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Author Topic: AMP map pack. FINISHED, SO SEXY!!  (Read 114486 times)

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February 08, 2011, 03:11:06 PM
Reply #60

Offline Max

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Re: AMP map pack. (Includes music by Fighter X with permission)
« Reply #60 on: February 08, 2011, 03:11:06 PM »
Make a map about PIRATES!

Motivation at it's finest.

February 08, 2011, 03:37:09 PM
Reply #61

Offline TERRORsphere

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Re: AMP map pack. (Includes music by Fighter X with permission)
« Reply #61 on: February 08, 2011, 03:37:09 PM »
Even though you're the dude who unmotivated me  :ugeek:


I'm still making a map with all the items in MM8BDM. I never work on a single map for ages. I get bored of it. I make more maps, then I go back and finish the unfinished.

February 16, 2011, 12:52:35 AM
Reply #62

Offline RevolverOshawott

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Re: AMP map pack. (Includes music by Fighter X with permission)
« Reply #62 on: February 16, 2011, 12:52:35 AM »
Man, I was like "HELLS YES" from the first screens... then the music... OH MY CHRIST. Can't wait for this.

February 16, 2011, 09:26:00 AM
Reply #63

Offline sipfried

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Re: AMP map pack. (Includes music by Fighter X with permission)
« Reply #63 on: February 16, 2011, 09:26:00 AM »
make a level about mario (not dat i a mario freak)
and the weapon,s insite (shell fire flower enz)

February 16, 2011, 11:51:52 AM
Reply #64

Offline TERRORsphere

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Re: AMP map pack. (Includes music by Fighter X with permission)
« Reply #64 on: February 16, 2011, 11:51:52 AM »
Quote from: "sipfried"
make a level about mario (not dat i a mario freak)
and the weapon,s insite (shell fire flower enz)
Already exists http://www.skulltag.com/forum/viewtopic.php?f=12&t=17116.


That's a good point actually, If someone submitted me the Mario tiles I would make a map with them. I already have Metriod tiles but I have no idea how to make them textures. Look at this:
(click to show/hide)
I can't make sense out of it.

February 16, 2011, 02:13:17 PM
Reply #65

Offline SickSadWorld

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Re: AMP map pack. (Includes music by Fighter X with permission)
« Reply #65 on: February 16, 2011, 02:13:17 PM »
Quote from: "DoomThroughDoom"
I already have Metriod tiles but I have no idea how to make them textures. Look at this:
(click to show/hide)
I can't make sense out of it.

All you need to do is cut them up using THE GIMP or Paint.net or whatever using the region select tool. Select different parts of your composite image (that you posted), make a new image of that small section and save it as a .png

Then in SLADE or Slumped or whatever just import lump from file and put it between either TX_START/ TX_END or PP_START/ PP_END lumps depending on how you plan to use it in the map's context.

It's probably a lot of "busywork" but you have it lucky nowadays that MM8BDM supports .png. As you may or may not know, back in the golden era of Doom you had to make indexed .bmp images that used a 256 color WINDOWS palette (yes, the original doom rendering engine developed on NeXT and ported to MS-DOS used this palette and it was a pain to deal with using the tools available at the time). So count your blessings you whippersnapper

February 16, 2011, 03:41:03 PM
Reply #66

Offline TERRORsphere

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Re: AMP map pack. (Includes music by Fighter X with permission)
« Reply #66 on: February 16, 2011, 03:41:03 PM »
I didn't mean like that. I know how to make textures in Skulltag but just take a look at the Metriod tiles. How am I supposed to group them together?

February 16, 2011, 04:01:11 PM
Reply #67

Offline SickSadWorld

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Re: AMP map pack. (Includes music by Fighter X with permission)
« Reply #67 on: February 16, 2011, 04:01:11 PM »
With care and precision?

(click to show/hide)

9000 hours in mspaint

February 16, 2011, 05:42:08 PM
Reply #68

Offline TheBladeRoden

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Re: AMP map pack. (Includes music by Fighter X with permission)
« Reply #68 on: February 16, 2011, 05:42:08 PM »
I just screenshoot the levels and work from there.

February 17, 2011, 01:27:18 PM
Reply #69

Offline TERRORsphere

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Re: AMP map pack. (Includes music by Fighter X with permission)
« Reply #69 on: February 17, 2011, 01:27:18 PM »
I'm having a break from this to work on a 6 map Racing mod.

February 18, 2011, 04:04:23 AM
Reply #70

Offline RevolverOshawott

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Re: AMP map pack. (Includes music by Fighter X with permission)
« Reply #70 on: February 18, 2011, 04:04:23 AM »
Sounds awesome

February 23, 2011, 12:48:08 AM
Reply #71

Offline MidnightTH

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Re: AMP map pack. (Includes music by Fighter X with permission)
« Reply #71 on: February 23, 2011, 12:48:08 AM »
Bump.

SCREENSHOTS PLEASE.

February 23, 2011, 01:19:42 AM
Reply #72

Offline TERRORsphere

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Re: AMP map pack. (Includes music by Fighter X with permission)
« Reply #72 on: February 23, 2011, 01:19:42 AM »
Quote from: "MidnightTH"
Bump.

SCREENSHOTS PLEASE.
*Sigh*

Fine.

AMP02:
(click to show/hide)
(click to show/hide)

AMP06 (unfinished, expect to change):
(click to show/hide)

AMP09 (unfinished, expect to change):
(click to show/hide)

February 23, 2011, 02:02:00 PM
Reply #73

Offline OrangeMario

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Re: AMP map pack. (Includes music by Fighter X with permission)
« Reply #73 on: February 23, 2011, 02:02:00 PM »
the Maps are lookin' good. can't wait to see the finnished maps! :D

February 23, 2011, 08:38:27 PM
Reply #74

Offline Hallan Parva

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Re: AMP map pack. (Includes music by Fighter X with permission)
« Reply #74 on: February 23, 2011, 08:38:27 PM »
Quote from: "DoomThroughDoom"
pictures

HOLY CRAP those maps look awesome.
You'll be getting a medal for sure. :lol: