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Author Topic: Mega Man 8-bit Deathmatch V5B - RELEASED!  (Read 65506 times)

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May 22, 2017, 11:16:59 AM
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Offline CutmanMike

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Mega Man 8-bit Deathmatch V5B - RELEASED!
« on: May 22, 2017, 11:16:59 AM »


V5B is finally here! Additional versions usually mean some map changes, maybe some minor tweaks here and there. But during the downtime of waiting for Zandronum 3.0 (which we are still waiting for...) I decided to go back and revamp the singleplayer bosses and story. This was something I originally had no intention of doing, but Ivory convinced me that people care about the singleplayer experience and the earlier content does not reflect the quality of the newest content. In a way it was like playing through time, you could see how the team and I got better with each new version of the game. But as cute as that is, it pains me to see new players fighting bosses like the Guts Dozer and Met Daddy so it had to be done. It took many months out of my life to rework everything but it's something I alone had to do. Hopefully it has been worth it!

The engine has also updated to Zandronum 3.0 beta (see here for more details on that). This gives modders quite a few new tools to play with. I won't list them here as many of you already know what they are and have been patiently waiting for a chance to use them.

But enough talk, it's been too long! Scroll down below and grab the download link!

Trailer



New Features

    * Revamped Story + Singleplayer Campaign! Fraglimits are lower, story is more fleshed out and more terrifying bosses await!
    * Easy Mode! For players new to FPS or have difficulty with the game. It makes bots and bosses weaker!
    * New revamped training map! Visit auto to check out it's new features!
    * More weapon and item reworks, including Junk Shield, Remote Mine, Wire and more!
    * Lots of updated older maps, including Wave Man, Gyro Man, Magic Man and more!
    * New maps! Wily's fortresses continue to appear! Mega Man 4, 5 and 6 now all have Wily Stages! (not included in campaign)
    * Don't forget CTF! Now we have 25 CTF maps!
    * Many, many, MANY map/weapon/skin tweaks and adjustments! Too much to list! You'll have to discover most of the new changes!

Change Log

Here is a more detailed change log. There are NO SPOILERS here. It does not include all minor changes and fixes.

(click to show/hide)

View in raw text format.

Download

Download from MEGA

Download from Cutstuff

Notes

Special thanks to the MM8BDM team who helped out in this version. This build was mostly handled by myself due to all the singleplayer stuff, but it could not have been completed without the artists, musicians, coders and testers who took time out of their day to help me keep this passion project updated. Thanks must also go out to the many community contributions we received (mainly in the art department). Your names will appear in the credits (and your medals are in the cutstuff post)!

I hope you have a blast playing the new stuff. Watching and hearing about people enjoying this monster of a Mega Man fangame is what keeps me going. MM8BDM V5C, if it is required, will not be a massive content package like this one and will just fix any remaining bugs. After that, I will back down for a while and allow the dev team to start working on V6. We may even have some new positions opening up in the future so stay tuned!

May 22, 2017, 11:17:16 AM
Reply #1

Offline CutmanMike

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Re: Mega Man 8-bit Deathmatch V5B - RELEASED!
« Reply #1 on: May 22, 2017, 11:17:16 AM »
Please do not post spoilers until page 2 of this thread. Thanks!

May 22, 2017, 11:22:25 AM
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Offline Beed28

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Re: Mega Man 8-bit Deathmatch V5B - RELEASED!
« Reply #2 on: May 22, 2017, 11:22:25 AM »

YES YES IT'S OUT!!!!!!

May 22, 2017, 11:23:42 AM
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Offline Oliver

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Re: Mega Man 8-bit Deathmatch V5B - RELEASED!
« Reply #3 on: May 22, 2017, 11:23:42 AM »
Well in that case, I'm off doing some v5b recordings.

May 22, 2017, 11:28:59 AM
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Offline hansungkee

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Re: Mega Man 8-bit Deathmatch V5B - RELEASED!
« Reply #4 on: May 22, 2017, 11:28:59 AM »
YES!!.... :D YES!!!..... :mrgreen:

May 22, 2017, 11:44:15 AM
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Offline Xhatahx

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Re: Mega Man 8-bit Deathmatch V5B - RELEASED!
« Reply #5 on: May 22, 2017, 11:44:15 AM »
WOOHOO YEAH SO EXCITED YES WOOOOWWW!
(click to show/hide)

May 22, 2017, 12:24:40 PM
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Offline Zdagger67

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Re: Mega Man 8-bit Deathmatch V5B - RELEASED!
« Reply #6 on: May 22, 2017, 12:24:40 PM »
Uhh yeah

May 22, 2017, 12:45:37 PM
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Offline FTX6004

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Re: Mega Man 8-bit Deathmatch V5B - RELEASED!
« Reply #7 on: May 22, 2017, 12:45:37 PM »
* can someone bring me MBison's YES, YES here *

May 22, 2017, 01:33:20 PM
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Offline The_Broker

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Re: Mega Man 8-bit Deathmatch V5B - RELEASED!
« Reply #8 on: May 22, 2017, 01:33:20 PM »
Ah, a representation of all of the Wily stages! And so many other great features! I'm gonna have to dissect this for a while... Great work everybody!

May 22, 2017, 01:59:58 PM
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Offline Mikael_Fernandes

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Re: Mega Man 8-bit Deathmatch V5B - RELEASED!
« Reply #9 on: May 22, 2017, 01:59:58 PM »
Frickin' bless. So excited to see the story overhaul

May 22, 2017, 02:55:36 PM
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Offline SmashTheEchidna

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Re: Mega Man 8-bit Deathmatch V5B - RELEASED!
« Reply #10 on: May 22, 2017, 02:55:36 PM »


THE WAIT IS OVER

THE FUTURE IS NOW



May 22, 2017, 03:17:16 PM
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MrBabbles

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Re: Mega Man 8-bit Deathmatch V5B - RELEASED!
« Reply #11 on: May 22, 2017, 03:17:16 PM »
How to carry your progress from v5a into v5b?

May 22, 2017, 03:50:51 PM
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Offline CutmanMike

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Re: Mega Man 8-bit Deathmatch V5B - RELEASED!
« Reply #12 on: May 22, 2017, 03:50:51 PM »
You can either copy the new content into your old MM8BDM folder, or copy your old zandronum-(name).ini file into a new V5B folder.

May 22, 2017, 04:11:19 PM
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Offline ZipZap

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Re: Mega Man 8-bit Deathmatch V5B - RELEASED!
« Reply #13 on: May 22, 2017, 04:11:19 PM »
weeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeEEEEEEEEEEEEEEEEE
iT'S HERE AND I CAN'T WAIT TO TRY IT OUT

May 22, 2017, 04:24:54 PM
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Offline Superjustinbros

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Re: Mega Man 8-bit Deathmatch V5B - RELEASED!
« Reply #14 on: May 22, 2017, 04:24:54 PM »
The hype is real!
So many improvements everywhere that it's hard for me to describe everything that caught me in detail.
(Really love MM4DW1's water on the window glass effect though!)