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Author Topic: Re: megaman battle & chase project V2A Released  (Read 229223 times)

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March 16, 2013, 06:06:19 PM
Reply #795

Offline ice

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Re: Re: megaman battle & chase project V2A Released
« Reply #795 on: March 16, 2013, 06:06:19 PM »
Welp, I feel like finnaly trying to get back to this, so I'm starting a skype dev group to try to atleast increase motivation

March 16, 2013, 06:10:27 PM
Reply #796

Offline FTX6004

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Re: Re: megaman battle & chase project V2A Released
« Reply #796 on: March 16, 2013, 06:10:27 PM »
Hey ice i got a idea for you, add gombas in that mario kart map with nes super mario world sprite.

March 23, 2013, 05:49:49 AM
Reply #797

Offline Dimpsy

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Re: Re: megaman battle & chase project V2A Released
« Reply #797 on: March 23, 2013, 05:49:49 AM »
Decided to actually get off my lazy butt and work on something for this project finally!

Yea, I decided to work on Sonic for you guys. Actually surprised you have over 80 pages and nothing in relation to Sonic in this, so here ya go, I'll finish the sprites up eventually. The only part of these sprites that is mine though, is just the car and it's just an edit of Drift's sprites. The original MM8BDM Sonic skin and sprites are credit to their respectful owners..... as I forgot their names.....

March 23, 2013, 12:52:40 PM
Reply #798

Offline Galactan

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Re: Re: megaman battle & chase project V2A Released
« Reply #798 on: March 23, 2013, 12:52:40 PM »
I don't like how some of the frames have a black outline while others don't

March 23, 2013, 03:17:30 PM
Reply #799

Offline DarkAura

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Re: Re: megaman battle & chase project V2A Released
« Reply #799 on: March 23, 2013, 03:17:30 PM »
...it's a WIP.

Anyway, somebody predict for me when the next possible update is gonna happen so I can work on Mothrayas harder.

March 23, 2013, 03:30:57 PM
Reply #800

Offline ice

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Re: Re: megaman battle & chase project V2A Released
« Reply #800 on: March 23, 2013, 03:30:57 PM »
depends on  if anyone wants to help me code and sprite. If it's just me, the update might come out either 4 months from now to never, if I get some help, probobly next week

March 23, 2013, 11:59:24 PM
Reply #801

Offline Hinatediz

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Re: Re: megaman battle & chase project V2A Released
« Reply #801 on: March 23, 2013, 11:59:24 PM »
I can help, bro.

just tell me what to do...

PD:
Quote from: "Hinatediz"

April 05, 2013, 03:03:25 AM
Reply #802

Offline Dimpsy

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Re: Re: megaman battle & chase project V2A Released
« Reply #802 on: April 05, 2013, 03:03:25 AM »
Finished!!!

Now Sonic can be playable, here's an idea of how he shall work.

Speed - Fairly Fast
Control - Bad
Shot - Short Ring Throw
Charged Shot - Boost

April 05, 2013, 03:33:20 AM
Reply #803

Offline tsukiyomaru0

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Re: Re: megaman battle & chase project V2A Released
« Reply #803 on: April 05, 2013, 03:33:20 AM »
Quote from: "VirtualSonic43"
Finished!!!

Now Sonic can be playable, here's an idea of how he shall work.

Speed - Fairly Fast
Control - Bad
Shot - Short Ring Throw
Charged Shot - Boost
How about:
Shot - Insta-Shield
Charged Shot - Homing Attack or Sonic Wind

April 05, 2013, 03:44:40 AM
Reply #804

Offline leoalex50

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Re: Re: megaman battle & chase project V2A Released
« Reply #804 on: April 05, 2013, 03:44:40 AM »
Quote from: "tsukiyomaru0"
Quote from: "VirtualSonic43"
Finished!!!

Now Sonic can be playable, here's an idea of how he shall work.

Speed - Fairly Fast
Control - Bad
Shot - Short Ring Throw
Charged Shot - Boost
How about:
Shot - Insta-Shield
Charged Shot - Homing Attack or Sonic Wind

Quote from: "tsukiyomaru0"
Charged Shot - Homing Attack or Sonic Wind

have u not played Sonic Drift and Sonic Drift2? sonic has a boost (cost: 2 rings) in these games

April 05, 2013, 03:48:45 AM
Reply #805

Offline TheDoc

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Re: megaman battle & chase project V2A Released
« Reply #805 on: April 05, 2013, 03:48:45 AM »
But that's already Quickman's charge shot.

April 05, 2013, 03:50:49 AM
Reply #806

Offline leoalex50

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Re: Re: megaman battle & chase project V2A Released
« Reply #806 on: April 05, 2013, 03:50:49 AM »
how long does Quickman's charge shot last? cause sonics dash lasts 5 secs

April 05, 2013, 05:15:34 AM
Reply #807

Offline Dimpsy

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Re: Re: megaman battle & chase project V2A Released
« Reply #807 on: April 05, 2013, 05:15:34 AM »
Dang, why did I forget the Insta-Shield? I was going a little (unintentionally) by Game Gear/Master System standards it seems. But how would the Insta-Shield work anyway? It's so freaking short!

April 05, 2013, 05:42:36 AM
Reply #808

Offline tsukiyomaru0

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Re: Re: megaman battle & chase project V2A Released
« Reply #808 on: April 05, 2013, 05:42:36 AM »
Quote from: "VirtualSonic43"
Dang, why did I forget the Insta-Shield? I was going a little (unintentionally) by Game Gear/Master System standards it seems. But how would the Insta-Shield work anyway? It's so freaking short!
Like the double L or R in F-Zero, which allowed you to tackle without taking damage or losing speed. Except you won't be pushed left or right and you will be briefly protected by a barrier, which will allow you to negate damage from traps for half a second or a full second.

April 09, 2013, 02:45:29 PM
Reply #809

Offline TailsMK4

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Re: Re: megaman battle & chase project V2A Released
« Reply #809 on: April 09, 2013, 02:45:29 PM »
Um, I'm not quite sure if we should introduce themes outside of Mega Man into this. Sometimes it works out, other times it does not. I can go along with it if you guys feel ok with it, but maybe extra characters like Sonic can be part of a wad file separate from the main project (I guess same thing can go with Mario Circuit)? If you guys are, I think I can get a couple more characters in...