Advanced Search

Author Topic: Re: megaman battle & chase project V2A Released  (Read 229193 times)

0 Members and 1 Guest are viewing this topic.

April 09, 2013, 11:37:16 PM
Reply #810

Offline fortegigasgospel

  • MM8BDM Extender
  • **
  • Date Registered: July 31, 2011, 09:55:05 PM

    • View Profile
Re: Re: megaman battle & chase project V2A Released
« Reply #810 on: April 09, 2013, 11:37:16 PM »
Personally I agree with Tails. This is called "Megaman Battle & Chase" expansion. Maybe the non-megaman characters being an add on wad that you add after the main one would be better to keep it mostly an expansion based on a Megaman game.

April 10, 2013, 12:24:33 AM
Reply #811

Offline Gumballtoid

  • MM8BDM Extender

  • Recipe for Success
  • *******
  • Date Registered: July 13, 2011, 10:27:00 PM

    • View Profile
Re: megaman battle & chase project V2A Released
« Reply #811 on: April 10, 2013, 12:24:33 AM »
I cringed a little when I first saw outside characters being accepted. I feel efforts would be better concentrated on Mega Man characters before introducing outsiders into the mix.

April 10, 2013, 01:44:41 AM
Reply #812

Offline Tengu

  • Donator

  • the frogs are gay
  • *
  • Date Registered: May 17, 2011, 12:36:35 AM

    • View Profile
Re: megaman battle & chase project V2A Released
« Reply #812 on: April 10, 2013, 01:44:41 AM »
Oh please no don't allow that; I don't want this to turn into Saxton Hale.

April 10, 2013, 03:20:23 AM
Reply #813

Offline TheDoc

  • Standard Member
  • Date Registered: August 31, 2011, 10:37:33 PM

    • View Profile
Re: megaman battle & chase project V2A Released
« Reply #813 on: April 10, 2013, 03:20:23 AM »
Ok good so it's not just me. I had disagreed witht eh outside characters idea, but apparently ice was accepting outside character suggestions, which kinda urked me for the same reason FGG had: this is MEGAMAN battle & chase. If you want a SONIC battle & chase, make it an add-on, just like CMM is doing for his Solo/Co-op maps.

April 10, 2013, 03:46:15 AM
Reply #814

Offline ice

  • MM8BDM Extender
  • ***
  • Date Registered: October 05, 2010, 05:09:31 PM

    • View Profile
good news, power's back, bad news, linternet's on the verge
« Reply #814 on: April 10, 2013, 03:46:15 AM »
I did'nt say the extra characters were going in the core, I was making an add on

April 10, 2013, 07:02:24 PM
Reply #815

Offline Colonel ServBot

  • Standard Member
  • Date Registered: August 30, 2012, 02:54:19 PM

    • View Profile
Re: Re: megaman battle & chase project V2A Released
« Reply #815 on: April 10, 2013, 07:02:24 PM »
Actually, may I borrow the coding to make my own racing mod?
Sorry.

April 11, 2013, 01:35:41 AM
Reply #816

Offline ice

  • MM8BDM Extender
  • ***
  • Date Registered: October 05, 2010, 05:09:31 PM

    • View Profile
Re: megaman battle & chase project V2A Released
« Reply #816 on: April 11, 2013, 01:35:41 AM »
go for it

April 25, 2013, 10:39:38 PM
Reply #817

Offline ice

  • MM8BDM Extender
  • ***
  • Date Registered: October 05, 2010, 05:09:31 PM

    • View Profile
Re: Re: megaman battle & chase project V2A Released
« Reply #817 on: April 25, 2013, 10:39:38 PM »
Welp, bumping this since people are finally getting interested in this again

I made a skype dev chat group, IM me if you want to be added to it

Requirements: To be able to contribute someting to the mod (coding, spriting, car concepts)

April 25, 2013, 10:50:03 PM
Reply #818

Offline Dimpsy

  • MM8BDM Extender
  • ****
  • Date Registered: January 15, 2013, 09:10:04 PM

    • View Profile
Re: Re: megaman battle & chase project V2A Released
« Reply #818 on: April 25, 2013, 10:50:03 PM »
I would do some Cars for Mega Man characters, but all my ideas are either lame, or just nonexistent. The only ideas I have right now are outside characters like Mario, and whatnot.
I'll try my best to make up at least some ideas for the cars, maybe tracks possibly.

April 25, 2013, 10:58:28 PM
Reply #819

Offline ice

  • MM8BDM Extender
  • ***
  • Date Registered: October 05, 2010, 05:09:31 PM

    • View Profile
Re: Re: megaman battle & chase project V2A Released
« Reply #819 on: April 25, 2013, 10:58:28 PM »
just car designs are enough also

April 25, 2013, 11:51:29 PM
Reply #820

Offline Dimpsy

  • MM8BDM Extender
  • ****
  • Date Registered: January 15, 2013, 09:10:04 PM

    • View Profile
Re: Re: megaman battle & chase project V2A Released
« Reply #820 on: April 25, 2013, 11:51:29 PM »
Here's some of my ideas (kinda) :

- Nitro Man riding himself.
- Turbo Man riding himself.
- Galaxy Man riding a big UFO (Kinda bad, but Galaxy Man would look odd if he was riding himself, even though he is already a UFO)

Not sure what else I'd come up with unless it's a 3rd Party, which I won't be listing right now.

April 26, 2013, 01:05:13 AM
Reply #821

Offline GameAndWatcher

  • Standard Member

  • Gosh!
  • Date Registered: April 03, 2011, 05:44:04 AM

    • View Profile
Re: Re: megaman battle & chase project V2A Released
« Reply #821 on: April 26, 2013, 01:05:13 AM »
A couple of people already suggested Turboman becoming a vehicle.

April 26, 2013, 04:51:48 AM
Reply #822

Offline FTX6004

  • MM8BDM Extender

  • aaaaaaB
  • ******
  • Date Registered: August 07, 2012, 05:12:49 PM

    • View Profile
Re: Re: megaman battle & chase project V2A Released
« Reply #822 on: April 26, 2013, 04:51:48 AM »
If we really need gombas in mario kart track i can make them, Im finish with the sprite now if you guys says this dosent looks like 8-bits please recolor him to megaman and then you guys will see is 8-bits.

April 26, 2013, 05:22:21 PM
Reply #823

Offline Dimpsy

  • MM8BDM Extender
  • ****
  • Date Registered: January 15, 2013, 09:10:04 PM

    • View Profile
Re: Re: megaman battle & chase project V2A Released
« Reply #823 on: April 26, 2013, 05:22:21 PM »
Quote from: "FTX"
If we really need gombas in mario kart track i can make them, Im finish with the sprite now if you guys says this dosent looks like 8-bits please recolor him to megaman and then you guys will see is 8-bits.
You so need to make that as a skin for regular MM8BDM.

April 26, 2013, 05:27:04 PM
Reply #824

Offline FTX6004

  • MM8BDM Extender

  • aaaaaaB
  • ******
  • Date Registered: August 07, 2012, 05:12:49 PM

    • View Profile
Re: Re: megaman battle & chase project V2A Released
« Reply #824 on: April 26, 2013, 05:27:04 PM »
Quote from: "VirtualSonic43"
Quote from: "FTX"
If we really need gombas in mario kart track i can make them, Im finish with the sprite now if you guys says this dosent looks like 8-bits please recolor him to megaman and then you guys will see is 8-bits.
You so need to make that as a skin for regular MM8BDM.
I don't know if someone is going to make that skin he need to ask me first in a PM.