Mega Man 8-bit Deathmatch > Projects & Creative

MM8BDM-HUB: Make map picking for Duels easier: RELEASED.

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TERRORsphere:

--- Quote from: "Balrog" ---HORY SHET

The map sure looks nice. However, I question the decision to have every single map(even aids ones like Dive Man) in a single room. Maybe have the maps in separate rooms organized by game? Then you could have per-game random selectors and things.
--- End quote ---
no.

The maps in separate rooms, you wouldn't be able to see your opponent running around choosing a map.

Also, there is a limit to the size of a map. Once it gets too large you get clipping errors.

Hallan Parva:
Do you mind placing about 5 to 10 "blank" monitors that don't do anything? Just so there's space for custom maps/map packs, without having to feck up the hub's organized layout.

CHAOS_FANTAZY:
This had better play a stage select theme  :ugeek:

I like it, but there appears to be a lot of empty space over by the teal-ish corner of the room.  Is this where you spawn, intentional room for custom maps, or...what?

TERRORsphere:

--- Quote from: "CHAOS_FANTAZY" ---I like it, but there appears to be a lot of empty space over by the teal-ish corner of the room.  Is this where you spawn, intentional room for custom maps, or...what?
--- End quote ---
It's where you spawn and potential space.

Anonymous:
Hi.  I've been lazy about this, but I'll get to coding on this tonight probably.

Also, I'm probably going to molest DTD's vision for the map to suit my purposes.  Mwahaha.

EDIT: Damnit, I can't find the map file that he sent me.  Hit me up with it again, DTD.

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