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Mega Man 8-bit Deathmatch => Projects & Creative => W.I.P Forum => Topic started by: Magnet Dood on June 03, 2019, 06:44:05 PM

Title: MM4SP - Cossack Crusaders (WIP)
Post by: Magnet Dood on June 03, 2019, 06:44:05 PM
(https://i.imgur.com/SKInB6J.png)

Welcome to Cossack Crusaders!
Mega Man is in trouble again-- Dr. Wily has wiped out all of Dr. Light's robots in a brazen attack, and he's kidnapped the good doctor-- and Roll, too! Desperate for help, Rock turns to an old friend (and foe) in the snow-covered Russian hills. But Dr. Cossack gives him much more than a hand; in fact, he gives him eight pairs! His Robot Masters are ready to turn the tides in Mega Man's favor!

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What is this?
Cossack Crusaders is a new mod designed to bring back the single-player experience offered by MMSP, SiN, and MMXSP a few years ago. It was always one of my favorite experiences in 8-Bit Deathmatch, and breathing new life into it via this mod has been extremely rewarding and fun. Fight your way through 8 stages and bring down that malevolent menace Wily!

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What's in it?

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Great! When will it be released?
Excellent question. We have one stage fully completed so far, but we want to include another so the beta doesn't get too stale right away. This is a pretty massive undertaking filled with new assets and lots of time and manpower, so don't expect it to be out right away. That being said, we will let you know when you can take on Wily's forces!

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Who's working on this thing?
Our team is as follows:
Magnet Dood: Expansion Head
Trillster: Coder
Russel: Coder
Ehibika: Coder
Pegg: Spriter
FTX: Spriter
Llamahombre: Mapper
Dr. Freeman: Mapper
Duora Super Gyro: Mapper
Tlp: Beta Tester
TerminusEst13: Beta Tester
Cutmanmike: All-Seeing Eye

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I want to help! How do I sign up?
Send me a message over Discord or PM me here for details on what you can do! If we think you're up to snuff, give us a hand! The more the merrier!

We're excited to bring this to you as a new chapter in singleplayer experiences. Stay tuned in to this topic for more updates in the future!

Until next time!
- Cossack Labs

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Title: Re: MM4SP - Cossack Crusaders (WIP)
Post by: Zdagger67 on June 04, 2019, 01:17:10 AM
Woah i can't wait for release this mods.
Title: Re: MM4SP - Cossack Crusaders (WIP)
Post by: hansungkee on June 04, 2019, 03:49:59 AM
You're Very Good! :) and Use My Sprites!
Title: Re: MM4SP - Cossack Crusaders (WIP)
Post by: Lighter Dude on June 04, 2019, 12:33:31 PM
Oh wow! I can't wait! It looks like it's gonna be great! Keep up the good work!
Title: Re: MM4SP - Cossack Crusaders (WIP)
Post by: TheDoc on June 05, 2019, 07:33:42 AM
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

MMSP is back

I need a moment to not get my hopes up

*breathes*
Title: Re: MM4SP - Cossack Crusaders (WIP)
Post by: Ruzma on June 09, 2019, 08:50:08 AM
Ah, so that was your secret project! Nicely done!
I'll definitely have to fix my 8-bit deathmatch so I can play this!

Good job!
Title: Re: MM4SP - Cossack Crusaders (WIP)
Post by: Magnet Dood on June 13, 2019, 06:01:40 PM
Greetings again, and welcome to another Cossack Labs update.

We've signed two new members onto our development team. FTX and Ehibika will be great helps in making this mod the best it can be!

Now then, the first post was a little vague about what's actually going on in here. I can use this post to show things in a little bit more detail... starting with the stage I mentioned!

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Development continues to trudge forward slowly, but steadily. As always, we'll let you know if any new updates come up!

Until next time!
- Cossack Labs
Title: Re: MM4SP - Cossack Crusaders (WIP)
Post by: Shadow Kuwanger on June 13, 2019, 06:45:51 PM
This is Amazing....But I kinda wonder.....What if someone kinda made a Mod that fuses MMWSP, MM4SP, And MMXSP together would it be like MegaMan: Wily Wars (Basically 3 Games in one) or would Each Storyline take place after each other....
Title: Re: MM4SP - Cossack Crusaders (WIP)
Post by: hansungkee on June 14, 2019, 08:53:50 AM
Hey! Nice Use My Sprites! :mrgreen:
Title: Re: MM4SP - Cossack Crusaders (WIP)
Post by: FTX6004 on June 14, 2019, 12:55:37 PM
Hey! Nice Use My Sprites! :mrgreen:

Hey since you're offering it, what can we even use from you and i dont mean sprites or skins improvements based on already existing mm8bdm core content just to be sure.
Title: Re: MM4SP - Cossack Crusaders (WIP)
Post by: Athel on June 15, 2019, 08:49:11 PM
This looks rather promising! I'll be keeping a close eye on this 8)
Title: Re: MM4SP - Cossack Crusaders (WIP)
Post by: TheDoc on June 16, 2019, 12:53:44 AM
After reading the front post and seeing how it mentions 8 stages, I wanted to go ahead and confirm: best-case scenario, is there any room for the possibility of Wily stages in this mod down the road?
Title: Re: MM4SP - Cossack Crusaders (WIP)
Post by: Magnet Dood on June 16, 2019, 04:21:14 PM
I can confirm that Wily stages are indeed planned for later down the road! It'll definitely take a while to get there, but have faith; we do have an implementation plan for them in place!
Title: Re: MM4SP - Cossack Crusaders (WIP)
Post by: TheDoc on June 17, 2019, 06:43:54 AM
Gotcha; just curious. Just the 8 stages is pretty ambitious on its own, so I truly wish you guys the best of luck!
Title: Re: MM4SP - Cossack Crusaders (WIP)
Post by: Superjustinbros on June 18, 2019, 11:18:30 PM
As someone that has always wanted to see something tailored twoards non-competitive experiences, this is a welcome sight in my eyes. Especially with all the previous campaign mods crashing and burning- it'd be nice to see one reach completion.

Wood Man's stage also lookin hella fine.
Title: Re: MM4SP - Cossack Crusaders (WIP)
Post by: MegaVile on June 20, 2019, 04:01:56 AM
Nice! Return of MMW/SP in a new format!
Wood Man's stage is looking VERY nice!
Also, where can I find Dood on Discord?
I could help with coding, and beta testing, having experience with the former, and a tendency to be a bug magnet for the latter!
Title: Re: MM4SP - Cossack Crusaders (WIP)
Post by: AMinorFlood on June 23, 2019, 05:36:45 PM
Looks very cool, will things be like an adventure raid, because that's what i'm getting, I assume each class will have different stats with SkullMan being the most basic and having a BusterShot and a Guard(SkullBarrier), atleast thats my idea, looking forward to seeing more footage.

[Trust me Pharaoh Man is one of my favorite robot masters.]
Title: Re: MM4SP - Cossack Crusaders (WIP)
Post by: Magnet Dood on August 07, 2019, 11:36:10 PM
What's up, folks-- err, greetings, esteemed visitors. Cossack Labs has another update for those hoping to catch a glimpse of our revolutionary Russian robots fighting alongside the esteemed Mega Man.

Well, I have news on that front! The answer is... there aren't quite any new stages to show. :confused: Welcome to that free-time development life! But we still have some content to show you in the form of our Special Weapons!

As mentioned before, each Robot Master will be receiving their own unique weapon from their android adversaries. Cossack will put his own unique spin on Wily's wacky armament in order to get his robots fighting fit! (For those wondering, Mega Man believes his original weapons from these robots will do just fine.)

We have three of them to show off from Wood Man today. Here are the weapons for Drill Man, Dive Man, and Bright Man!

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It seems like that's all we have for now. We ask for your patience, as usual! We should have a new map to show soon enough...

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Until next--

...What's that? You heard a unique theme in the weapon showcase videos? And you'd like to hear the full thing?
Got you covered: https://soundcloud.com/magnetdood/cossack-crusaders-main-hub-2a03 (https://soundcloud.com/magnetdood/cossack-crusaders-main-hub-2a03)

Until next time!
- Cossack Labs
Title: Re: MM4SP - Cossack Crusaders (WIP)
Post by: Korby on August 08, 2019, 12:08:53 AM
I am looking forward to release, everything so far has looked pretty cool!
Title: Re: MM4SP - Cossack Crusaders (WIP)
Post by: hansungkee on August 08, 2019, 10:44:08 AM
I am looking forward to release, everything so far has looked pretty cool!
Next Stage is Yamato Man Now.
Title: Re: MM4SP - Cossack Crusaders (WIP)
Post by: Ruzma on August 16, 2019, 07:07:07 PM
The RM setup being as it is promises for a rich and varied experience! Keep on going, friends. ;)
Title: Re: MM4SP - Cossack Crusaders (WIP)
Post by: DemonChaos on May 24, 2020, 09:42:32 AM
I ask, Mod currently developed to where?
Title: Re: MM4SP - Cossack Crusaders (WIP)
Post by: supersmashgaming on June 05, 2020, 03:09:47 PM
Man this looks so great. Cant wait for the official release.
Title: Re: MM4SP - Cossack Crusaders (WIP)
Post by: Ivangel on August 26, 2020, 01:07:34 AM
I have a question, is Galaxy Man going to be an actual stage, or is he a placeholder for a future MM10 robot master?
Title: Re: MM4SP - Cossack Crusaders (WIP)
Post by: TheDoc on August 26, 2020, 01:54:53 AM
I have a question, is Galaxy Man going to be an actual stage, or is he a placeholder for a future MM10 robot master?
I mean, considering the pattern of having an RM from each game, starting at MM2 and ascending from there, it's probably an actual stage. I don't see why they'd skip over that for MM10.
Title: Re: MM4SP - Cossack Crusaders (WIP)
Post by: Ivangel on August 26, 2020, 04:35:24 PM
I mean, considering the pattern of having an RM from each game, starting at MM2 and ascending from there, it's probably an actual stage. I don't see why they'd skip over that for MM10.

My reasoning being is that the MM9 line of Robot Masters does technically count as being robots made by Doctor Light, but if it's an actual stage, it's okay either way.
Title: Re: MM4SP - Cossack Crusaders (WIP)
Post by: Magnet Dood on September 06, 2020, 06:52:18 PM
Howdy! Oughta check this topic more.

I ask, Mod currently developed to where?

We haven't been developing much at all, to be honest. Life got in the way for myself, and much of the team is occupied with V6's development. Until the release, I can't promise much of anything in terms of updates, but I can assure you that you will see a release from us, likely fairly soon after V6 is completed. We have (nearly) finished Napalm Man's and Yamato Man's stages and a fair amount of their enemies since we last updated here; the weapons are likely going to be a bigger challenge and will constitute most of the delays.

My reasoning being is that the MM9 line of Robot Masters does technically count as being robots made by Doctor Light, but if it's an actual stage, it's okay either way.

We did realize that Galaxy is a Light Robot Master, and it technically goes against the lore of things that we've presented here. I've floated the idea once about replacing him with an MM10 bot, but those conversations have been very light. This might be another thing we ask once V6 gets out and we can take a closer look at the assets; Galaxy is going to be in the second wave of robots, anyway, which will probably take a long time to come out.

Thanks for all of your patience! We're looking forward to bringing this out for you... eventually!
Title: Re: MM4SP - Cossack Crusaders (WIP)
Post by: Ivangel on October 26, 2020, 03:04:42 AM
Just another question, will the Mega Man class allow you to use custom skins, or will disallow it entirely?
Title: Re: MM4SP - Cossack Crusaders (WIP)
Post by: Magnet Dood on January 01, 2021, 06:50:10 PM
Happy new year from the Cossack Crew!  :mrgreen:

Thank you for your continued patience and support of our mod! It means a lot to all of us that you've expressed your excitement in playing. This post will hopefully answer some of the questions we've heard in the past and give you an in-depth update of where we stand, and when you might expect a first release.

Let's say hello to one of our new stages first!

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Q: Wow! So the second stage is done, right?
A: Almost! We're just getting into the final stages on this one, but there's still a few things we've got to work out. Some of the enemies still need touch-ups, and I haven't quite finished the mid-stage effect I'm hoping for here. But it's fully playable with a boss to fight at the end, so it's functional!

Q: What else needs to get done before I can play this?
A: Well, quite a bit. While Napalm's stage is nearly complete like Wood Man's, there's a couple of systems that we've run into problems with (namely the weapon get screen and the weapon-giving function). We still need a lot of work on the weapons themselves, too. I am gonna be pushing for a release this year with three playable stages to improve its shelf-life a bit, if all goes according to plan. We'll keep you updated on when that might be. Once that's through, we'll work on bugfixes for the first wave and then finish it off with the 4th stage of the first 4, then get to work on the next 4! After that, we'd be jumping into Wily stage territory. The ultimate goal is still to provide a full-game experience; we'll see if we're able to deliver on that and how we feel once we get everything finished.

Q: What DOES need doing, then?
A: We need to code super attacks for the bosses, finish 13 more weapons, fix some of Napalm's enemies (mainly Mizziles and Power Musclers), code a few more of Yamato's enemies and Yamato's boss fight, finalize his layout, update the hub so the weapon-giving and weapon-get screens work, finish the weapon display room, test all of it offline, and make sure none of it breaks online.

Simple!

In reality, if we find the time to really grind away at some of this stuff, we should be able to get through it relatively quickly. Time is just a limited resource for many of us, so please just stay patient with us! We're working hard when we can to get this out and we're thrilled to bring it to you.

It's really scary to think that this project is already a year and a half old... It's easily one of the most fun projects I've been able to be a part of, and I'm thrilled that you'll be able to enjoy it soon. Thanks for your continued interest! We'll see you next time!

- Cossack Labs
Title: Re: MM4SP - Cossack Crusaders (WIP)
Post by: NES Boy on January 01, 2021, 07:10:07 PM
We did realize that Galaxy is a Light Robot Master, and it technically goes against the lore of things that we've presented here. I've floated the idea once about replacing him with an MM10 bot, but those conversations have been very light. This might be another thing we ask once V6 gets out and we can take a closer look at the assets; Galaxy is going to be in the second wave of robots, anyway, which will probably take a long time to come out.
So you've decided to replace Galaxy Man after all.

Now, please explain why you decided to replace Spark Man with Gemini Man. Did it have to do with Sheep Man's inclusion (since he and Spark Man are both electricity robots)?
Title: Re: MM4SP - Cossack Crusaders (WIP)
Post by: Magnet Dood on January 01, 2021, 07:14:37 PM
That is correct! Didn't want any weapon or stage overlap with them both being electricity themed; you'd be surprised how hard it is to come up with just eight around one theme, let alone 16.
Title: Re: MM4SP - Cossack Crusaders (WIP)
Post by: TheDoc on January 01, 2021, 10:14:14 PM
Shit, dawg, has it been a year and a half?

Really liking what I'm seeing! I totally get that time is a limited resource; if the content looks good, I really don't mind waiting. I've always liked the jungle and cave aspects of Napalm's stage more than the facility, so I'm glad there's a bit more of that accentuated here, and the precarious nature of the cave platforms looks especially fun.

In comparing this to the previous MMSP mods, I did want to ask (and maybe I've even asked this before) if you plan on putting any optional things to find in the various stages like the armor capsules or the MMW parts? I imagine that you'd rather just focus on laying the groundwork first and foremost, but is this something that you're already planning for the future, or is it something you don't want to implement for this mod?

Keep up the great work, guys. I hope you enjoy it as much as we do.
Title: Re: MM4SP - Cossack Crusaders (WIP)
Post by: Magnet Dood on January 02, 2021, 01:28:51 AM
In comparing this to the previous MMSP mods, I did want to ask (and maybe I've even asked this before) if you plan on putting any optional things to find in the various stages like the armor capsules or the MMW parts? I imagine that you'd rather just focus on laying the groundwork first and foremost, but is this something that you're already planning for the future, or is it something you don't want to implement for this mod?

There will be some things to discover in stages, like the E-Tanks from the originals! Only thing I can recommend is to keep your eyes peeled if you're looking for secrets.
Title: Re: MM4SP - Cossack Crusaders (WIP)
Post by: eddiegames on January 02, 2021, 01:40:45 AM
Yo this looks super sick, looking forward to where it goes from here!
Title: Re: MM4SP - Cossack Crusaders (WIP)
Post by: Ruzma on January 02, 2021, 03:47:53 PM
Why are the mugs so stylish
I mean, I am certainly not complaining!

As I've never had experienced an SP mod before, this promises to be an enlightening experience, if you get my drift


I do hold one question regarding the choice of using the Cossack Robots as protagonists. Was it done as an attempt to give the doc some more spotlight? Is Tundra Man in the game
Title: Re: MM4SP - Cossack Crusaders (WIP)
Post by: Ivangel on April 24, 2021, 04:46:43 AM
How's this project doing thus far? I'm hoping it's doing alright, since it's been a while of silence and I myself am very curious to see what you guys have been cooking up.
Title: Re: MM4SP - Cossack Crusaders (WIP)
Post by: Magnet Dood on May 29, 2021, 09:19:26 PM
Gee. Two years already, huh?

Welcome to the latest update for Cossack Crusaders! Thank you for keeping up your excitement for this long; it still makes me happy to hear that so many people are excited to play this mod. We're still doing our best to deliver a great experience for you!

Onto the update!

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I hope this is sufficient to tide you over until we're ready to release! The plan is still to get something out this summer; three stages, three bosses, twenty-four weapons, and some fun secrets for you and your friends to find is the end goal at the moment!

What still needs to get done to get to that point? We haven't made much headway on the weapons, admittedly. And the enemy layout on Yamato is still very much in its early stages. Boss supers, map pickups, weapon delivery fixes, enemy tweaking, the weapon display room, the secret Tundra Man fight... there's a lot of odds and ends that still need to be finished.

Rest assured that we're still working hard to get through it all. We appreciate your support as always and can't wait for you to play.

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Until next time!

- Cossack Labs
Title: Re: MM4SP - Cossack Crusaders (WIP)
Post by: TheDoc on May 30, 2021, 06:53:10 PM
Wow, I really like the aesthetic of the map. The stairs, the "palace-y" layout of the courtyard, the fountain/ponds, the fog effect off the sides, the sun setting as you approach the final fight, it's all great. Sections crossing over on each other also sounds like it would add to the feeling of getting lost in a large castle, which sounds great. Kudos to the map designer(s); can't wait to try it out and see all the odds and ends for ourselves. That said, take your time, guys; Rome wasn't built in a day. And you have 8 classes (that needed to be adapted to PvE, too), so I'm not surprised to hear the weapons are taking time.

Thanks again for your efforts. I know this is a labor of love, but a lot of us are just here to watch and appreciate, so.....I appreciate it. "Go get them, champ."
Title: Re: MM4SP - Cossack Crusaders (WIP)
Post by: Ivangel on June 02, 2021, 02:34:17 AM
Ganbatte, devs! This is looking amazing so far!