Mega Man 8-bit Deathmatch > DECORATE and ACS Modifications
srFIXty - Straferun fix mod
JaxOf7:
https://allfearthesentinel.net/zandronum/download.php?file=mm8bdm-srfixty-v5d.pk3
No matter which way you run, you go the same speed. You go as fast as a straferun by... running forward! *gasps of alarm*
The speed you always run is SR40 speed.
Also, it uses Powered-Up's new jump cancel script.
Jump maze is quite fun when you don't have to strafe your jumps.
dead link
(click to show/hide)http://static.best-ever.org/wads/mm8bdm-srfixty.wad
Bikdark:
So you went ahead and made a mod that completely removed a good feature... Huh, interesting.
Hallan Parva:
add to core y/y :ugeek:
but seriously
this would be a general improvement altogether if only because you don't have to run diagonally all the time like some loser
EDIT: actually wait one concern
does this work with custom movement values
(e.g. Scorch Wheel, Time Slow, coughcoughCLASSEScough)
Bikdark:
So you're in favor of making the core even more dull, Smash?
Hallan Parva:
wow way to add constructive criticism *slow applause*
new players can keep up with other players (at least speed-wise)
you can strafe in any direction at full speed
you can ACTUALLY RUN FORWARD
the game is effectively given more of an even playing field
I really don't see why not to add this besides "baww keep our SR50"
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