v1b
TSPG (https://allfearthesentinel.net/zandronum/download.php?file=realpack-v1b.pk3)
Dropbox (https://www.dropbox.com/s/mn1krgbvei8o6f2/realpack-v1b.pk3?dl=0)
v1b Changelog
## General
- Added new map code: REALXX
-- The REAL moniker is used to indicate maps the both of us worked together on.
## REAL01
- "New" map: Spectral Echo, previously seen in Teamplay, Textures, Tango.
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# The Reef v1b
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## General
- All maps now have SECTINFO.
- Compatability with Trill-MapVoting added.
## REEF01
- Reduced number of health and ammo pickups.
- Added props to OOB water sections.
- Reworked visuals of northeastern big health room.
- Wave Burner -> Electric Shock
- Flash Bomb -> Bubble Bomb
## REEF02
- Reduced number of health and ammo pickups.
- Added new playable area under Photon Missile.
- Decreased size of Photon Missile ledge to give the nearby low ground spots more room for fights.
- Added stair by Blizzard Attacks.
- Drill Bomb -> Photon Missile
## REEF03
- Reduced number of health and ammo pickups.
- Knocked down wall by Treble Sentry.
- Freeze Cracker -> Spark Chaser
- Tornado Hold -> Junk Shield
- Wind Storm -> Wheel Cutter
- Wave Burner -> Oil Slider
- Needle Cannon -> Triple Blade
## REEF04
- Slightly rebalanced health distribution.
- Expanded outdoor section.
- Changed props by Atomic Fire.
- Fixed texture offsets in outdoor sections.
- Tengu Blade -> Break Dash
## REEF05
- Slightly reduced pickup count.
- Flame Blast -> Chill Spike
- Declined Pandita's parole request.
## REEF06
- Heavily reduced number of health and ammo pickups.
- Replaced large weapon energy in mid with large health.
- Added boxes to climb up to the top of mid.
## REEF07
- Reduced number of health and ammo pickups.
- Removed big health in western room.
- Reworked heights in the water section to reduce amount of required underwater airtime.
- Replaced final step in northernmost jump stairs with ladder.
- Reworked eastern part of the outdoor section to give it some value as high ground, as well as containing a big health.
- Bass Buster -> Mega Arm
- Quick Boomerang -> Triple Blade
## REEF08
- Overhauled interior to give more consistent sight lines and callouts.
## REEF09
- Reworked visuals of multiple interior sections for better callouts.
- Freeze Cracker -> Rebound Striker
## REEF10
- Reimagined visuals to lean more heavily towards the "garden in space" idea while boosting callouts.
- Magic Card -> Salt Water
- Pharaoh Shot -> Solar Blaze
- Star Crash -> Water Shield
## REEF11
- New map: Agonopolis
## Music
- REFBOSS1 changed to Battle! Team Galactic Commander (cover by LlamaHombre)
- REFINT changed to Battle! Ultra Necrozma (cover by branflakes)
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# Alpacka v1b
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## General
- Some actors no longer have DoomED numbers to reduce actor conflicts with other map packs.
- All maps now have SECTINFO.
- Compatibility with Trill-MapVoting added.
## ALP01: EGG CORRIDOR?
- Moderate geometry update. Layout still about the same, but boundaries are clearer and some sections are easier to traverse.
- Moderate visual update, including more use of non-yellow colors.
- Spike pit near E-Tank no longer a spike pit.
- Reduced number of health/ammo pickups.
- North Remote Mine -> Thunder Beam
- Leaf Shield -> Junk Shield
## ALP02: BRINSTAR DEPTHS
- Massive layout overhaul, accomplished by "folding" the map to reduce pure length.
- Doors now open up if you approach them. This activation zone is close to the door, so shooting to open is still main intended way of using them.
- Moderate visual and palette update.
- Reduced number of health/ammo pickups.
- Tornado Hold -> Wheel Cutter.
- New weapon: Noise Crush added.
## ALP03: MAD CASTLE OUTSKIRTS
- Massive layout overhaul to bring up the low ground, make camping spots less obnoxious, and break up hallways.
- New textures (mostly floor and windows) to make the map prettier.
- Weapon / Spawn / Item layout redone from scratch.
- Thunder Beam, Gemini Laser, Bubble Lead, Flame Sword -> Mega Ball, Gyro Attack, Knight Crush, Air Shooter.
- New weapon: Triple Blade added.
## ALP04: WILY'S KIDNAPPED CASTLE
- Map is now asymmetrical, with a new brick cave section replacing the southern side of the map.
- Teleporter now exclusively warps to new cave section.
- North end received geometry changes to reduce pit count and allow easier traversal.
- Some small hallways have been added to open up large chunks of null space in between chunks of map.
- Fire Storm, Quick Boomerang, Noise Crush, Napalm Bomb -> Blizzard Attack, Ring Boomerang, Electric Shock, Spread Drill.
- New weapon: Hornet Chaser added.
- Reduced number of health/ammo pickups.
## ALP05: GHOST HOUSE III
- New texture from Mario Maker 2 added to Boo Hall and Bone Hall.
- Lamps are now Voxels to better indicate they are solid.
- Drill Bomb -> Hard Knuckle.
## ALP06
- "New" Map: Echelon and Flow, otherwise known as CMCP04, SWEAT01, etc.
- Out of bounds areas given additional detail.
- Stage music file replaced to address N163-related audio errors that were causing discomfort.
- Small texture offsets fixed.
- Added a yashichi.
## Music
- ALP02MUS replaced with "Kraid's Lair" from Metroid, by IsabelleChiming.
- ALPVIC replaced with "Heart Tank Get!" from Cave Story, by Dynamiteman.exe
- ALP02 now uses REABOSS1 (VS Kraid by Loeder) for boss music.
- ALP03 now uses ALPBOSS2 (Mega Man SFR Boss by Threxx and MrWeirdGuy) for boss music.
- ALP05 now uses ALPBOSS3 (Yoshi's Island Big Boss by IsabelleChiming) for boss music.
v1a
TSPG (https://allfearthesentinel.net/zandronum/download.php?file=realpack-v1a.pk3)
Dropbox (https://www.dropbox.com/s/c93eoj7lreis9uy/REALPack-v1a.pk3?dl=0)