01:09:12 PM »
Sorry about the delay on this!

I'm not certain if the Zandronum config is 100% compatible from Windows to Mac, but it should be close enough.  I don't have my Mac up and running right now, but you should be able to find the preferences for the app in ~/Library/Application Support/Zandronum, or ~/Library/Preferences/Zandronum.

June 15, 2013, 02:13:32 PM
Reply #51

Offline IhazMelon

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Re: Unofficial MM8BDM Release on OS X
« Reply #51 on: June 15, 2013, 02:13:32 PM »
Hello there.

So I have a Mac with a resolution of 1920x1080 and I discovered this little beauty. The game run fine.

However...

The screen is so small, I wanted to put the game to fullscreen. Seeing as changing "No" to "Yes" wasn't doing anything, I figured out I had to change  my resolution.

I selected a small one (the one right next to 640x480). The game switched to fullscreen, and in the middle of the process the game crashed. Now when I'll try to play again, it will crash again an infinite amount of time.

I don't know where are all the settings, but reinstalling won't work. I think that maybe i can configure the resolution from somewhere else, but where ?

Thanks for replies.

June 15, 2013, 02:17:47 PM
Reply #52

Offline *Alice

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Re: Unofficial MM8BDM Release on OS X
« Reply #52 on: June 15, 2013, 02:17:47 PM »
There is a file named zandronum.ini that contains all the settings, which you can also just edit with a simple text editor.
If I read correctly it should be in ~/Library/Application Support/Zandronum, or ~/Library/Preferences/Zandronum (quoting from a post, I never actually used OSX).
One thing you should try is using openGL for rendering, if available, in mm8bdm. It often runs more reliably when you do that.

June 15, 2013, 02:27:09 PM
Reply #53

Offline IhazMelon

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Re: Unofficial MM8BDM Release on OS X
« Reply #53 on: June 15, 2013, 02:27:09 PM »
I located it inside the app, but I don't think it's content will help me. cmd+F gave a few results for "fullscreen" and "resolution", but they're scattered around, in example :

"DrawFullScreenInventory"

I'm not sure what to do...

EDIT : Nevermind, it was the wrong file. I found the correct one thanks to your post. I'm gonna experiment now that I know how to reverse the situation, and see what's happening.

EDIT2: I fixed the fullscreen. No more crashes. However, there's a small problem. When I join a server with custom Wads, the game launch for 3 seconds then exit. I can't fix that.

June 25, 2013, 10:16:43 PM
Reply #54

Offline domino92

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Re: Unofficial MM8BDM Release on OS X
« Reply #54 on: June 25, 2013, 10:16:43 PM »
I'm trying to download this mod, but after I follow the link, the game says it's downloading, but the progress is stuck at the beginning. Does anyone know a fix for this?

August 19, 2013, 02:03:06 AM
Reply #55

Offline The Killer Nacho

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Re: Unofficial MM8BDM Release on OS X
« Reply #55 on: August 19, 2013, 02:03:06 AM »
belthesar, are you still here? Have to make some decisions based on whether v3b is going to be available for OS X.

August 19, 2013, 02:31:09 AM
Reply #56

Offline belthesar

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Re: Unofficial MM8BDM Release on OS X
« Reply #56 on: August 19, 2013, 02:31:09 AM »
I'm always around somewhere. :-) did v3b drop?  If so, I have some work to do.

August 19, 2013, 04:00:28 PM
Reply #57

Offline belthesar

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Re: Unofficial MM8BDM Release on OS X
« Reply #57 on: August 19, 2013, 04:00:28 PM »
Apologies for the double post, but for those watching this thread, MM8BDM for OS X has been updated to v3b.  See the first post for the link to download.

August 20, 2013, 08:54:26 PM
Reply #58

Offline The Killer Nacho

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Re: Unofficial MM8BDM Release on OS X
« Reply #58 on: August 20, 2013, 08:54:26 PM »
Really nice work here and surprised at how quickly you pulled this off. Just curious, approximately how differently does this version run from Windows v3b? And can Doomseeker can still recognize this as the same file as the Windows version? Thanks again.

August 20, 2013, 10:05:01 PM
Reply #59

Offline belthesar

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Re: Unofficial MM8BDM Release on OS X
« Reply #59 on: August 20, 2013, 10:05:01 PM »
There's a few differences, but none that really matter.  The MM8BDM Launcher is written for Windows, so I wrote a very simple little launcher to replicate the basic functionality of it.  Other than that, my port is essentially the same as the Windows version.  I simply gather the appropriate version of Zandronum (before, Skulltag) and Doomseeker, and wrap them up in my custom application package.  Updating the app to be on par with the Windows release usually just means replacing the version of Zandronum and Doomseeker to the version the current release uses, and replacing the MM8BDM content files.  This means that, as long as the Zandronum release is solid, so will the port.  This also means that any maps, or other files downloaded through Doomseeker should work for my port as well, as they're platform independent.