0 Members and 1 Guest are viewing this topic.
Off topic, but I feel like every attempt from people who haven't spent 5 years in this forum are badly received.
Things "may" be more balanced, but that doesn't necessarily make them fun or even useful.
This mod gave me the true-to-the-games experience I could never get with YD classes, and I'm enjoying it vastly more. It fees a bit more casual than YD, but that's why I like it. However, the attitude of one of the developers in this topic bothers me considerably. A lot of your claims have no reasoning or evidence. Why would less bouncy bubbles be more useful? I myself haven't found them useful at all. It's vastly easier to hit someone with them when they can barely jump over them.THAT ASIDEI also think Sparkman's HUD ought to be widened. Being able to see is kinda important.Oilman and Timeman's HUDs hurt my eyes, particularly Timeman's. It suffers from a problem YD Plantman suffered from in Software, pre-v3, that being his hand is one solid color.Oilman's skin colors remind me of MS Paint. They're simply ugly. He ought to get the same treatment he got in the core.Iceman and Waveman have lighter blues on their Ice Slasher and Water Wave, and Iceman himself is that same lighter blue. I mean, it's canon, so why not implement it???
Quote from: "Rozark Kyouko"Things "may" be more balanced, but that doesn't necessarily make them fun or even useful. I'm not sure if you're implying that these classes aren't fun, but you certainly gave no backbone to this statement.
Quote from: "Fyone"Quote from: "Rozark Kyouko"Things "may" be more balanced, but that doesn't necessarily make them fun or even useful. I'm not sure if you're implying that these classes aren't fun, but you certainly gave no backbone to this statement.I gave plenty of backbone.You/the mod says this is "more balanced than YD classes" while being strictly canon, yet some of these "canon" things are clearly bad, not fun, or just aren't even worth the time to use them.
Also as I said we try not to be completely strict to canon; if the canon distorts gameplay then we wouldn't go completely canon as I stated above.
You/the mod says this is "more balanced than YD classes" while being strictly canon, yet some of these "canon" things are clearly bad, not fun, or just aren't even worth the time to use them.
The difference is it thematically doesn't make sense for Blizzard to be able to turn. He's rolling in a large snowball, and probably doesn't have much control on where he's going.Quickman was LITERALLY BUILT to go that fast, AND FASTER, so trying to think he can't turn during it just baffles me to no end.
I don't think he should have gone faster, I find it ridiculous that he can't turn during it, when he could obviously be able to do that, especially when it's not even his "theoretical" max speed that you mentioned.
IMHO Terra should have his colors from Rockman 4 Minus Infinity, so he and the Spark Chaser are primarily blue instead of… green. Heck it's been established in promotional artwork that Terra's Spark Chaser is meant to be blue.Uranus' front sprite is a bit dopey-looking; you could remove one column of pixels between the eyes to get a less derpy-looknig Uranus.At least the HUD sprites are quite good, though I dunno why you went with RM7FC Slash instead of MM10 Slash.QuoteYou/the mod says this is "more balanced than YD classes" while being strictly canon, yet some of these "canon" things are clearly bad, not fun, or just aren't even worth the time to use them.Reminds me of in Saxton Hale Rebirth with what happened to Gilgamesh and Morshu. More canon to source =/= better to play as.