Mega Man 8-bit Deathmatch > MM8BDM Discussion

Megaman 8-bit Deathmatch

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CutmanMike:



More old screenshots here

What is it?

Megaman 8-bit Deathmatch is a new multiplayer mod that aims to puts Doom and Megaman into a blender and spew out a fun new way to blast your buddies online. I've always wanted to make a Megaman themed wad, and since my experimental multiplayer wad GVH wasn't a complete flop, I decided to make it deathmatch based. The 8-bit style stolen inspired by Kinsie was perfect for this, as it represents the time when I feel Megaman was in full fruition: on the NES.

Megaman 8-bit Deathmatch will play as if Megaman suddenly turned 3D. Everything will play as if it was being played back in 1987. Levels will use purely 8-bit textures and sprites. Megaman will jump high and take damage recoil. Weapons will behave exactly as they did back then, only from a 3d perspective. The plan is to eventually have all the levels and weapons from Megaman 1-6 (and maybe 9). Obviously some weapons will have minor changes because there are a lot of clones throughout the series.

Gameplay

The game can be played in pretty much any game mode in Skulltag (except map specific modes like CTF obviously), but will be designed for Deathmatch. Obviously there will be no Robot Masters to steal weapons from, so you will have to find them and pick them up. The catch is you can only use one at a time, but they can be discarded for the Mega Buster at any time. The Mega Buster has infinite ammo, but weapons will use a global weapon energy found around the level. Along with the weapons are special inventory items which can be used at any time, such as the Rush Coil and E-Tank.

CutmanMike:
Here is the first alpha version of this mod. Thoughts?

http://cutstuff.net/files/MegaDMalpha.zip

RindoAtoa:
DL'ing it right now, by the screenshots it looks pretty good, I'll post something up once I've tested it.

EDIT: Alright, tested it a little and gotta say, it's pretty fun.
Here's a list of what I'm hoping to see in next releases:
*Three shot limit (maybe five?), just like the NES games.
*High jumps instead of swimming when you're underwater
*Charge shots
*Changing skin colors by weapons

Also, where's our catchy 8-bit music??

Ivory:
I love it! cannot wait to see this completed. To point out

-as said before, limited buster shots would be nice. Make them count.
-Right now there are not enough weapons, but if this does work out and you do add more weapons. Perhaps Megaman should be able to carry more weapons and the Mega Buster.
Such as The Mega Buster + 3 other special weapons. Right now however I see no need to do so with only a few weapons, just food for thought.
-If the above system or something like it does work, then I would suggest using unique energy for each weapon, and using acs to only give ammo to your current weapon. Or if you are using the Mega Buster, the weapon with the least amount of ammo.
-On top of that, Slot 1 should be the Mega Buster, and slot 2 would cycle through whatever Special Weapons Megaman is currently carrying.
-Fear Top Spin. Gamma does.

Edit: Revise of a Revise of a Revise of the original post.

Mikk-:
Very nice,
I loved it, would be cool to see a server with this!!

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