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Author Topic: 2.5D CLASSIC DEATHMATCH Mod for MM8BDM (Released)  (Read 19040 times)

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February 19, 2011, 10:04:08 PM
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Offline Pvtskittles619

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2.5D CLASSIC DEATHMATCH Mod for MM8BDM (Released)
« on: February 19, 2011, 10:04:08 PM »
Sorry about the wait guys I had so much stuff to do and finally with spring break here I have finally get a chance to finish this

 :p  :p


(click to show/hide)
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There is a possibility that this mod can work with all the gamemodes even capture the flag

http://www.youtube.com/watch?v=wPP_VaHtg7o

Preview video
http://www.youtube.com/watch?v=BWS3pOXXsio&feature=channel_video_title

Here is the download
http://www.mediafire.com/?d543hez35s7ed3c

February 19, 2011, 10:06:14 PM
Reply #1

Offline Ivory

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Re: 2.5D CLASSIC DEATHMATCH Mod for MM8BDM
« Reply #1 on: February 19, 2011, 10:06:14 PM »
Hmm. This could be neat. I'm looking forward to seeing where this goes.
However, this belongs in editing / projects, so I'm moving it there.

February 19, 2011, 10:08:50 PM
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Offline Max

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Re: 2.5D CLASSIC DEATHMATCH Mod for MM8BDM
« Reply #2 on: February 19, 2011, 10:08:50 PM »
It's a 2D game, transformed into a 3D game and then back into 2D?

Awesome.

February 19, 2011, 10:09:49 PM
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Offline Kapus

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Re: 2.5D CLASSIC DEATHMATCH Mod for MM8BDM
« Reply #3 on: February 19, 2011, 10:09:49 PM »
Hmm..looks interesting.

I guess in this mod the weapons would work similar to how they originally did.

February 19, 2011, 10:11:50 PM
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Offline Mr. X

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Re: 2.5D CLASSIC DEATHMATCH Mod for MM8BDM
« Reply #4 on: February 19, 2011, 10:11:50 PM »
Seems very pointless to me, especially since somebody is basically already making online multiplayer 2-D Mega Man (forgot what it was called, though).

February 19, 2011, 10:14:40 PM
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Offline Kapus

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Re: 2.5D CLASSIC DEATHMATCH Mod for MM8BDM
« Reply #5 on: February 19, 2011, 10:14:40 PM »
Quote from: "Mr. X"
somebody is basically already making online multiplayer 2-D Mega Man (forgot what it was called, though).
I haven't heard about this!

February 19, 2011, 10:19:20 PM
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Offline ice

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Re: 2.5D CLASSIC DEATHMATCH Mod for MM8BDM
« Reply #6 on: February 19, 2011, 10:19:20 PM »
Quote from: "Mr. X"
Seems very pointless to me, especially since somebody is basically already making online multiplayer 2-D Mega Man (forgot what it was called, though).
seing the video of that game was the reason I play mm8bdm

February 19, 2011, 10:20:39 PM
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Offline Pvtskittles619

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Re: 2.5D CLASSIC DEATHMATCH Mod for MM8BDM
« Reply #7 on: February 19, 2011, 10:20:39 PM »
Quote from: "Mr. X"
Seems very pointless to me, especially since somebody is basically already making online multiplayer 2-D Mega Man (forgot what it was called, though).

the game is just called "megaman 2.5D" and considering that the game is taking forever to be made I might as well just put a script into a side scroller
and when it comes to multiplayer Im pretty sure that it is just a co-op game its not going to have capture that flag team deathmatch or even that new gamemode Roboenza. I will ensure that I will make this mod pretty awesome for you just you wait

February 20, 2011, 12:02:02 AM
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Offline Mr. X

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Re: 2.5D CLASSIC DEATHMATCH Mod for MM8BDM (Video posted)
« Reply #8 on: February 20, 2011, 12:02:02 AM »
No, that's not the one I'm talking about, although that does have 2.5D.  
(click to show/hide)
This is what I was talking about.

February 20, 2011, 12:12:22 AM
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Offline Ivory

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Re: 2.5D CLASSIC DEATHMATCH Mod for MM8BDM (Video posted)
« Reply #9 on: February 20, 2011, 12:12:22 AM »
The biggest problem I see with this right now is the lack of floors over floors. It will really limit it a lot. Also, I'd think jump height would need to be way higher. But well, just judging from what I can see, it has promise.

February 20, 2011, 12:13:59 AM
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Offline Hallan Parva

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Re: 2.5D CLASSIC DEATHMATCH Mod for MM8BDM (Video posted)
« Reply #10 on: February 20, 2011, 12:13:59 AM »
@Ivory: It needs to have three panes, like LittleBigPlanet. :p

You'll also have to modify a LOT of the weapons. Especially Air Shooter, it's too shotgunny for a 2D game.

February 20, 2011, 12:25:01 AM
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Offline Pvtskittles619

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Re: 2.5D CLASSIC DEATHMATCH Mod for MM8BDM (Video posted)
« Reply #11 on: February 20, 2011, 12:25:01 AM »
Quote from: "Ivory"
The biggest problem I see with this right now is the lack of floors over floors. It will really limit it a lot. Also, I'd think jump height would need to be way higher. But well, just judging from what I can see, it has promise.

Dont worry there is a special button that you can zoom in or out to your character. Though Im using most of my scripts form my surrican project

February 20, 2011, 12:33:12 AM
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Offline ice

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Re: 2.5D CLASSIC DEATHMATCH Mod for MM8BDM (Video posted)
« Reply #12 on: February 20, 2011, 12:33:12 AM »
Bridges can be used to emulate platforms buts thats just as far as floors over floors go thogh

February 20, 2011, 11:22:14 AM
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Offline Pvtskittles619

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Re: 2.5D CLASSIC DEATHMATCH Mod for MM8BDM (Video posted)
« Reply #13 on: February 20, 2011, 11:22:14 AM »
As of now its just a test map im just seeing if this script works

February 20, 2011, 06:39:30 PM
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Offline Galaxy Sisbro

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Re: 2.5D CLASSIC DEATHMATCH Mod for MM8BDM (Video posted)
« Reply #14 on: February 20, 2011, 06:39:30 PM »
I think the portals can work at the time of floating platforms.i think this tool can work, because the platform is going to hide the bug texture. Also, you can use the DoomtroughtDoom Map (Magic01) as example. However, It is going to take a while to make the maps :/