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Author Topic: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's needed!  (Read 205290 times)

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August 16, 2012, 01:36:19 AM
Reply #15

Offline KeryoWolfe

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Re: [Game Mode] Saxton Hale (NOT LEGO'S) V1B Released!
« Reply #15 on: August 16, 2012, 01:36:19 AM »
I love the concept, played it and loved it.

Now if only YD would make a Saxton Hale skin to go with this.

August 16, 2012, 03:23:57 AM
Reply #16

Offline SmashTheEchidna

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Re: [Game Mode] Saxton Hale (NOT LEGO'S) V2A Released!
« Reply #16 on: August 16, 2012, 03:23:57 AM »
Well this looks interesting! More boss battles, eh?
This is compatible with Classes now, but what about others? Is it compatible with all classes in general or just YD's?

August 16, 2012, 04:05:19 AM
Reply #17

Offline SilverSin

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Re: [Game Mode] Saxton Hale (NOT LEGO'S) V2A Released!
« Reply #17 on: August 16, 2012, 04:05:19 AM »
@Smash It is compatible with classes in general (no more must be one megaman at least stuff), as long as it goes after the mod. The bars for rage/jump for hale don't show. I will be fixing this soon, however.

August 17, 2012, 12:58:00 PM
Reply #18

Offline Super Bros Bros

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Re: [Game Mode] Saxton Hale (NOT LEGO'S) V2A Released!
« Reply #18 on: August 17, 2012, 12:58:00 PM »
I love it If you can try and make it compatible with chaos generator and a question did you make the ghost of starman up or did it come from something else?

August 17, 2012, 03:42:56 PM
Reply #19

Offline SilverSin

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Re: [Game Mode] Saxton Hale (NOT LEGO'S) V2A Released!
« Reply #19 on: August 17, 2012, 03:42:56 PM »
Quote from: "Super Bros Bros"
I love it If you can try and make it compatible with chaos generator and a question did you make the ghost of starman up or did it come from something else?
The Ghost of Starman is an enemy from Mother/Earthbound. The original colors first used for this wad in V1A/1B looked like him, so I decided why not? Also, it's not compatible with chaos generator? I'll look into that.
EDIT: Ok, I think I see what you mean by "not compatible", but I honestly have no idea why that's happening...0_o

August 18, 2012, 02:40:01 AM
Reply #20

Offline SmashTheEchidna

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Re: [Game Mode] Saxton Hale (NOT LEGO'S) V2A Released!
« Reply #20 on: August 18, 2012, 02:40:01 AM »
Someone really needs to host this now that it's updated. It's no fun playing with bots. :geek:

August 18, 2012, 03:07:36 PM
Reply #21

Offline Outragous

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Re: [Game Mode] Saxton Hale (NOT LEGO'S) V2A Released!
« Reply #21 on: August 18, 2012, 03:07:36 PM »
Add the Vagineer as a boss and this is complete.

August 22, 2012, 08:06:02 PM
Reply #22

Offline SilverSin

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Re: [Game Mode] Saxton Hale (NOT LEGO'S) V2B Released!
« Reply #22 on: August 22, 2012, 08:06:02 PM »
Bump for updates.

August 23, 2012, 03:40:56 AM
Reply #23

Offline GameAndWatcher

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Re: [Game Mode] Saxton Hale (NOT LEGO'S) V2B Released!
« Reply #23 on: August 23, 2012, 03:40:56 AM »
*Issue fixed*

August 23, 2012, 03:39:23 PM
Reply #24

Offline SilverSin

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Re: [Game Mode] Saxton Hale (NOT LEGO'S) V2B Released!
« Reply #24 on: August 23, 2012, 03:39:23 PM »
Quote from: "Game&Watcher"
For some reason Saxton isn't gaining "jump ammo" or "rage ammo" in the YD Class version.
(It's only Hale, the rest are fine.)
I just tested it. That's strange, considering that I didn't do anything to change hale (except for adding a slow pain state, but I did that for all bosses). I'll try to figure out why that's happening. Thanks for the bug report!  :)

August 24, 2012, 08:18:14 PM
Reply #25

Offline SilverSin

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Re: [Game Mode] Saxton Hale (NOT LEGO'S) V2C Released!
« Reply #25 on: August 24, 2012, 08:18:14 PM »
bump for updates.

August 24, 2012, 08:24:44 PM
Reply #26

Offline Sora

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Re: [Game Mode] Saxton Hale (NOT LEGO'S) V2C Released!
« Reply #26 on: August 24, 2012, 08:24:44 PM »
Don't think one day really qualifies for a bump, and you should've probably just edited your last post saying you've updated something.

August 25, 2012, 03:24:51 PM
Reply #27

Offline LifeCraft J

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Re: [Game Mode] Saxton Hale (NOT LEGO'S) V2C Released!
« Reply #27 on: August 25, 2012, 03:24:51 PM »
I hosted this mod last night. It really is quite fun.

August 27, 2012, 02:50:49 AM
Reply #28

Offline Super Bros Bros

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Re: [Game Mode] Saxton Hale (NOT LEGO'S) V2C Released!
« Reply #28 on: August 27, 2012, 02:50:49 AM »
It's your mod and stuff but maybe try nerfing cave's health because when he comes up it pretty much "gg survivors"

August 27, 2012, 02:58:07 AM
Reply #29

Offline SilverSin

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Re: [Game Mode] Saxton Hale (NOT LEGO'S) V2C Released!
« Reply #29 on: August 27, 2012, 02:58:07 AM »
Quote from: "Super Bros Bros"
It's your mod and stuff but maybe try nerfing cave's health because when he comes up it pretty much "gg survivors"
I am doing that. I even consider his health a little to high for his own good.