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Also, wouldn't 30 maps crash Skulltag?
Quote from: "theanjo"Also, wouldn't 30 maps crash Skulltag?Sorry but I seriously can't stop laughing at this statement. Considering that MM8BDM itself has more than 30 maps, no, I don't think they will.
Trolling time. Weapon Name: Return GaleColor Scheme: I don't really care, make it look snazzy. Damage: MediumUsage: Shotgun/Trap/RippingAmmo: 14, fills normallyRange: forward range is similar to Shadow Blade.Notes: Return Gale throws a mini-tornado in front of the user at a distance similar to Shadow Blade. Then the tornado stops.... and starts to move in the opposite direction! The tornado does constant ripping damage so it can penetrate multiple players. When used forward, its continual damage can quickly shotgun someone to death! When used while retreating, its backward motion can deter pursuing players! It's a great weapon all-around!Return Gale floats in air so if you jump and use it then it stays in air. This also means it's unaffected by gravity so feel free to shoot it across gaps! Just remember to face away from the target if you're going for that ranged attack!Weapon Name: Photon PulseColor Scheme: GOLD Neon Colors, like yellow, green, cyan... etc.Damage: Medium-HighUsage: Insta-Hit/Ripping/SniperAmmo: 28, fills super-sluggishlyRange: to infinity and beyond.Notes: At first, Photon Pulse seems more like a Doom weapon than a Mega Man one: it does high damage with a lightning-fast projectile. The projectile is more of a beam than a "shot", so if you see something in the distance and you press Fire, the bullet will hit almost instantly. It's a ripping beam, so you can "skewer" two or more enemies with a single blast! It's also wicked strong, capable of 2HKOing someone. Don't get too trigger-happy, though; while you get a lot of ammo with it at first, it takes three small WE pellets to refill ONE shot! It's best to use a W-Tank to refill the ammo gauge if you're in a hurry. The Photon Pulse also has a bit of cooldown between shots, so you can't just spam your lightning blasts non-stop.
Also, keep in mind that in the public build, that when too many people arrive, (usually 8+people) the server gets horrible lag, and people are kicked from missed packets.I'm talking about good quality servers that rival Messatsu's.
Enemies I want to see:SquirtLantern Fish (Is it possible to summon Squirts from this thing?)Giant Escargot (Aim for the eyes!)Jumbigs (I guess weaker Big Eyes that does more damage.)Killer Bullet (Never kill one near you)Suzak & Fenix (This would be a challenging boss fight)Also, wouldn't 30 maps crash Skulltag?
Invasion weps, huh.Well I thought I'd just re-post my crap give a suggestion.Spoilered to save space in the thread. (click to show/hide)Quote from: "SmashBroPlusB"Trolling time. Weapon Name: Return GaleColor Scheme: I don't really care, make it look snazzy. Damage: MediumUsage: Shotgun/Trap/RippingAmmo: 14, fills normallyRange: forward range is similar to Shadow Blade.Notes: Return Gale throws a mini-tornado in front of the user at a distance similar to Shadow Blade. Then the tornado stops.... and starts to move in the opposite direction! The tornado does constant ripping damage so it can penetrate multiple players. When used forward, its continual damage can quickly shotgun someone to death! When used while retreating, its backward motion can deter pursuing players! It's a great weapon all-around!Return Gale floats in air so if you jump and use it then it stays in air. This also means it's unaffected by gravity so feel free to shoot it across gaps! Just remember to face away from the target if you're going for that ranged attack!I'm confused. Are we fighting enemies or players here? Surely this idea is of jesting perplexity!Probably not going to do it since most of these weapons rip through mobs, and I have a shotgun weapon done. (Weapon Numero 10.)Quote from: SmashBroPlusBWeapon Name: Photon PulseColor Scheme: GOLD Neon Colors, like yellow, green, cyan... etc.Damage: Medium-HighUsage: Insta-Hit/Ripping/SniperAmmo: 28, fills super-sluggishlyRange: to infinity and beyond.Notes: At first, Photon Pulse seems more like a Doom weapon than a Mega Man one: it does high damage with a lightning-fast projectile. The projectile is more of a beam than a "shot", so if you see something in the distance and you press Fire, the bullet will hit almost instantly. It's a ripping beam, so you can "skewer" two or more enemies with a single blast! It's also wicked strong, capable of 2HKOing someone. Don't get too trigger-happy, though; while you get a lot of ammo with it at first, it takes three small WE pellets to refill ONE shot! It's best to use a W-Tank to refill the ammo gauge if you're in a hurry. The Photon Pulse also has a bit of cooldown between shots, so you can't just spam your lightning blasts non-stop.
Trolling time. Weapon Name: Return GaleColor Scheme: I don't really care, make it look snazzy. Damage: MediumUsage: Shotgun/Trap/RippingAmmo: 14, fills normallyRange: forward range is similar to Shadow Blade.Notes: Return Gale throws a mini-tornado in front of the user at a distance similar to Shadow Blade. Then the tornado stops.... and starts to move in the opposite direction! The tornado does constant ripping damage so it can penetrate multiple players. When used forward, its continual damage can quickly shotgun someone to death! When used while retreating, its backward motion can deter pursuing players! It's a great weapon all-around!Return Gale floats in air so if you jump and use it then it stays in air. This also means it's unaffected by gravity so feel free to shoot it across gaps! Just remember to face away from the target if you're going for that ranged attack!
Weapon Name: Photon PulseColor Scheme: GOLD Neon Colors, like yellow, green, cyan... etc.Damage: Medium-HighUsage: Insta-Hit/Ripping/SniperAmmo: 28, fills super-sluggishlyRange: to infinity and beyond.Notes: At first, Photon Pulse seems more like a Doom weapon than a Mega Man one: it does high damage with a lightning-fast projectile. The projectile is more of a beam than a "shot", so if you see something in the distance and you press Fire, the bullet will hit almost instantly. It's a ripping beam, so you can "skewer" two or more enemies with a single blast! It's also wicked strong, capable of 2HKOing someone. Don't get too trigger-happy, though; while you get a lot of ammo with it at first, it takes three small WE pellets to refill ONE shot! It's best to use a W-Tank to refill the ammo gauge if you're in a hurry. The Photon Pulse also has a bit of cooldown between shots, so you can't just spam your lightning blasts non-stop.
[quote=Finn the human boy]Mathematical![/quote]
[quote="Finn the human boy"]Mathematical![/quote]
Mathematical!
D'awww... A railgun. Not happening.
The reason railguns won't work is because we'd have to use A_RailAttack.This is a premade class-based attack that would require inheritance to use, and even if we do that, it'd keep the sound and graphics, which is unwanted overall.