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Author Topic: [Map Pack] Mr. X's X Pack and stuff  (Read 143160 times)

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August 09, 2010, 08:55:56 PM
Reply #15

Offline CopShowGuy

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Re: Mr. X's First Custom Stage (attempt) - Blade Man!
« Reply #15 on: August 09, 2010, 08:55:56 PM »
It's looking pretty good.  To keep it consistent with the style of the official maps, you should probably leave/make the ceilings black.

Blaze, I'll see if I can find Strike Man' stage.

August 10, 2010, 03:53:17 AM
Reply #16

Offline Mr. X

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Re: Mr. X's First Custom Stage (attempt) - Blade Man!
« Reply #16 on: August 10, 2010, 03:53:17 AM »
Quote from: "Blaze"
i think it's select area/sector to change to insta-death

I've tried, instant death is not on the list of available actions for any sector.

Quote from: "CopShowGuy"
To keep it consistent with the style of the official maps, you should probably leave/make the ceilings black.

I thought about it, but I realized that all of the stages seen in the demo are stages that in their original games lacked a ceiling despite being inside.  Blade Man's stage has a ceiling above Mega Man's head 99% of the interior sections, so I opted for a brick ceiling.  Plus, I thought it looked better.

August 10, 2010, 08:18:22 AM
Reply #17

Offline CutmanMike

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Re: Mr. X's First Custom Stage (attempt) - Blade Man!
« Reply #17 on: August 10, 2010, 08:18:22 AM »
For now, you can use the "Actor hits floor" sector thing which you can find under the ZDoom in the things tree. Then click the other tab and change it's special to ThingDamage (under thing in that tree) and change the damage value to 255.

August 10, 2010, 10:56:52 AM
Reply #18

Offline brawlman9876

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Re: Mr. X's First Custom Stage (attempt) - Blade Man!
« Reply #18 on: August 10, 2010, 10:56:52 AM »
i have no idea how hard it would be to program, but the moving platforms from blade mans stage would be kinda cool. (but again its probably hard to program)

August 10, 2010, 12:58:04 PM
Reply #19

Offline Mobius

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Re: Mr. X's First Custom Stage (attempt) - Blade Man!
« Reply #19 on: August 10, 2010, 12:58:04 PM »
I have seen moving platform before in other projects such as Jumpmaze.

I don't know about horizontal floor movements. You'd probably need to do that with bridge things cause it won't be a real floor.

August 10, 2010, 02:49:01 PM
Reply #20

Offline Mr. X

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Re: Mr. X's First Custom Stage (attempt) - Blade Man!
« Reply #20 on: August 10, 2010, 02:49:01 PM »
Quote from: "brawlman9876"
i have no idea how hard it would be to program, but the moving platforms from blade mans stage would be kinda cool. (but again its probably hard to program)

Yeah, I'm just starting with Doom Maker.  Those see saw platforms would be way out of my league.

To CutmanMike: Is it just in the things menu?  I've clicked on the ZDoom tab and there is no "actor hits floor" thing on the list.

EDIT:  Never mind, found it.  I still can't get it to work, I've matched the identification tag of the sector and the thing, set the damage and everything, but it still doesn't work.  I'm about to just throw out the pits.

August 10, 2010, 03:40:03 PM
Reply #21

Offline CutmanMike

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Re: Mr. X's First Custom Stage (attempt) - Blade Man!
« Reply #21 on: August 10, 2010, 03:40:03 PM »
Right click the sector action and go to the other tab (forgot the name). Then you can click that drop down arrow thing that lets you choose it's action. That action should be executed when the actor hits the floor, in this case you want a damaging sector action like Thing_Damage.

I could probably help more if I had DB2 on me here  :?

August 10, 2010, 03:56:51 PM
Reply #22

Offline Mr. X

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Re: Mr. X's First Custom Stage (attempt) - Blade Man!
« Reply #22 on: August 10, 2010, 03:56:51 PM »
That's what I've done, and I have the identification tag for the sector and the thing both set to 1,  but it doesn't do anything.  I just can walk on the floor with no damage.

August 10, 2010, 03:58:29 PM
Reply #23

Offline CutmanMike

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Re: Mr. X's First Custom Stage (attempt) - Blade Man!
« Reply #23 on: August 10, 2010, 03:58:29 PM »
Because it's a sector action you shouldn't have to have any tids involved. Just the damage amount.

August 10, 2010, 04:10:17 PM
Reply #24

Offline Mr. X

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Re: Mr. X's First Custom Stage (attempt) - Blade Man!
« Reply #24 on: August 10, 2010, 04:10:17 PM »
Quote from: "CutmanMike"
Because it's a sector action you shouldn't have to have any tids involved. Just the damage amount.

No, I mean the Identification tag, not the thing ID.  The tag that ties it to the sector.

August 10, 2010, 04:11:14 PM
Reply #25

Offline Blaze Yeager

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Re: Mr. X's First Custom Stage (attempt) - Blade Man!
« Reply #25 on: August 10, 2010, 04:11:14 PM »
Quote from: "Mr. X"
Quote from: "CutmanMike"
Because it's a sector action you shouldn't have to have any tids involved. Just the damage amount.

No, I mean the Identification tag, not the thing ID.  The tag that ties it to the sector.
i believe it's 2

As in the tag is a 2..i believe it is

August 10, 2010, 04:23:20 PM
Reply #26

Offline Mr. X

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Re: Mr. X's First Custom Stage (attempt) - Blade Man!
« Reply #26 on: August 10, 2010, 04:23:20 PM »
Okay, here are all of my settings for the sector and the thing. (they're huge images, so in the interest of space, I'm just putting the thumbnail)

August 10, 2010, 06:29:03 PM
Reply #27

Offline Mr. X

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Re: Mr. X's First Custom Stage (attempt) - Blade Man!
« Reply #27 on: August 10, 2010, 06:29:03 PM »
Good news, everyone!

I finally found some help on another forum (one on which CutmanMike was actually posting a while back) and somebody had a simple solution for instant death.  The somewhat bad news is that it says "so and so died" instead of "fell too far", but it works so I'm not complaining.  Now, I'll add the extra room I wanted to add.  I won't finish it today most likely because I've been called into work, but tomorrow will probably work.

P.S. - I got the music to work.  Yay!

August 10, 2010, 06:41:29 PM
Reply #28

Offline Blaze Yeager

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Re: Mr. X's First Custom Stage (attempt) - Blade Man!
« Reply #28 on: August 10, 2010, 06:41:29 PM »
Quote from: "Mr. X"
Good news, everyone!

I finally found some help on another forum (one on which CutmanMike was actually posting a while back) and somebody had a simple solution for instant death.  The somewhat bad news is that it says "so and so died" instead of "fell too far", but it works so I'm not complaining.  Now, I'll add the extra room I wanted to add.  I won't finish it today most likely because I've been called into work, but tomorrow will probably work.

P.S. - I got the music to work.  Yay!
:D

Tommorrow is a good day for HUNTING IN TEH CASTLE!

August 10, 2010, 07:55:11 PM
Reply #29

Offline Mr. X

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Re: Mr. X's First Custom Stage (attempt) - Blade Man!
« Reply #29 on: August 10, 2010, 07:55:11 PM »
I need a few honest opinions.  I wanted to add an exterior section in the back of the castle where you fight on the castle walls.  Here is the end result.



I'm a bit torn on whether to keep it or not.  What do you guys say?