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Author Topic: Saxton Hale: The Next Mutation  (Read 4869 times)

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June 30, 2013, 04:59:09 PM
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Offline Balrog

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Saxton Hale: The Next Mutation
« on: June 30, 2013, 04:59:09 PM »


This is the page where I put various experiments for Saxton Hale code improvements. Nothing here now.....

June 30, 2013, 05:43:18 PM
Reply #1

Offline tsukiyomaru0

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Re: Saxton Hale: The Next Mutation
« Reply #1 on: June 30, 2013, 05:43:18 PM »
I can attest that it is not the classes blocker that crashes. Somewhere between a version and another of Silversin, when he did allow classes and all, the crashes began. The last stable, I think, was either SaxtonHaleV3A or SaxtonHaleV2D. Even though the crash still happened, it had lowest frequency prior to MM8BDM V3A, which leads me to think it all began between the two version mentioned here.

July 01, 2013, 04:54:27 PM
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Offline Rozark

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Re: Saxton Hale: The Next Mutation
« Reply #2 on: July 01, 2013, 04:54:27 PM »
Is this like the 4th version of this mod now.
Or 5th.
Or 12th.
I forget/legit question/why so many topics for one mod.

July 05, 2013, 11:54:55 PM
Reply #3

Offline Balrog

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Re: Saxton Hale: The Next Mutation
« Reply #3 on: July 05, 2013, 11:54:55 PM »
Technically there are four topics: The old one which has been locked due to Stinko being dead (probably had a sad when he saw my version :|), the main BalrogSH topic, TailsMK4's thread (which is a one-time deal), and this one.

July 06, 2013, 12:04:29 AM
Reply #4

Offline doofusroad

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Re: Saxton Hale: The Next Mutation
« Reply #4 on: July 06, 2013, 12:04:29 AM »
what about neo-*bricked*

July 06, 2013, 12:21:06 AM
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Offline MusashiAA

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Re: Saxton Hale: The Next Mutation
« Reply #5 on: July 06, 2013, 12:21:06 AM »
Hey, that title...isn't that a Space Quest reference?!

July 06, 2013, 12:32:10 AM
Reply #6

Offline Balrog

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Re: Saxton Hale: The Next Mutation
« Reply #6 on: July 06, 2013, 12:32:10 AM »
uh, whut? It's a reference to the horribly horribly horrible live-action Ninja Turtles show by Saban. Every other usage of the phrase is a parody because of how bad that one show was.

July 07, 2013, 03:54:43 PM
Reply #7

Offline ChaoticChao

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Re: Saxton Hale: The Next Mutation
« Reply #7 on: July 07, 2013, 03:54:43 PM »
Can anyone post experiment ideas here?

July 08, 2013, 12:00:45 AM
Reply #8

Offline Balrog

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Re: Saxton Hale: The Next Mutation
« Reply #8 on: July 08, 2013, 12:00:45 AM »
Here's one: I'm currently refactoring the SAXTON lump to look less like amateur hour at some high school computer club and more like an actual program.

July 08, 2013, 05:36:56 AM
Reply #9

Offline tsukiyomaru0

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Re: Saxton Hale: The Next Mutation
« Reply #9 on: July 08, 2013, 05:36:56 AM »
Quote from: "Balrog"
Here's one: I'm currently refactoring the SAXTON lump to look less like amateur hour at some high school computer club and more like an actual program.
Just one thing: use SBARINFO to handle health, if possible. I read you can use GlobalVars in those.