Advanced Search

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - bass44

Pages: 1 ... 3 4 [5] 6 7 ... 47
61
Rejected / [SUGGESTION] FrostMan map alternate music
« on: October 31, 2018, 03:48:43 AM »
Would it be possible to add in an 8 bit remix of the unused beta version of FrostMan's theme as a special "alternate" track the same way TenguMan's stage works?

I think it would be kind of a neat easter egg.

62
Rejected / [NEW SPRITES] - Chill Man
« on: October 27, 2018, 08:20:21 PM »
First of all, thank you Mike for making this sub-sub forum for this thing.

I posted this sheet in my "resources" thread not knowing where else to put it, but it's going here right now.


Not much left to really say about it, I worked extremely hard on it with pretty much all of my "power" I had for nearly a year.

(EDIT)

Actually there is a bit more to say about it now that I think about it

Firstly, I never bothered to make a skin file for it.

Here's that - https://www.mediafire.com/file/y7uz6eybe6praex/

Second; the cyan and blue ratio was a little tricky for this one. At first I was going to leave the ice dome white and color the rest (save for eyes) cyan until a friend showed me their version and explained that DynamoMan's dome is blue too, so I went ahead and did that then.

63
I love this skin so damned much. is it compatible with the Class Based Modification?

First off, wow... you're one of the first people to actually reply to my thread that isn't myself.

Second, unfortunately no. I've been meaning to make CBM versions of skins like DataMan for FlashMan and such.
This is definitely a must because CBM is the most popular game mode out there.

64
Donuts

Damn it's been a year since I updated this damn thing, but more importantly it's been a year since I've actually made any new skins.

This one is quite special in that it's something both related to MegaMan and Dragon Ball, two of my favorite things probably since sliced grape juice.

I really did skimp out on that whole "one skin a month" thing last year but I'll try to bring out new content once in awhile at least, enough to make people say "oh look, he made another skin."

(click to show/hide)

http://www.mediafire.com/file/hu8baibjr5u5b3a

I should mention that there is a bonus taunt soundclip that I hastly spliced together to reference Xenoverse 2's "bad" Hit voice.

65
MM8BDM Discussion / Re: MM8BDM V6 - Development begins!
« on: October 24, 2018, 08:25:50 PM »
All the hard work from revising those skins is finally gonna pay off, isn't it?

Great to see this is finally getting started.

66
Projects & Creative / Re: The Robots are Revolting! (DOS Reborn)
« on: October 15, 2018, 11:04:36 PM »
Do you think you could have provided the map codes on the front page so we won't have to dig around in Slade for them ourselves?

I've decided to just dig for them myself so others won't have to do it if they want to jump to any of the stages.
MMDSON
MMDVOL
MMDDYN
MMDKNI
MMDBRA
MMDBIT
MMDSHA
MMDBUO
MMDPET
MMDDW1
MMDDS1

Another thing I noticed is that only BitMan and Dr. Wily 1's OGG files have an info section like the title and artist name. I think it would be beneficial to have the composer credit on all the music, you know what I mean?

67
Projects & Creative / Re: The Robots are Revolting! (DOS Reborn)
« on: October 12, 2018, 10:55:01 PM »
Do you think you could have provided the map codes on the front page so we won't have to dig around in Slade for them ourselves?

68
Projects & Creative / Re: The Robots are Revolting! (DOS Reborn)
« on: October 12, 2018, 12:26:54 AM »
Hell yes! Those textures on the maps look incredible. I like Bit's "rustic" look as if the electric plant or whatever that's supposed to be has rusted with age.

69
Projects & Creative / Re: The Robots are Revolting! (DOS Reborn)
« on: October 04, 2018, 02:57:19 AM »
Oh cool that's my b-day, I'll probably try to play that if my dad doesn't make me ride in a car for 9 hours.

It's so relieving to hear that this might actually be a successful expansion unlike cough cough rocks most of them.

70
Graphic Alterations/Submissions / Re: (IMPROVED SPRITES) Updated Skins Sets!
« on: September 30, 2018, 08:43:34 AM »
Slade is the modern day version of SlumpEd, it has much better support and you really should be using that instead.

71
Graphic Alterations/Submissions / Re: (IMPROVED SPRITES) Updated Skins Sets!
« on: September 30, 2018, 04:01:01 AM »
With all these skin sheet submissions you've been posting, they look great but I've noticed you've been missing one major thing in your posts.

Quote from: CutmanMike

Submit a WAD or PK3 file!

Again if you are submitting updated sprites, try adding them to the game first! I know most of you are capable of doing this yourselves and it saves me a lot of time. Use SLADE to create an empty pk3 or wad file containing the new sprites.

72
Graphic Alterations/Submissions / Re: (IMPROVED SPRITES) Snake Man
« on: September 27, 2018, 02:16:24 AM »
I don't know why it wasn't, but I uploaded it with a new link now.

73
Graphic Alterations/Submissions / Re: (IMPROVED SPRITES) Snake Man
« on: September 26, 2018, 08:15:31 AM »
Alright I'm back with an update, thanks Gumball for pointing out the error on his firing frame.

Now I must mention the "new" damage frame. Over on the discord server quite a few people didn't agree with my old hurtframe (mainly because of his eyes) so I made a totally new one basing it off of a sprite from Super Adventure RockMan, the download link and sheet have been updated to that current state so you'll have to redownload it.

74
Graphic Alterations/Submissions / Re: (IMPROVED SPRITES) Snake Man
« on: September 23, 2018, 10:41:04 PM »
In his firing frames, his tail hangs off to the side on the rear rotation, but doesn't on the front rotation.

Other than that, it's dandy,

Huh, I could've sworn I did something with that tail. I'll patch it up shortly.

75
Graphic Alterations/Submissions / (IMPROVED SPRITES) Snake Man
« on: September 23, 2018, 01:08:38 AM »
Hey it's your main man Trash Bass back with another core skin remake.


SnakeMan here is a rather... difficult robot master to work with, mainly because of his tail and his arms are strangely drawn.
The "new" sheet has everything (except the idle and the walk animations in the f/r frames) made from scratch or partially edited. He also features a brand new firing animation.

http://www.mediafire.com/file/yac6xz1dqqkmm6z/Snake_Man_Revision.pk3

Pages: 1 ... 3 4 [5] 6 7 ... 47