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Author Topic: Re: megaman battle & chase project V2A Released  (Read 229249 times)

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June 07, 2014, 02:25:59 PM
Reply #840

Offline ice

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Re: Re: megaman battle & chase project V2A Released
« Reply #840 on: June 07, 2014, 02:25:59 PM »
All the help I can get is really appreciated

June 07, 2014, 08:06:07 PM
Reply #841

Offline PotatoStrike

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Re: Re: megaman battle & chase project V2A Released
« Reply #841 on: June 07, 2014, 08:06:07 PM »
Let's make a Genesis Unit Racetrack!
The name is "Genesis Unit".
Shall I begin it now?

June 08, 2014, 12:18:03 AM
Reply #842

Offline ice

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Re: Re: megaman battle & chase project V2A Released
« Reply #842 on: June 08, 2014, 12:18:03 AM »
go for it

July 08, 2014, 04:14:40 PM
Reply #843

Offline Carprillo

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Re: Re: megaman battle & chase project V2A Released
« Reply #843 on: July 08, 2014, 04:14:40 PM »
This looks interesting! Keep it up!

September 21, 2014, 04:19:42 PM
Reply #844

Offline ice

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and no, soup bowl wave wont get in.....well....maby...
« Reply #844 on: September 21, 2014, 04:19:42 PM »
Welp, almost ready to finish and start testing on this, just need to finish some sprites, there's also a few new racers like Cutman, billzardman, knightman, aquaman, searchman, clownman, the original B&C cast, and a special guest racer that's apparently canon...

The mapping is going fairly quickly too, however, if you guys feel like making a racer feel free to, once I finish the sprites for the new racers, I'll post a pic of them and let you guys decide the attacks for them.

Also note, the racer's cars are all based on there design, an enemy in the stage, or in iceman's case, just the environment itself, so in other words, nothing excessively left field or out of the box like shademan in the batmobile, and try to atleast stick with canon logic and with the car theme

September 22, 2014, 01:24:58 AM
Reply #845

Offline leoalex50

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Re: Re: megaman battle & chase project V2A Released
« Reply #845 on: September 22, 2014, 01:24:58 AM »
Ok cool and I bet the special guest racer is any of the black racer three or a cutstuff member

September 24, 2014, 01:41:02 AM
Reply #846

Offline ice

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Mystery racer hint, He's canon but but out of place in time
« Reply #846 on: September 24, 2014, 01:41:02 AM »

@_@ I could of done ALOT better on aquaman and searchman, and on cutman, I'm just going to do a full rework on the rear
also need some ideas on color schemes if some seem too weird looking (aqua and needle)
So far in the manga, one of searchman's attacks is the homing sniper

September 25, 2014, 12:57:38 AM
Reply #847

Offline Magnet Dood

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Re: Re: megaman battle & chase project V2A Released
« Reply #847 on: September 25, 2014, 12:57:38 AM »
Imagining Clown Man zooming around in that dinky little car makes me laugh.

It is really neat how you're basing their karts off the manga, but I feel they could use a bit more to them. Needle's and Blizzard's in particular look pretty bland. And small.

Search's tank looks really nice though, and I think Cut Man's car is adorable.

September 27, 2014, 03:45:00 AM
Reply #848

Offline xColdxFusionx

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Re: Re: megaman battle & chase project V2A Released
« Reply #848 on: September 27, 2014, 03:45:00 AM »
Quote from: "leoalex50"
Ok cool and I bet the special guest racer is any of the black racer three or a cutstuff member
Quote from: "ice"
special guest racer that's apparently canon...
I think your question was already answered

January 09, 2015, 08:24:34 PM
Reply #849

Offline Ghoulitine

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Re: Re: megaman battle & chase project V2A Released
« Reply #849 on: January 09, 2015, 08:24:34 PM »
I know it has been quite some time since this version, but ill ask anyway:
This mod works usually fine, however, it does not work on BE-Servers.

Effective sprite width of skin Base too big! Downsizing.
Offending lump name JOECA6A4.

It should be something with those errors.

January 09, 2015, 08:53:13 PM
Reply #850

Offline Dimpsy

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Re: Re: megaman battle & chase project V2A Released
« Reply #850 on: January 09, 2015, 08:53:13 PM »
It simply has to do with this mod just not being that well compatible with v4b, that error there though usually doesn't mean anything. I get errors like that all the time for other files but it doesn't break anything in particular. Can't wait for more progress on this mod though, I might try to help with a map or two whenever I get to not being so lazy.

April 07, 2015, 09:26:42 PM
Reply #851

Offline Ghoulitine

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Re: Re: megaman battle & chase project V2A Released
« Reply #851 on: April 07, 2015, 09:26:42 PM »
Ok, the mod actually was compatible with 4vb, but not so much with v4c, it may also be because of zandronum 2.0
Which is pretty sad, i really like this mod, and it's a shame it cannot really be played online for now D:
Having it compatible should be priority now :c

This mod also could be a great a tournament, i think that would be pretty neat.

June 04, 2015, 09:16:40 PM
Reply #852

Offline ice

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Re: Re: megaman battle & chase project V2A Released
« Reply #852 on: June 04, 2015, 09:16:40 PM »
Not dead yet

I have been purtifying some stuff though (Character portraits on the top left might be a thing depending on popular demand)

The thing that's holding me back at the moment (other than laziness) for items and such is the placement system @_.._@ Trying to figure out how to get it to give better items to people in the back and better items for those in the lead, but items at the moment are as following

Curlinger: Works like the green shell
ETank: Gives a speed boost
Yashichi: Invincibility and speed boost
Kaminari: Slows everybody but the user down
Mine: Leaves a mine on the track
(WIP)Spike Trap: Turns all enemies into Gabyoalls temporarily
X3: Triples the next item you get

June 04, 2015, 09:20:30 PM
Reply #853

Offline Trillster

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Re: Re: megaman battle & chase project V2A Released
« Reply #853 on: June 04, 2015, 09:20:30 PM »
Oh man, that looks so good, will the first person mode be an option for this? (Also character portraits would be sorta cool just to see the character's reactions to getting rammed in the side).

June 04, 2015, 09:22:42 PM
Reply #854

Offline ice

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Re: Re: megaman battle & chase project V2A Released
« Reply #854 on: June 04, 2015, 09:22:42 PM »
1st person always had been a thing