Mega Man 8-bit Deathmatch > Projects & Creative

MM enemy classes V1a rerelase

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ice:
this project is now for fun, if you're interested in creating a enemy class, create it and send it in, I'm also looking for testers when this comes out

1 rule, it has to be able to move, no turret enemies or anything that can't move, also no fortress bosses, sub bosses can be used though, so good news, moby is in


--- Quote ---Sniper joe (allaround assault): +Done
Main: buster with a sheild pretty much like protobuster
altfire: Tosses a grenade
(might make it so he changes with interactions)

Mett: (Bum Rush) Korby Done
Attack: Mettaur spread, shoots 3 shots
special (no alt this time): when you stand still you will be invulnerable (also allows you to survive pitfalls and any instant death terrain, but useless as once you move or fire, you're dead)
Changes: Lowered the shot spawn height and player veiw height, now you'll feel more like a short guy, Ive also added custom shot sprites and added the mm1 fireing sound, and I fixed the walking animation, before it played the walking animation then went to idle and back (didnt change the speed yet, I'll do that once testing come around)

Bigeye:
Attack: jump, jumps straight forward crushing anything under you
alt: high jump, same as mainfire only higher

Watcher:
attack: shoots 2 beams
special: Can fly


--- End quote ---

V1a
http://www.4shared.com/file/zlkyf5yc/En ... esV1a.html
http://www.mediafire.com/?wo6jozq68ooqeix
YD
http://www.4shared.com/file/xy--SMYx/file.html
http://www.mediafire.com/?6z8vk7125kk4m66

FCx:
Whoa! The MM8 Sniper Joe.

When you post the download link, I'll create a Sniper Joe class bot. I have never try to make custom class bot...

Korby:
I'll do Met at some point.

Hallan Parva:
Screw it, I'm posting here.


--- Code: ---//Sniper Joe*

The boss of busters, the machine gun master! Normally I'd be all against having an enemy type be a playable class, but I think Joe could add some much-needed balance.

Weapon 1: Joe Buster
Weapon 2: Sniper Shield
Weapon 3: Vulcan Sniper

...Let me explain. Joe's main weapon is pretty much a restyled/recolored Mega Buster that says "Joe Buster" in the obituaries. The other two weapons are restyled/recolored versions of the Proto Buster and the Bass Buster, respectively. Joe will be able to switch between the three buster types on the fly at any time, but he will not be able to pick up weapon drops like Mega Man or Proto Man. This way, Joe has a weapon to fit every situation, without being incredibly overpowered (coughTOPMANcoughFIREMANcough).

One more note: I think Joe should have low health (slightly more than Top) like his in-game counterparts... buuuuuuut it should sloooooowly auto-regenerate when not taking damage. Like, he's Master Chief, dood!
--- End code ---

*ONE MORE one more note: Since you already have a Sniper Joe (and the MM&B one to boot!), you could call my version "Classic Joe" or something.

Or just scrap yours and use mine anyway :p

OR BETTER YET, have the grenade be the alt-fire for all three busters. :cool:

Korby:

--- Quote from: "SmashBroPlusB" ---have the grenade be the alt-fire for all three busters. :cool:
--- End quote ---
Well SOMEONE's never played GvH.

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