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Author Topic: [EXPANSION] Mega Man Powered Up [Release v1f]  (Read 197207 times)

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December 22, 2010, 01:32:46 PM
Reply #45

Offline tsukiyomaru0

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Re: [EXPANSION] Mega Man Powered Up
« Reply #45 on: December 22, 2010, 01:32:46 PM »
Quote from: "Yellow Devil"
I think I broke the Oil Slider.

(click to show/hide)
Correct me if I'm wrong: the slider should create a puddle that, when you step on, it puts you on constant acceleration.

December 22, 2010, 02:07:51 PM
Reply #46

Offline Max

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Re: [EXPANSION] Mega Man Powered Up
« Reply #46 on: December 22, 2010, 02:07:51 PM »
Yup.

December 22, 2010, 02:40:43 PM
Reply #47

Offline tsukiyomaru0

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Re: [EXPANSION] Mega Man Powered Up
« Reply #47 on: December 22, 2010, 02:40:43 PM »
So, upon colision with ground, it should "turn into a pickup" that won't air a message. When picked up, this item should be forced into use, which will cause the player to slide and create something to cause "collision" damage (like Charge Kick's "slash")

December 22, 2010, 02:56:39 PM
Reply #48

Offline Ashley

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Re: [EXPANSION] Mega Man Powered Up
« Reply #48 on: December 22, 2010, 02:56:39 PM »
Quote from: "tsukiyomaru0"
So, upon colision with ground, it should "turn into a pickup" that won't air a message. When picked up, this item should be forced into use, which will cause the player to slide and create something to cause "collision" damage (like Charge Kick's "slash")

Pretty much enable collision that triggers the "get on wavebike" method, like from Waveman's stage; if you step on one of the launchers, it'll send you out.

If you could incorporate it to turn into its own sprite upon hitting the ground when fired, the oil would work..

Touch the oil and trigger the latter event, on a custom jetbike sprite.

Whilst on it, check for collision so that you damage whoever when you run into them.
Charge kick would be a bad example due to it still being a projectile, Tsukiyomaru.

If possible, enable a secondary jump mid-air if on the oil slider. That may require an edit of the jump mechanic itself ("If on oilslider, enable second jump.."), though.

December 22, 2010, 03:02:28 PM
Reply #49

Offline Max

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Re: [EXPANSION] Mega Man Powered Up
« Reply #49 on: December 22, 2010, 03:02:28 PM »
...I'm not saying I don't know how to do it, I just fucked up and I thought the result was funny.

December 22, 2010, 03:17:45 PM
Reply #50

Offline Ashley

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Re: [EXPANSION] Mega Man Powered Up
« Reply #50 on: December 22, 2010, 03:17:45 PM »
Fair enough, YD.
Was a pretty funny result, either way.

December 22, 2010, 04:25:52 PM
Reply #51

Offline tsukiyomaru0

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Re: [EXPANSION] Mega Man Powered Up
« Reply #51 on: December 22, 2010, 04:25:52 PM »
Quote from: "Yellow Devil"
...I'm not saying I don't know how to do it, I just fucked up and I thought the result was funny.
Funny, eh? Actually, yes... Imagine if it was a metool instead of wave rider! :lol:

December 22, 2010, 05:11:31 PM
Reply #52

Offline Korby

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Re: [EXPANSION] Mega Man Powered Up
« Reply #52 on: December 22, 2010, 05:11:31 PM »
You could always have the oil slider form a bubble around the player that is constantly "exploding."

December 22, 2010, 05:14:57 PM
Reply #53

Offline Max

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Re: [EXPANSION] Mega Man Powered Up
« Reply #53 on: December 22, 2010, 05:14:57 PM »
Currently I'm using a custom projectile constantly being fired in front of the player.

It's a coding nightmare.

December 22, 2010, 05:17:28 PM
Reply #54

Offline Korby

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Re: [EXPANSION] Mega Man Powered Up
« Reply #54 on: December 22, 2010, 05:17:28 PM »
With a loop, you could easily just make it explode often. Correct me if I'm wrong, but I think it'd go something like
(click to show/hide)
Of course, you could just loop it to shoot as well.

December 22, 2010, 05:18:30 PM
Reply #55

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Re: [EXPANSION] Mega Man Powered Up
« Reply #55 on: December 22, 2010, 05:18:30 PM »
Code to go forwards is A_Recoil (-x)

I will try it but I need to get the Slider actually working first.

December 22, 2010, 05:19:11 PM
Reply #56

Offline Myroc

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Re: [EXPANSION] Mega Man Powered Up
« Reply #56 on: December 22, 2010, 05:19:11 PM »
I'm going to go make an attempt at Cut Man myself. If anyone else wants to have a try to one-up me, though, feel free to try.

December 22, 2010, 06:14:36 PM
Reply #57

Offline VyseTheLegend96

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Re: [EXPANSION] Mega Man Powered Up
« Reply #57 on: December 22, 2010, 06:14:36 PM »
i gots a question(if this was already answered then :'()
but are you making a new tile set for cutman? i mean his mmpu one is quite different.

December 22, 2010, 06:16:10 PM
Reply #58

Offline Max

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Re: [EXPANSION] Mega Man Powered Up
« Reply #58 on: December 22, 2010, 06:16:10 PM »
I've completed the Oil Slider's coding. Has that Laki guy finished the icons, yet?

December 22, 2010, 06:39:38 PM
Reply #59

Offline Myroc

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Re: [EXPANSION] Mega Man Powered Up
« Reply #59 on: December 22, 2010, 06:39:38 PM »
Quote from: "VyseTheLegend96"
i gots a question(if this was already answered then :'()
but are you making a new tile set for cutman? i mean his mmpu one is quite different.
Lakister was actually thinking this very idea yesterday! It'll probably only be done if he ever runs out of things to do, though, which doesn't seem to be in a while.

Quote from: "Yellow Devil"
I've completed the Oil Slider's coding. Has that Laki guy finished the icons, yet?

Not yet.