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Author Topic: Re: megaman battle & chase project V2A Released  (Read 229646 times)

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December 03, 2010, 06:45:22 PM
Reply #45

Offline T3H PL4Y3R

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Re: megaman racing project
« Reply #45 on: December 03, 2010, 06:45:22 PM »
A racing Project seems quite interesting, and I might be able to help out with some ideas and some stages. As for stages, I can do Fireman (I started it already) and as for ideas, since Cutman is a basic robot master, hows about a recoloured Sniper Joe's car with a pair of scissors in front?

December 03, 2010, 09:15:46 PM
Reply #46

Offline ice

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Re: megaman racing project
« Reply #46 on: December 03, 2010, 09:15:46 PM »
Quote from: "T3H PL4Y3R"
A racing Project seems quite interesting, and I might be able to help out with some ideas and some stages. As for stages, I can do Fireman (I started it already) and as for ideas, since Cutman is a basic robot master, hows about a recoloured Sniper Joe's car with a pair of scissors in front?
well, it might have to be more unique but yeah cutters in the front might work, and maby a cutter wing on the back

December 03, 2010, 09:35:59 PM
Reply #47

Offline ice

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Re: megaman racing project
« Reply #47 on: December 03, 2010, 09:35:59 PM »
update on iceman's track

(click to show/hide)
do you think I should add the deep pits that teleports you outside of the hole when you reach the bottom?

December 03, 2010, 09:37:29 PM
Reply #48

Offline Max

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Re: megaman racing project
« Reply #48 on: December 03, 2010, 09:37:29 PM »
It should be more road-y with the ice as the off-road bit.

December 03, 2010, 09:39:47 PM
Reply #49

Offline ice

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Re: megaman racing project
« Reply #49 on: December 03, 2010, 09:39:47 PM »
Quote from: "Yellow Devil"
It should be more road-y with the ice as the off-road bit.
I was thinking of that (not sure how the ice would react to high speeds)

December 03, 2010, 09:43:25 PM
Reply #50

Offline Alucard

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Re: megaman racing project
« Reply #50 on: December 03, 2010, 09:43:25 PM »
Quote from: "ice"
Quote from: "Yellow Devil"
It should be more road-y with the ice as the off-road bit.
I was thinking of that (not sure how the ice would react to high speeds)
For your ice thing, script it like the ice blocks like GFD's Canaduh map.

December 03, 2010, 10:31:47 PM
Reply #51

Offline ice

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Re: megaman racing project
« Reply #51 on: December 03, 2010, 10:31:47 PM »
added the ice, it works perfectly with the hole areas and the accelorator zones, and I fixed it so spectators cant shoot the racers and vice versa.

and regarding the poll above, I asked that question because its posible to make the tracks work both ways but I was asking because mostly, making every single car would be a hassle and not only that, it would require alot of scripting for all of the cars (was also thinking of adding weapons on the track)

I also noticed mass amounts of waverunners caused bad lagg ie. waveman
so basicly I'm asking this, do you want smoothly running races with the setback of cars being skins, or the cars seperate but causing alot of lagg

December 03, 2010, 10:58:17 PM
Reply #52

Offline Alucard

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Re: megaman racing project
« Reply #52 on: December 03, 2010, 10:58:17 PM »
Cars being parts of Skins definitely.

December 04, 2010, 04:47:57 AM
Reply #53

Offline ice

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Re: megaman racing project
« Reply #53 on: December 04, 2010, 04:47:57 AM »
I'm going to speed up process by doing the rush roadster

December 04, 2010, 11:59:56 AM
Reply #54

Offline T3H PL4Y3R

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Re: megaman racing project
« Reply #54 on: December 04, 2010, 11:59:56 AM »
Quote from: "ice"
I also noticed mass amounts of waverunners caused bas lagg ie. waveman

bas lag?  :|

As for the poll, I can't decide which would be better. If we have car skins, then people would run around with them in other stages apart from the race tracks, but if code each car, as you said it would cause quite alot of lag. So as for me, im not sure.

EDIT: Good luck with Rush roadstar, and i can't sprite because I think i would fail badly if I did.

December 04, 2010, 07:21:55 PM
Reply #55

Offline ice

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Re: megaman racing project
« Reply #55 on: December 04, 2010, 07:21:55 PM »
For the racing pack, I was thinking of doing some of the stuff in a seperate pk3 like in roboenza (ie. lap counter) I'm not sure if its possible, but I might fix it so the skins are in the pk3 (like I said, I'm not sure if it's possable)

December 04, 2010, 07:36:50 PM
Reply #56

Offline T3H PL4Y3R

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Re: megaman racing project
« Reply #56 on: December 04, 2010, 07:36:50 PM »
Hmm, that seems like a good idea.

I am pleased to say that Fireman's track is almost finished. All i need to add is the spectator 'seats', the starting room and the the accelerator strips and the decelerator strips and its done.

EDIT: Fireman's Track is 90% and complete and only needs the accelerator and deceleraot strips. Only this is, I dont know how to add them in.

December 04, 2010, 10:50:07 PM
Reply #57

Offline ice

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Re: megaman racing project
« Reply #57 on: December 04, 2010, 10:50:07 PM »
Quote from: "T3H PL4Y3R"
Hmm, that seems like a good idea.

I am pleased to say that Fireman's track is almost finished. All i need to add is the spectator 'seats', the starting room and the the accelerator strips and the decelerator strips and its done.

EDIT: Fireman's Track is 90% and complete and only needs the accelerator and deceleraot strips. Only this is, I dont know how to add them in.
to add textures just put them into the wad as a PNG and it should appear in game, to see it in doom builder, just save the textures to a folder, then load textures from that. If you ment like adding the scripts to the strips (hey that rhymes  :lol: ), I'll be doing that

December 05, 2010, 04:03:46 AM
Reply #58

Offline ice

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Re: megaman racing project
« Reply #58 on: December 05, 2010, 04:03:46 AM »
well, the votes for seperate and skins seem to be forever tied, but I have to go for skins, I used the wave runners for the cars and it caused very bad lagg (then again I was using bots so that might of been 50% of the lagg)

December 05, 2010, 09:23:27 AM
Reply #59

Offline Myroc

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Re: megaman racing project
« Reply #59 on: December 05, 2010, 09:23:27 AM »
Quote from: "ice"
well, the votes for seperate and skins seem to be forever tied, but I have to go for skins, I used the wave runners for the cars and it caused very bad lagg (then again I was using bots so that might of been 50% of the lagg)
Having no lag at all is still better than having just a chance of lag.