Mega Man 8-bit Deathmatch > Projects & Creative
MM8BDM-HUB: Make map picking for Duels easier: RELEASED.
TERRORsphere:
--- Quote from: "Balrog" ---HORY SHET
The map sure looks nice. However, I question the decision to have every single map(even aids ones like Dive Man) in a single room. Maybe have the maps in separate rooms organized by game? Then you could have per-game random selectors and things.
--- End quote ---
no.
The maps in separate rooms, you wouldn't be able to see your opponent running around choosing a map.
Also, there is a limit to the size of a map. Once it gets too large you get clipping errors.
Hallan Parva:
Do you mind placing about 5 to 10 "blank" monitors that don't do anything? Just so there's space for custom maps/map packs, without having to feck up the hub's organized layout.
CHAOS_FANTAZY:
This had better play a stage select theme :ugeek:
I like it, but there appears to be a lot of empty space over by the teal-ish corner of the room. Is this where you spawn, intentional room for custom maps, or...what?
TERRORsphere:
--- Quote from: "CHAOS_FANTAZY" ---I like it, but there appears to be a lot of empty space over by the teal-ish corner of the room. Is this where you spawn, intentional room for custom maps, or...what?
--- End quote ---
It's where you spawn and potential space.
Anonymous:
Hi. I've been lazy about this, but I'll get to coding on this tonight probably.
Also, I'm probably going to molest DTD's vision for the map to suit my purposes. Mwahaha.
EDIT: Damnit, I can't find the map file that he sent me. Hit me up with it again, DTD.
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