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Author Topic: [EXPANSION] Street Fighter x Mega Man  (Read 28109 times)

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February 09, 2013, 02:32:59 AM
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Offline Blaze Yeager

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[EXPANSION] Street Fighter x Mega Man
« on: February 09, 2013, 02:32:59 AM »



Well, it's finally the time this showed up. I'll be helping out as much as I can with this expansion since I'm possibly doing Urien, Balrog, and Seth's stages. Akuma's also a skin being done so let's get on with this shall we?

FIRST THING'S FIRST:
http://www.sprites-inc.co.uk/files/Classic/SFxMM/
You'll nearly find everything on here.
http://www.vgmaps.com/Atlas/PC/index.htm#StreetFighterXMegaMan
And for the tiles, you might need to rip them yourself or ask someone to do it (I have a few in my possession, I'm working on Urien's textures and I might start his stage soon. I can get tile rips from a friend if needed.)

Skins / Choose your Character!
(click to show/hide)

Maps
(click to show/hide)

Weapons (Ideas by Smash. Included ideas for Shadaloo Devas.)
(click to show/hide)

Other
(click to show/hide)

Tiles that are Ripped
(click to show/hide)

Again, I'd like to get some support from the people who are interested with this. I'm very much wanting to do this as a community effort since the resources are there! I wish this to not be another Rockman 4MI honestly.

February 09, 2013, 03:54:11 AM
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Offline Rozark

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Re: [EXPANSION] Street Fighter x Mega Man
« Reply #1 on: February 09, 2013, 03:54:11 AM »
Quote from: "Blaze McP"
I wish this to not be another Rockman 4MI honestly.

Speaking of which, we should really try to jumpstart that again. I mean, there's a few maps/weapons done. With enough motivation, i'm sure we can finish it.

February 09, 2013, 04:41:30 AM
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Offline fortegigasgospel

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Re: [EXPANSION] Street Fighter x Mega Man
« Reply #2 on: February 09, 2013, 04:41:30 AM »
Quote from: "Rozark"
Quote from: "Blaze McP"
I wish this to not be another Rockman 4MI honestly.

Speaking of which, we should really try to jumpstart that again. I mean, there's a few maps/weapons done. With enough motivation, i'm sure we can finish it.
All of this. I don't want my Skull MI work to be in vain, its probably my best map (I made myself) yet.
Also, I may or may not help with this one. Haven't played MMxSF yet, but I do plan on it.

February 09, 2013, 07:50:23 AM
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Offline FTX6004

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Re: [EXPANSION] Street Fighter x Mega Man
« Reply #3 on: February 09, 2013, 07:50:23 AM »
Wait wait wait i did also sagat too and i want to make Balrog and the tileset is already ripped by sprite inc you could use it also what means pending.

February 09, 2013, 08:08:36 AM
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Offline Rozark

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Re: [EXPANSION] Street Fighter x Mega Man
« Reply #4 on: February 09, 2013, 08:08:36 AM »
Quote from: "FTX"
what means pending

I have no idea what this means, but I'll just assume that you're asking what pending means.



Quote from: "Google"
Adjective
Awaiting decision or settlement.

I hope that clarified that.

February 09, 2013, 02:06:55 PM
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Offline CHAOS_FANTAZY

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Re: [EXPANSION] Street Fighter x Mega Man
« Reply #5 on: February 09, 2013, 02:06:55 PM »
Great, just great, now it's Rokko Chan vs. this
Alright stop the music for a second

As someone who's been frequenting Sprites, Inc. for a while now, I can say with certainty that we have no permission whatsoever to even be hosting the sprites on our site.  The only reason we have them to begin with is that CapCom stapled their name to the title, so ACE_Spark views it as an official game.  So effectively, we shouldn't really be doing this and effectively if Sonic88 finds out about this he can shoot us all down in an instant if he pleases.
Not that I think he will.  Just keep that in mind.

In real expansion talk, I kinda actually want to see a miscellaneous, maybe a CTF map, based off of Dan Habuki's training room (Use your imagination).  Also Akuma doesn't get a weapon...alright.

Also there had better be boss battles or I'll go on a psychomaniacal rampage

EDIT:  Oh, yes; it seems that Dusty will be making a Blanka skin in the future.

February 09, 2013, 03:09:09 PM
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Offline FTX6004

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Re: [EXPANSION] Street Fighter x Mega Man
« Reply #6 on: February 09, 2013, 03:09:09 PM »
But is should be a perfect ending of this expansion if akuma or m.bison is the campaign boss.

February 09, 2013, 05:23:51 PM
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Offline fortegigasgospel

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Re: [EXPANSION] Street Fighter x Mega Man
« Reply #7 on: February 09, 2013, 05:23:51 PM »
Quote from: "CHAOS_FANTAZY"
Great, just great, now it's Rokko Chan vs. this
I don't see the issue here, it was DOS vs MI before, both are rather dead now with the only things complete and actively shown being my maps (and skins) maybe even NC vs PU in which one was done and the other so close to done it isn't even funny. Roboenza vs BotApoc. YD classes vs KY classes. CSCC vs Teaparty classes (not really a rivalry here though).
Quote from: "CHAOS_FANTAZY"
In real expansion talk, I kinda actually want to see a miscellaneous, maybe a CTF map, based off of Dan Habuki's training room (Use your imagination).  Also Akuma doesn't get a weapon...alright.
This would actually be pretty cool.

Quote from: "CHAOS_FANTAZY"
Also there had better be boss battles or I'll go on a psychomaniacal rampage
No true expansion would be complete without a boss battle. Otherwise its just a mod + map pack.

February 09, 2013, 07:46:08 PM
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Offline Blaze Yeager

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Re: [EXPANSION] Street Fighter x Mega Man
« Reply #8 on: February 09, 2013, 07:46:08 PM »
Small Update: VGMaps has all of the stages ripped now. I'm going to be doing Seth's tiles and Balrog's tiles within the next few days. I'm going to hold off on Urien.

Working on Seth's Lab now. I'll probably have it done in a week or so.

February 09, 2013, 07:48:28 PM
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Offline FTX6004

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Re: [EXPANSION] Street Fighter x Mega Man
« Reply #9 on: February 09, 2013, 07:48:28 PM »
Blaze i said some more things here you din't see.
Quote from: "FTX"
Wait wait wait i did also sagat too and i want to make Balrog and the tileset is already ripped by sprite inc you could use it also what means pending.

February 09, 2013, 07:57:54 PM
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Offline Blaze Yeager

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Re: [EXPANSION] Street Fighter x Mega Man
« Reply #10 on: February 09, 2013, 07:57:54 PM »
@FTX: I sorta think Sagat's skin needs to be redone a little. Some of the rotation frames bug me (I.E. Front, Back / Right, and Back.) and the walking frames (They are good, they need a little tweaking, that's all.)

Also, sure you can do Balrog.

February 09, 2013, 08:02:30 PM
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Offline FTX6004

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Re: [EXPANSION] Street Fighter x Mega Man
« Reply #11 on: February 09, 2013, 08:02:30 PM »
Ok i have put balrog's walking sprites too and i think i can't fix those problems in sagat if you do it give me the fixed sprites to me so i can finish it p.s i can't fix those problems in dhalsim and ryu too.

February 09, 2013, 08:06:33 PM
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Offline Blaze Yeager

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Re: [EXPANSION] Street Fighter x Mega Man
« Reply #12 on: February 09, 2013, 08:06:33 PM »
Quote from: "FTX"
Ok i have put balrog's walking sprites too and i think i can't fix those problems in sagat if you do it give me the fixed sprites to me so i can finish it p.s i can't fix those problems in dhalsim and ryu too.

It's fine with Dhalsim and Ryu. As got Balrog I'd like to see his frames based on these walking frames:
(click to show/hide)

Sagat's too if possible:
(click to show/hide)

February 09, 2013, 08:12:39 PM
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Offline FTX6004

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Re: [EXPANSION] Street Fighter x Mega Man
« Reply #13 on: February 09, 2013, 08:12:39 PM »
So bad i can't make sagat's walking and im not using those balrog walking. :EDIT: I think i toke balrog's walking from..... i don't know if balrog was in marvel vs capcom 2.

February 09, 2013, 09:00:19 PM
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Offline bass44

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Re: [EXPANSION] Street Fighter x Mega Man
« Reply #14 on: February 09, 2013, 09:00:19 PM »
I shall do dan then