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Author Topic: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's needed!  (Read 206828 times)

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February 12, 2013, 06:32:03 PM
Reply #885

Knux

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #885 on: February 12, 2013, 06:32:03 PM »
I don't think anybody read my Duke Hale suggestion back on page 81, though.
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February 12, 2013, 06:47:11 PM
Reply #886

Offline SmashTheEchidna

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #886 on: February 12, 2013, 06:47:11 PM »
People haven't been suggesting many hales since Silversin hasn't shown his face in 4 months. :|

February 13, 2013, 06:19:09 PM
Reply #887

Offline Ceridran

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #887 on: February 13, 2013, 06:19:09 PM »
Didn't I suggest one earlier? .. Oh, you mean not much.

I'm also going to suggest to add these:

King, from Cave Story. Even though he has no voiceclips, it should be simple enough.

Ellis, from L4D2. He will be riding a horse. Temporary skin is Centaurman. He also uses a frying pan. His rage attack will be a Hunting Rifle, which is a L4D2 weapon, if you haven't guessed.

February 13, 2013, 06:40:30 PM
Reply #888

Offline Colonel ServBot

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #888 on: February 13, 2013, 06:40:30 PM »
Quote from: "Zerokk"
Didn't I suggest one earlier? .. Oh, you mean not much.

I'm also going to suggest to add these:

King, from Cave Story. Even though he has no voiceclips, it should be simple enough.

Ellis, from L4D2. He will be riding a horse. Temporary skin is Centaurman. He also uses a frying pan. His rage attack will be a Hunting Rifle, which is a L4D2 weapon, if you haven't guessed.

I highly approve of Ellis!
He's my favorite L4D2 character, but get rid of the horse, replace the frying pan with a Cricket bat. And I'm fine.

February 13, 2013, 09:13:51 PM
Reply #889

Offline BiscuitSlash

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #889 on: February 13, 2013, 09:13:51 PM »

Name: Rammy
Health: Low
Speed: Average
Jump: He flies, so he doesn't need to jump.
Main: Charges forward. Uses ammo bar. Cannot turn while charging.
Rage: Summons 6 more animal orbs to fight with him for a bit.
SJ: None because he flies.
Theme: The battle theme for when fighting The Painter in Castle Crashers.

February 13, 2013, 10:16:25 PM
Reply #890

Offline ChaoticChao

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #890 on: February 13, 2013, 10:16:25 PM »
Quote from: "Michael712"

Name: Rammy
Health: Low
Speed: Average
Jump: He flies, so he doesn't need to jump.
Main: Charges forward. Uses ammo bar. Cannot turn while charging.
Rage: Summons 6 more animal orbs to fight with him for a bit.
SJ: None because he flies.
Theme: The battle theme for when fighting The Painter in Castle Crashers.
I LOVE this idea. Huge fan of castle crashers, but how would he be sprited?

February 13, 2013, 11:35:10 PM
Reply #891

Offline ZeStopper

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #891 on: February 13, 2013, 11:35:10 PM »
Quote from: "ChaoticChao"
Quote from: "Michael712"

Name: Rammy
Health: Low
Speed: Average
Jump: He flies, so he doesn't need to jump.
Main: Charges forward. Uses ammo bar. Cannot turn while charging.
Rage: Summons 6 more animal orbs to fight with him for a bit.
SJ: None because he flies.
Theme: The battle theme for when fighting The Painter in Castle Crashers.
I LOVE this idea. Huge fan of castle crashers, but how would he be sprited?
That's a question with a hard answer:
You just sprite it, it's been done before!

February 14, 2013, 01:50:55 AM
Reply #892

Offline VGS2

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #892 on: February 14, 2013, 01:50:55 AM »
Quote from: "Knux"
I don't think anybody read my Duke Hale suggestion back on page 81, though.
(click to show/hide)
I know that feel, bro...

Oh well, to be honest, I think I like your idea better than mine anyway.
The potential for hilarity with ol' Duke is amazing! Especially with all his infamous quotes.

Liking that Rammy idea too. That'd be a fun hale~

February 14, 2013, 11:12:44 AM
Reply #893

Offline idiot9.0

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #893 on: February 14, 2013, 11:12:44 AM »
Quote from: "ThePlayer"
Quote from: "ChaoticChao"
Quote from: "Michael712"

Name: Rammy
Health: Low
Speed: Average
Jump: He flies, so he doesn't need to jump.
Main: Charges forward. Uses ammo bar. Cannot turn while charging.
Rage: Summons 6 more animal orbs to fight with him for a bit.
SJ: None because he flies.
Theme: The battle theme for when fighting The Painter in Castle Crashers.
I LOVE this idea. Huge fan of castle crashers, but how would he be sprited?
That's a question with a hard answer:
You just sprite it, it's been done before!
Kinda like this?

Kinda shoddy but I wanted to help prove your point. Also I think the Rammy hale would be pretty fun as well.

February 14, 2013, 11:30:31 AM
Reply #894

Offline SmashTheEchidna

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #894 on: February 14, 2013, 11:30:31 AM »
I dunno, seems legit to me. He does sound like he'd be kinda fun to play as, too.

February 15, 2013, 02:06:05 AM
Reply #895

Offline ChaoticChao

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #895 on: February 15, 2013, 02:06:05 AM »
In case anyone was wondering, the last I saw SilverSin was Thu Jan 17, 2013

February 15, 2013, 09:26:34 PM
Reply #896

Offline Balrog

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #896 on: February 15, 2013, 09:26:34 PM »
Quote from: "ChaoticChao"
In case anyone was wondering, the last I saw SilverSin was Thu Jan 17, 2013
All right, I'm calling it. This mod is dead until further notice.

Date: February 15, 2013
Time: 21:30 UTC
Cause: Neglect.

February 15, 2013, 09:29:18 PM
Reply #897

Offline FTX6004

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #897 on: February 15, 2013, 09:29:18 PM »
So you will be the new leader of saxton hale and we can lock thos thread or not i said nothing then.