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Author Topic: [EXPANSION] Street Fighter x Mega Man  (Read 58112 times)

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February 12, 2013, 09:47:31 PM
Reply #45

Offline Blaze Yeager

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Re: [EXPANSION] Street Fighter x Mega Man
« Reply #45 on: February 12, 2013, 09:47:31 PM »
Quote from: "Colonel ServBot"
actually, may i help with bot chats?

Sorry, I'm handling them on my own Servbot...I should put that on the topic title >_>

February 12, 2013, 11:21:33 PM
Reply #46

Offline Shade Guy

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It looks symmetrical, but it's probably weighted to one side
« Reply #46 on: February 12, 2013, 11:21:33 PM »
Quote from: "Blaze McP"
In other news...

Although not much of the stage is shown, I am certain the big control panel/screen thingy to the left of the screenshot would look better as multiple textures, instead of one big texture slapped onto the wall. That is, have the base of the control panel as a 32 height ledge, with the buttons as an upwards slope. Then, push the top of the control panel and the big screen back 32 units. It's a 3D game, you know? Take advantage of that third dimension.

February 13, 2013, 07:29:49 AM
Reply #47

Offline Hallan Parva

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Re: [EXPANSION] Street Fighter x Mega Man
« Reply #47 on: February 13, 2013, 07:29:49 AM »
Hey Blaze, it would help if you went ahead and prepared Crimson Viper's textures. I'm punching out a map and it would help a lot to have the specific textures for her windows, especially the red S.I.N. banners hanging from them in her boss hallway and boss room. Basically I want to keep everything in a good size, and I don't want to make window areas or pillars too wide or too narrow.

Thanks.

February 13, 2013, 08:03:34 PM
Reply #48

Offline ServantofCygnus

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Re: [EXPANSION] Street Fighter x Mega Man
« Reply #48 on: February 13, 2013, 08:03:34 PM »
Quote from: "Blaze McP"
In other news...

(click to show/hide)
Have a preview in what's to come from Seth's stage.

EDIT: If you want SFxMM classes. Go make them yourself, I'm not going to do it AT all, just letting you know.

Sorry, sir; it was just an idea alongside my personal ideas on the subject.
Also, I can't code for my life; I'm more of a spriter, myself.

February 14, 2013, 12:35:40 AM
Reply #49

Offline Blaze Yeager

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Re: [EXPANSION] Street Fighter x Mega Man
« Reply #49 on: February 14, 2013, 12:35:40 AM »
@Smash
Step father's an ass and told me to stay off my laptop because of missing A FUCKING CURFEW TO GET OFF OF IT. >=(

I'll start it friday. Orders are orders bro

(Posting off of a PS3 is a load of why.)

February 14, 2013, 05:38:18 AM
Reply #50

Offline NemZ

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Re: [EXPANSION] Street Fighter x Mega Man
« Reply #50 on: February 14, 2013, 05:38:18 AM »
I'm probably the only person who actually gives a shit, but the tiles in MMxSF don't stick to NES limitations.  MM9 and 10 cheat a little bit too though.

February 14, 2013, 05:42:04 AM
Reply #51

Offline fortegigasgospel

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Re: [EXPANSION] Street Fighter x Mega Man
« Reply #51 on: February 14, 2013, 05:42:04 AM »
Quote from: "NemZ"
I'm probably the only person who actually gives a shit, but the tiles in MMxSF don't stick to NES limitations.  Just saying.
I noticed that when doing the texture compile for Seth's maps. It can be tricky cause that also makes them harder to fit to the 32 rule of 8bdm. Especially for height.

February 14, 2013, 01:17:16 PM
Reply #52

Offline ServantofCygnus

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Re: [EXPANSION] Street Fighter x Mega Man
« Reply #52 on: February 14, 2013, 01:17:16 PM »
Know what
Immona learn how to code, and I'll make the classes myself
...if I can borrow the skins, thanks

February 14, 2013, 02:34:14 PM
Reply #53

Offline Turbodude

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Re: [EXPANSION] Street Fighter x Mega Man
« Reply #53 on: February 14, 2013, 02:34:14 PM »
Oooh, an SFxM expansion! I wonder if I could help by making botcha-

Quote from: "Blaze McP"
Botchats - Blaze McP
Aww..

Well, if your request for advising the SF aspect of this is still in effect, Blaze. I'll be more than glad to help out.

February 24, 2013, 01:13:43 AM
Reply #54

Offline Blaze Yeager

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Re: [EXPANSION] Street Fighter x Mega Man
« Reply #54 on: February 24, 2013, 01:13:43 AM »


have a poster of what's to come.
(forgot skins, shit, I'll redo it later.)

February 26, 2013, 09:55:41 PM
Reply #55

Offline Blaze Yeager

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Re: [EXPANSION] Street Fighter x Mega Man
« Reply #55 on: February 26, 2013, 09:55:41 PM »
https://www.dropbox.com/s/u7b62timie2fol2/dhalsim.rar
For the people who want to take up his stage. Rules apply from the resources thread to this.

February 27, 2013, 04:01:16 PM
Reply #56

Offline Colonel ServBot

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Re: [EXPANSION] Street Fighter x Mega Man
« Reply #56 on: February 27, 2013, 04:01:16 PM »
can i spare an idea? thanks.
i just came up with this.
versus mode-
it replaces duel mode, both players(only supports two players, but the rest can spectate) pick one weapon from the sfxmm mod(megabuster excluded), then the two duke it out until one dies. then a round two comes. a person who wins both rounds wins the game, then fights another player.

February 27, 2013, 05:16:36 PM
Reply #57

Online FTX6004

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Re: [EXPANSION] Street Fighter x Mega Man
« Reply #57 on: February 27, 2013, 05:16:36 PM »
We could have sagat weapon too i got the name, the name is tiger shot i don't know how is work like.

February 27, 2013, 07:15:53 PM
Reply #58

Offline Blaze Yeager

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Re: [EXPANSION] Street Fighter x Mega Man
« Reply #58 on: February 27, 2013, 07:15:53 PM »
Sagat might have Tiger Uppercut as his weapon since the Devas are more melee based.

Also hence forth, we've got things planned for V1 already. So suggestions like Versus Mode will possibly be considered for future updates.

February 28, 2013, 03:54:51 PM
Reply #59

Offline Colonel ServBot

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Re: [EXPANSION] Street Fighter x Mega Man
« Reply #59 on: February 28, 2013, 03:54:51 PM »
Also, how about a shoryuken weapon,( if that isn't already planned).
And possibly stages from tekken x street fighter?
We already have a BBA mega man skin.