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Author Topic: AMP map pack. FINISHED, SO SEXY!!  (Read 99724 times)

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January 25, 2011, 02:17:10 AM
Reply #30

Offline Korby

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Re: AMP map pack. (Includes music by Fighter X with permission)
« Reply #30 on: January 25, 2011, 02:17:10 AM »
Does that mean I Get a meda-*shot*

January 25, 2011, 02:24:50 AM
Reply #31

Offline TERRORsphere

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Re: AMP map pack. (Includes music by Fighter X with permission)
« Reply #31 on: January 25, 2011, 02:24:50 AM »
Lol you don't even get credit.

January 25, 2011, 02:46:25 AM
Reply #32

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Re: AMP map pack. (Includes music by Fighter X with permission)
« Reply #32 on: January 25, 2011, 02:46:25 AM »
Yeah, I figured that.

'tis your map anyway, eh wot.

January 25, 2011, 02:16:09 PM
Reply #33

Offline TERRORsphere

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Re: AMP map pack. (Includes music by Fighter X with permission)
« Reply #33 on: January 25, 2011, 02:16:09 PM »
If you wanna be a tester then you'll get in the credits :3

January 26, 2011, 03:35:02 PM
Reply #34

Offline TERRORsphere

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Re: AMP map pack. (Includes music by Fighter X with permission)
« Reply #34 on: January 26, 2011, 03:35:02 PM »
Dudes, you can have a sneakpeak of one of the maps in creation, possibly more if I get the job done fast!

Here's a link to the topic with the link to the stream.

AMP map-pack stream. (7.00pm - 26 Jan 2011)

January 26, 2011, 05:27:53 PM
Reply #35

Offline Hallan Parva

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Re: AMP map pack.
« Reply #35 on: January 26, 2011, 05:27:53 PM »
Quote from: "DoomThroughDoom"
Screenshots of AMP04:

(click to show/hide)

Yeah it's symmetrical... so what?
lol, symmetry

All I see is a crapload of Flame Rails. God, I hate that weapon. You need pinpoint accuracy, or else it acts like Trollnado. Geez, it's almost as bad as to say it's Top Spin without the jump or spinning. Seriously, you have to be about six inches close to the guy to actually land a hit!

More weapons. Do it. inb4tripleblade

Also, the stage looks sort of like one of the background buildings from MM2/Deathmatch's intro. Especially with those city lights and all.

EDIT: Fixed italics. inb4fail

January 26, 2011, 05:52:31 PM
Reply #36

Offline Max

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Re: AMP map pack. (Includes music by Fighter X with permission)
« Reply #36 on: January 26, 2011, 05:52:31 PM »
I give you permission to use the Flamethrower but I need to change it a bit if you wanna use it because it blocks yer view and altfire is overpowered.

January 26, 2011, 05:53:45 PM
Reply #37

Offline TERRORsphere

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Re: AMP map pack. (Includes music by Fighter X with permission)
« Reply #37 on: January 26, 2011, 05:53:45 PM »
There are only 2 Flame Rail's in the map :/

January 26, 2011, 08:34:45 PM
Reply #38

Offline Hallan Parva

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Re: AMP map pack. (Includes music by Fighter X with permission)
« Reply #38 on: January 26, 2011, 08:34:45 PM »
Screenshots: 1 outside, 1 inside. You say the map is symmetrical, meaning there's 4 Flame Rails, if this is true. If the map itself is symmetrical and the weapons are different, then you're right, there are 2 Flame Rails.

Still, even 1 Flame Rail is too much in my opinion (unless it was well hidden). It is YOUR map, though, so I can't really complain.

Also, @YD: Your weapon is amazing. However, I had to go in and set a key for Alt-Fire because no other weapon uses it. :| Maybe you could make the Flamethrower and the Tackle Fire Toss two different weapons? Also, you can chuck the little flame dudes while you're out of ammo, yet the Tackle Fires drain ammo when you have some left... is this intentional?

January 26, 2011, 08:37:40 PM
Reply #39

Offline TERRORsphere

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Re: AMP map pack. (Includes music by Fighter X with permission)
« Reply #39 on: January 26, 2011, 08:37:40 PM »
That's a Flame Blast outside, not a Flame Rail. Also, the map is symmetrical, but the item placement isn't.

January 26, 2011, 09:07:44 PM
Reply #40

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Re: AMP map pack. (Includes music by Fighter X with permission)
« Reply #40 on: January 26, 2011, 09:07:44 PM »
Quote from: "SmashBroPlusB"
Also, you can chuck the little flame dudes while you're out of ammo, yet the Tackle Fires drain ammo when you have some left... is this intentional?

Nope, it's because it checks for ammo AFTER the attack, my bad.

January 27, 2011, 11:34:54 PM
Reply #41

Offline TERRORsphere

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Re: AMP map pack. (Includes music by Fighter X with permission)
« Reply #41 on: January 27, 2011, 11:34:54 PM »
I could edit it for you I suppose.

January 28, 2011, 12:25:49 AM
Reply #42

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Re: AMP map pack. (Includes music by Fighter X with permission)
« Reply #42 on: January 28, 2011, 12:25:49 AM »
nuu! no altfiresss :<

January 28, 2011, 01:39:11 AM
Reply #43

Offline TERRORsphere

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Re: AMP map pack. (Includes music by Fighter X with permission)
« Reply #43 on: January 28, 2011, 01:39:11 AM »
Edited, it now acts more like an actual flame thrower:


What's this? A new graphic?



BURN WOODMAN!!! BUUUUUUUUUURNNN!

January 28, 2011, 07:44:45 AM
Reply #44

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Re: AMP map pack. (Includes music by Fighter X with permission)
« Reply #44 on: January 28, 2011, 07:44:45 AM »
Epic shit.

Maybe you could put the altfire in as a second weapon? That's what I was planning to do with the Roboenza map pack but your epic graphics are much better than my stupid crystals 3: