Mega Man 8-bit Deathmatch > Projects & Creative

[MODE] CONTRA Mode (Replace Buckshot)

(1/1)

tsukiyomaru0:
While casually thinking of stuff to do, I ended up playing the good and old Contra. Then, it came to me: "Why not make those weapons? Why not make this a mode?". It is not that easy, plus Buckshot is supposed to be a fast-paced mode, isn't it? Then, I bring you:
CONTRA MODE

This mode Features: FIVE Original Contra Weapons, spawning item carriers, Rapid Fire Item, Barrier Item.
Explanation on Weapons and Items:
Assault Rifle: You start with this one. A weak rifle with rapidfire.
{M}achine Gun: A stronger version of the Assault Rifle.
{S}pread Gun: The infamous 5-shot spreader from Contra. Just like in Contra, the ultimate weapon... Or not?
{F}lame Shot: Fires a spiralling fireball that covers a wide area, but moves somewhat slower.
{L}aser Gun: A piercing beam of energy. Can kill an unmoving target, but isn't much fast.
{R}apid Fire: Increases the speed at which your shoot travels. Stackable up to five.
{B}arrier: Gives you invulnerability for 20 seconds (Like in Contra), but is a rare drop. Uses Doom's traditional Invulnerability effect, because Translations wouldn't work well in team modes.

To get items: 10 seconds after spawning/respawning, you'll be alerted that supplies are on the way. Look for a strange portal and shoot the carriers that come out of it. They will then drop an item, that will stay there until picked.However, be fast: people can and will steal the items from YOUR carrier too.

Download Link:
http://wadhost.fathax.com/files/ContraV1.1.zip

Next Contra mode will be Super C, so stay tuned at the poll.

theanjo:
The Homing Missiles were awesome, but they did craptasic damage. Just throwing ideas out on the table.

tsukiyomaru0:

--- Quote from: "theanjo" ---The Homing Missiles were awesome, but they did craptasic damage. Just throwing ideas out on the table.
--- End quote ---
You mean the Super Contra 3/Contra Spirits/Contra 3 weapons, eh? Don't worry, I'll eventually get to it.

Programmed changes for Super C/Contra 2 weapons and items:
+ Everyone will start off with a Support Call, which will open the portal to bring supplies
- The suppplies won't spawn after 10 seconds from player spawning/respawning.
+ Fire Rate will be too affected by the item Rapid Fire
+ Laser Gun will have the new beam code I baked.
? Maybe the Laser Chainsaw "trick" will be put down due to this.
- Dropped Weapons & Items will disappear after 20 seconds (they will start blinking at 15 seconds)
+ Players will drop items/weapons when they die (If they were carrying 5 Rapid Fire, they will drop five rapid fire items and their weapon)
+ SMART BOMBS! (will be as rare as Barriers, but w/e)

D25:
Download link broken... Please fix :D !

Korby:
Tsukiyomaru0 was banned from this site a long time ago. Please, read the date of a topic before you post in it to make sure you aren't bumping it.

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