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Topics - Korby

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1
Events / Silent Fall Competition #2 - MM6MRX
« on: April 06, 2018, 02:12:37 AM »

Silent Fall #2

It's been nearly three years since the last one...feels like thirty. The speedrunning competition where you must silently grab every weapon on a map returns.

Welcome back to Silent Fall.

You are competing for these medals:

The map you'll be playing on is a modified MM6MRX. So for those of you new to this, how do you play this mode? Well:
-Every weapon has been replaced by a coin. Your goal is to collect one of each. There are several weapons that have duplicates.
-You must go through the map without making any noise -- specifically, any landing noise. Although it's not quite this simple, it basically means you cannot fall from a height greater than 64 units. However, landing on springs, gyro fans, item-1, and item-2 will not cause you to lose.
-Much like last time, the map is not the same as the MM6MRX found in core. There are several geometric changes to make some tricks easier, and the addition of a new mechanic.
-There are red ladders on the map in certain locations; They make you go down at a safe speed when you're touching them. Green ladders, on the other hand, make you go up as normal.
-You can land on Item-2 and Item-1 without losing your run. Use this to your advantage to create insane routes!

-Like Target Blaster and other Cutstuff Competitions, you must have a Cutstuff account in order to compete for the medals, and it'll have to be on the official servers.
-There will be two servers hosted with the wad, and they are the only servers where your times will count. The server names will be [TSPG] Painkiller: Silent Fall 1 and [TSPG] Painkiller: Silent Fall 2.
-In addition to the best time, the server will also note the second and third best times. As long we have sufficient participation, this event will award a runner-up medal to the 2nd and 3rd place runners!
-Medals will be awarded to the lowest three times in the server log. Tying with an already-established top three time will not beat that time.
-To accommodate for this change, the autosuicide feature has been expanded. Now, you may type set autosuicide_[1, 2, or 3] 1 into the console, to automatically end your run if you go over the 1st, 2nd, or 3rd place time, respectively.
-If your name is not obvious, please state it in the chat of the server so I am aware.
-If you want to practice offline, set the game mode to survival (survival 1), then go to the map SFMRX (map SFMRX).
-For those worried about TSPG going down for maintenance, remember that I will have access to the server log nonetheless, so the best times will not be lost!
-If you forget any of these rules, there's a help screen you can view by pressing-by default- F1!

This event will run from the time I put the server up until Friday, April 20th, 11:59 PM EDT (UTC-04:00).

8bdm_sfmrx.wad

Important note!
This competition does not forbid use of SR50. If you're serious about getting the best time, I highly suggest taking advantage of it.
You can find a tutorial on how to set it up in King Dumb's guide to the console.



Server 1 is already up at 149.56.242.162:10699. Server 2 is also up at 149.56.242.162:10700.

2
Closed / [Sprites] New Swordman Skin
« on: March 31, 2017, 11:17:14 PM »
So if I'm going to be perfectly honest, the current Swordman skin is awful.
He's enormous - the tallest skin in the game by a long shot! -, his coloring is weird and doesn't really reflect the original design, and the overall quality of the original sprite is fairly low.
So I made a new base sprite.

In general I think my version is an improvement, but I don't think it's as good as it could be - particularly, I think the front head is pretty meh.
Because of that, and issues raised with suddenly changing skins in the past, I'm making a thread to get a general opinion on it much like we did with Maestro.
Let me know what you think, and feel free to make any alterations you want.

3
Rejected / [improved sprites] Mega Buster HUD
« on: October 19, 2016, 08:52:37 PM »
Well, figured I'd hop on the bandwagon.
Made these for personal use, pitched them to the devteam, got shot down pretty quick.
Someone else asked me to put them on the forums anyway, so here we go.

The idea was to make the current Mega Buster HUD, which I find to be pretty bad, better and more like the Proto and Bass Buster HUDS.
There's also some noticeable shape changing, particularly where the buster meets the hand.


(click to show/hide)

4
Events / [EXPANSION] The Nightmare Before Christmas!
« on: October 05, 2016, 01:41:01 AM »
________________________________________________________________________________________________________________
Nightmare Before Christmas released!

Get NBC8bdm-v1a.pk3!

Dropbox Mirror!


Get the Skin Pack!
________________________________________________________________________________________________________________
Every CS member
Waited since September
For a spooky expansion
With many a haunted mansion
Now they have their wish
But what's this; a fish?
No, that's a tree!
A tree made for glee?
What's it doing here?
This is no place for cheer!
We're making Christmas this year?!
________________________________________________________________________________________________________________

Thaaaaaat's right! The Halloween expansion this year doesn't cover just Halloween; it also has Christmas!
Now you may be asking yourself "Why?" Short answer is because I can. The [slightly] long[er] answer is that although Halloween has historically had decent turnouts [except for last year but we don't talk about last year] Christmas never really did.
In fact, Christmas has only had one or two expansions in total. That's lame! So now we're fixing that by bundling it up with Halloween and releasing one big mega holiday pack.

So, what can you contribute to or expect from this expansion?
Skins!
Make a skin of your favorite robot master dressed up as something else, something spooky, or maybe snug as a rug in a bug wait in some fancy winter clothes!
Or just put a wreath around Plantman again. Good skin, 10/10 skin.
Maps!
Do you make maps? Do you like Halloween? Do you like Christmas?
Well buddy do I have news for you! You can submit a Halloween themed map, a Christmas themed map, or a Halloween and Christmas themed map to this!
What counts as Halloween or Christmas themed? Make it spooky! Make it snowy! Make it candy! <--- This could fit for either holiday!
Just include some vague level of relevance to the holiday in your map, and all will be good!
Also, much like the two years ago, you have full creative freedom! That means custom music, custom textures, dynamic lights, darkness settings, and custom actors!
Just don't put new weapons on there, because that'll mess with one of the big points of this pack, which is...

Compatibility!
That's right! This pack will no longer arbitrarily lower the brightness in every map ever or replace a whole bunch of actors to put dynamic lights on them!
The main reason I'm doing this is to actually let people play on these maps for longer than a week upon release!
________________________________________________________________________________________________________________

Now, you may have heard that the MM8BDM Extender Medal was retired recently.
What's this mean for this expansion?
Well....

Say hello to the Haunted Holiday medal that will be awarded to participants in this expansion!
To get this snazzy medal just contribute an acceptable piece to the expansion and you'll get it when the expansion is done!
When's it done?
Glad you asked!

The deadline for this expansion is December 9th!
This should give people ample time to get their stuff in before then.

In addition, this pack will include the best-of previous Halloween and Christmas expansions*, and as usual, the skinpack will be updated upon release!
*Some best-of maps may be removed in case they are in use/planned to be in use in other map packs.


Good luck everyone, and have Happy, Haunted Holidays!

Contents:
(click to show/hide)

5
Forum Games Archive / [IMAGE GAME] Making A Masterpiece
« on: July 28, 2016, 02:36:24 AM »
A fairly simple game where people continually add on to an image, one thing at a time.
For example, the first poster posts this:
(click to show/hide)
The second poster adds on to it as such:
(click to show/hide)
And this continues on until I decide that it's gotten way too ridiculous and post a new base image.

An important detail to note is that you don't necessarily have to draw your addition in. You can grab some stock photo and photoshop it in if you want.
With that, here's the rules.
1) Make sure you save your image as a PNG
2) Upload it to http://imgur.com/ or some other easy to use image uploading website
3) You must add on to the poster directly above you
4) You cannot remove something someone else previously added, but you can add on to it.
5) If it's required, you can always make the image size bigger.
6) I would recommend using spoiler tags.
7) Try not to make the background transparent or require transparent portions in your edits; Not everyone knows how to use transparencies, after all.
8) Do try to keep it child-friendly. If I start seeing genitalia or something everywhere, I'm going to hurt you.

With that out of the way, this is the first base image:

6
Closed / Changing Team Colors: A New Team?!
« on: May 09, 2016, 12:23:40 AM »
Two pretty exciting ideas have been mulling around in the devteam for a while now. Both of them will be covered in two topics made in this forum so that you can provide your feedback on them.
The second of them was to add a Stardroid Team as we'll likely be using that for the MMV expansion, and it's easier to get it out of the way now.
Not long after that idea gained traction, Lego brought it up to me that having an odd number of teams would be strange, so we had to find a sixth team to add.
And that's how the Mr. X team came back from the dead.

Now, as you've probably guessed at this point judging by the topic title, adding more teams isn't the only purpose of this idea.
On the same track as "getting it out of the way now," we'd like to change the team colors themselves.


Here's a set I've come up with. Personally, I'm pretty happy with all of them with the exception of the Stardroid team. Somethin' just feels...off.
To explain the thought process a little, Light team's colors were changed to Megaman's palette from MM9/MM10. It was a fairly nice palette that would also be a cheeky nod to the expansion this would come in. Cossack team becoming green happened because a green team would be cool and because of the next two teams. Stardroid team is purple because they're lead by Sunstar, who is purple; it also evokes a colder, spacier feeling than green does. King team became yellow for, you guessed it, their leader's color. Finally, Mr. X team is gray because the only other primary color not covered is Orange, and I am not about to have Red, Yellow, and Orange teams. That would get too confusing too fast.

Now, much like the other topic, let us know what you think! Do you like the idea? Do you think the color choices could be better? Leave your thoughts below, and provide examples!

7
Closed / Changing the Base Skin: Giving the Tournament Robot a Face
« on: May 09, 2016, 12:23:21 AM »
Two pretty exciting ideas have been mulling around in the devteam for a while now. Both of them will be covered in two topics made in this forum so that you can provide your feedback on them.
The first of them was creating a skin for the Tournament Robot* to serve as the new base skin.
The new base skin had to be simple, small, preferably use large blotches of blue and cyan for ease of weapon identification, and, of course, look good.
Eventually, we arrived upon this.


Introducing Maestro, the Tournament Robot. The word maestro often refers to conductors, and we felt this was a good fit for a personification of the player.
The design itself is heavily inspired by the design of NormNavi from the Battle Network series; aside from looking fairly cool, it was a fairly decent idea for what would end up being used for what can often be the most commonly seen skin.

Now, you might be wondering why there's two sets there;
I'm split on which color scheme to use if we go forward with this idea. On the one hand, the first palette has more cyan and will be more readable weapon-wise; on the other hand, the second palette looks better. If you're in favor of Maestro, which palette do you prefer?

*This statement isn't...quite true. The original idea was three skins for Maestro. A Male, a Female, and an Other skin. The one you see above is what was originally the "other" design. While I was originally in favor of this idea, I have recently come to the conclusion that including three skins for an original character might bother some people, so we went with other version as it honestly looked the coolest. Do you think it'd be worth it to add the other two versions in?
You can see their tentative designs here.

Finally, if you're in favor of this idea but you don't like the execution, you are more than welcome to take a shot at designing Maestro yourself!

8
DECORATE and ACS Modifications / [ACS] TeamPicker and Hoyp TeamPicker
« on: September 06, 2015, 12:10:55 AM »
TeamPicker is a mod that allows server hosts to customize the individual colors of each team in the game through cvars.
Download it here!
(click to show/hide)

To use it, you must first activate TeamPicker.
While it's loaded, set TP_PickerOn to "1."
Doing so will turn all the teams pure black.
Afterwards, you'll have to adjust the individual colors using the game's palette, which you can find right here.
Find some colors you like and set TP_PrimaryL and TP_SecondaryL to your numbers, and you've got Light team done.
Now do the same for TP_PrimaryW, TP_SecondaryW, and possibly more if you have more than two teams enabled.
For Cossack and King, just replace the L with C or K.

As an example, to make Wily's team use the same colors as Light's team, you would set TP_PrimaryW to 198 and TP_SecondaryW to 192.
Won't work with much that changes global or wepacs.

Hoyp TeamPicker is considerably different in that it works for Classes-v8b, but you can only choose from predefined team colors set up for the hoyp tournament.
You can download that here!
To use it, set YD_TeamPickL or YD_TeamPickW to a number from 1-12, and the team's colors [including their projectiles!] will change.
List of colors:
(click to show/hide)
Some quick notes:
This mod is not compatible with classes banned from the tournament. If you attempt to play one with a team color active, you won't shoot anything.
Also, team indicators and Roll's Health don't change colors, so make sure you still know what team you're on.
This mod will very quickly become incompatible as it's a gutted Classes-8b. A new version coming out will cause this mod to overwrite files in that that you don't want to be overwritten.

Here at the end I'd like to thank Mickle and Lego greatly; without them, neither of these mods would likely exist or function.
So thanks a lot!

Have fun playing with these, and let me know if anything bugs up.

9
I made a hud for YDClasses because I really liked the idea of a mugshot being your health bar.
I haven't tried loading it with JC but I don't think it'll work there.

Features of this Hud include:
-Compact design for easy information absorption
-Classes compatibility
-Exact numbers above your mugshot for precision
-Purple Stamina numbers for when that ever appears
-Fancy team flags
-Some new text colors used for health numbers that you can use in your name if you want [HH, HS, GL, PR, LI, ME, DU, ST, DT, TO, HE, HA]
-Vanilla version with interchangeable mugshot

(click to show/hide)

Dropbox URL for Classes Version!

Download Vanilla version!

To reiterate my theft of Lego's notes,

INSTALLATION: Use SLADE or SLumpEd to open Classes-v9a-beta5hh.pk3 OR MM8BDM-v5b.pk3 if you're installing the vanilla version.
Download and import the above wad as a lump.
Ensure the wad is the last file in the pk3 and hit save.
Assuming you didn't tamper with any other files, you should be able to freely join any server you were able to previously.

NOTES:
-As per usual, this UI will only work on modes that don't change SBARINFO. If any mods are running that change SBARINFO, this mod will no longer be fully functional.
-As a result of this UI being specifically designed to work in pvp modes, boss health and related resources use the same as horizontal in core. Unsure if I will update it to include a custom version or not.
-To change your mugshot in the vanilla version, head to lines 30 or 29 in SBARINFO(depending on vertical/horizontal) and change "FACETRO" to any 32x32 image in core or that you load into HUDShot.
-There's a crapton of them in the patches folder in core's files from FACE0 to FACE136

Let me know if there's anything wrong with it. I may have missed a bug or two while looking through the thing.

10
Projects & Creative / Biometal Brawl [vLX]
« on: April 14, 2015, 09:07:25 PM »
Based on Megaman ZX[A], this mod replaces all the weapons in the game with 6 models you can swap between.

You can get it here!

This mod differs from normal weapons mods as it's closer to a class mod; Changing between the different models it's more akin to changing your class than your weapon.
There are some odd nuances that do have to be explained for optimal play in the mod though [some of which aren't explained in the help screen woops] so here's those.

Important notes for play:
- Bind a key to +user1. This will allow you to dash. I suggest putting over your inventory use button while the mod is loaded, as doing so will only overwrite that key while the mod is loaded.
-- To better explain the above one, I have invuse bound to E. After loading bbv0.pk3, I bound E to +user1. After removing bbv0.pk3, my E is still bound to invuse. Get it?
- Model PX, Model LX, and Model HX all have double jump functions. Model PX clings to walls and ceilings[detach with dash or jump], Model LX begins to swim[stop with jump again], and Model HX begins to hover[stop by jumping or dashing]
- Upon switching to a weapon, your momentum is stopped and you're frozen in place. You can press fire, altfire, jump, dash, or use to unfreeze, or just wait there for 4 seconds.
- Every model has an altfire. Aside from HX, FX, and ZX all of the altfires are the mainfires with charging capability removed.
- Not currently compatible with LMS or TLMS. I'll get to it eventually.
- No, I'm not buffing Megaman. He exists for the sole purpose of allowing you to play this mod with your skins folder on.
- You can only be hit by each saber strike once per 18 tics unless it's LX's or ZX's spinning attacks

Screenshots:
None presently, aside from the one I posted in the screenshots thread
(click to show/hide)

Much like Team Sneak, this is an early release of the mod being publicly tested by y'all. I'll continue to work on it as time goes on, but enjoy the super imbalanced gameplay and provide feedback!

11
Skins & Bots etc / [HUD] Numberhud
« on: April 04, 2015, 01:45:28 AM »
I made a HUD because Lego said his was Minimalistic and I was like "that's not minamalistic art-wise" so I made one that's more minamalistic.

Much like Lego's HUD, this HUD is completely compatible with any server that doesn't tamper with SBARINFO and can be loaded without fear of being kicked from servers.

Features of this Hud include:
-Large, noticeable health and ammo numbers with obvious color changes to help you with knowing at about what level your health and ammo are at.
-"Vertical" and "Horizontal" variations that place the HUD elements in the bottom right and surrounding the crosshair respectively
-Exact numbers for health and ammo that a bar won't give you
-Little numbers by your weapon that tell you how much it costs to shoot, with darker and redder numbers being alternate features of the weapon
-Various indicators for active shield weapons
-Some new text colors used for Plant Barrier's health colors that you could theoretically use in a name [NHBPink, NHPink, NHDPink, NHDGreen]
-Little letters appear above the HUD to denote your team

(click to show/hide)

DOWNLOAD

To steal Lego's notes,

INSTALLATION: Use SLADE or SLumpEd to open MM8BDM-v4c.pk3.
Download and import the above wad as a lump.
Ensure the wad is the last file in the pk3 and hit save.
Assuming you didn't tamper with any other core files, you should be able to freely join any server you were able to previously.

NOTES: - This UI will only work on vanilla-based modes. If any mods are running that make use of SBARINFO, this mod will no longer be fully functional.
- As a result of this UI being specifically designed to work in pvp modes, boss health and related resources use the same as horizontal in core. Unsure if I will update it to include a custom version or not.

12
Events / Silent Fall Competition #1 - MM6KNI
« on: March 22, 2015, 04:50:08 PM »
(click to show/hide)

Silent Fall #1



Are you ready for a new mode, one that requires only finesse over how you move? Have you ever thought to yourself "Gee, I really want to run around in circles picking up every weapon on Knightman!"? Are you ready to do that like a freakin' ninja?
Welcome to Silent Fall, where all your dreams come true.

You are competing for these medals:

The map you'll be playing on is a modified MM6KNI. So, how do you play this mode? Well:
-There are 17 coins to collect on the map, but you only have to pick up 14 as you only have to pick up one copy of Yamato Spear, Metal Blade, and Thunder Beam, of which there are two of each.
-You must go through the map without making any noise -- specifically, any landing noise. Although it's not quite this simple, it basically means you cannot fall from a height greater than 64 units
-The map isn't exactly like Knightman; primarily around the Flash Bomb/Homing Sniper area there have been changes to roominess and the addition of a new mechanic...
-There are red ladders on the map in certain locations; They make you go down at a safe speed when you're touching them. Green ladders, on the other hand, make you go up.

-Like Target Blaster, you must have a Cutstuff account in order to compete for the medals, and it'll have to be on the official server.
-There will be a BE server up with the wad. This is the server where runs will count. The server name will be :: [BE] Montreal :: Cutstuff Silent Fall #1.
-In addition to the best time, the server will also note the second and third best times. As long we have sufficient participation, this event will award a runner-up medals to the 2nd and 3rd place runners!
-Medals will be awarded to the lowest three scores in the server log. Tying with an already-established top three time will not beat that time.
-To accommodate for this change, the autosuicide feature has been expanded. Now, you may type set autosuicide_[1, 2, or 3] 1 into the console, to automatically end your run if you go over the 1st, 2nd, or 3rd place time, respectively.
-If your name is not obvious, please state it in the chat of the server so I am aware.
-If you want to practice offline, set the game mode to survival (survival 1), then go to the map SFKNI (map SFKNI).
-For those worried about the BE service going down for maintenance, remember that I will have access to the server log nonetheless, so the best times will not be lost!
-If you forget any of these rules, there's a help screen you can view by pressing, by default, F1!

This event will run from the time I put the server up until Monday, April 6th, 11:59 PM EST (UTC-05:00).

Everything in this wad should run totally fine. However, knowing me there may be something go wrong. I will be around this release afternoon to make sure everything is stable. Which it should be!

Finally, here is the wad download. Bunch of credit to Lego who fixed a few things that I couldn't and OM for creating that jingle you'll probably hear several times SFKNI.wad

EDIT: Important note!
This competition does not forbid use of SR50. If you're serious about getting the best time, I highly suggest taking advantage of it.
You can find a tutorial on how to set it up in King Dumb's guide to the console.


Server is already up at 192.99.6.150:15110. Please comment here with issues, questions, etc!


Current top 3 as of 4/3, 9:21 PM EST!
0:17:42 Llama's FrankerZ
0:18:23 King DumbKingDumbIsBadKingDumbIsBadKingDumbIsBadKingDumbIsBadKingDumbIsBadKingDumbIsBadKingDumbIsBadKingDumbIsBadKingDumbIsBadKingDumbIsBadKingDumbIsBadKingDumbIsBadKingDumbIsBadKingDumbIsBadKingDumbIsBad Kreygasm
0:18:57 Watzup7856

13
DECORATE and ACS Modifications / [TOOL] ZChecker
« on: January 12, 2015, 09:22:01 PM »
https://dl.dropboxusercontent.com/u/104 ... hecker.pk3

Two weapons that measure your velocity on the Z axis while you're holding fire.
To use them, load it into the game, type "give z" into the console, and switch to them.
If you want to use only one of the two, they are "ZCheckerUp" and "ZCheckerDown."
Press altfire to check the maximum Z Velocity for whichever gun you're using.
Downwards momentum is negative numbers, and upwards is positive.
To clear your max number, just switch to a different weapon, then back.

Use it to get precise numbers on zvel for doing various things[example: use the numbers to have climbing sprites using the ladder speeds]. Feel free to document things you've discovered here.
Some fun stuff I found regarding ladders and other things:

2.95001 - Almost every ladder in the game sets your Z Velocity to this.
3.20001 - Until you get on Searchman, MM8DW1, MMCTF05, MMCTF12 or climb on Yamato's outside ladder. All of these maps were made by Mr. X.
3.50002 - Normal ladder speed when underwater.
-0.149963 - Groundman's Sakugarne Ladder. No, I don't understand it either.

4.20001 - Tornado Hold's maximum Z Velocity
15.2 - Magflies
22.95 - Rush Coil

Also, it doesn't work on the following core maps because of the scripts I used[12 and 13]:
Clownman - ZCheckerUp conflicts with the scripts for the panels. If you want to have fun, go to the map and use ZCheckerUp, then stand on either the O[with low health] or the X panels.
Light's Lab - ZCheckerUp teleports you to the skin changer and traps you there. ZCheckerDown makes Roll a very confused individual.
Unknown - ZCheckerUp makes you win the Guts Dozer fight. ZCheckerDown would mess with boss health if you were fighting anyone, I think.

yup.

14
Anything Goes / Now That's What I Call Cutstuff Christmas: 24
« on: December 25, 2014, 08:26:24 AM »
MERRY CHRISTMAS HAVE SOME CANDY

CLICK THIS FANCY IMAGE TO DOWNLOAD THE THING

HAVE YOU EVER ASKED YOURSELF GEE, I WONDER WHAT IT'D SOUND LIKE IF I HEARD KING DUMB SING ABOUT WHINING ABOUT THINGS? WELL HERE'S YOUR CHANCE! BECAUSE IT'S TIME TO UNVEIL SOMETHING SPECTACULARly terrible[/b].

WARNING: Arguably Not Safe For Beed28, as he's allergic to voices or something like that. Also, none of us are professional singers so there's that. Also, here be banjos.

In light of Llama not wanting to do a Holiday Expansion this year, I took the opportunity to organize something much, much sillier.
Enter at your peril; Past this download link, impossible things will happen that Cutstuff's never seen before!
Welcome to the horrifying pleasure of...
NOW THAT'S WHAT I CALL CUTSTUFF CHRISTMAS: 24!


On this spine chilling "CD," 5 pleasant parodies - poems put to pretty pieces - patrol!
In order, the track list goes something like
1. It's Beginning to Look a lot like Dueling (sung by Korby)
Lyrics:
(click to show/hide)
2. Little Dick Kick'em (sung by SmashBro)
Lyrics:
(click to show/hide)
3. All I Want for Christmas is Nerfs (sung by King Dumb)
Lyrics:
(click to show/hide)
4. Rui Got Run Over by a Scorch Wheel (sung by Shina-K)
Lyrics:
(click to show/hide)
5. 12 Days of Doomseeker (sung by Blathers and Korby)
Lyrics:
(click to show/hide)

DISCLAIMER: The Cutopian Men's Choir (and Shina) takes no responsibility for any possible injury acquired whilst listening to the songs on NOW THAT'S WHAT I CALL CUTSTUFF CHRISTMAS: 24. We are aware that a Choir is generally more than five people, and usually sings at the same time. We don't particularly care, either. For an actual legal thing, this totally falls under parody law, right? We're not all about to get sued by Santa, are we? Also yes we know that both the singers on the 12 days of Doomseeker consistently mess up on #10. It's surprisingly hard to sing correctly. That aside, the songs do not necessarily reflect the views of its vocalist(s) or writer(s). All characters appearing in this work are fictitious. Any resemblance to real persons, living or dead, is purely coincidental :^)

If you somehow managed to miss it here's the download link again.

15
Forum Games Archive / [IMAGE GAME] Cross!
« on: December 09, 2014, 10:56:34 PM »
new style of game i'm stealing from mspa forums



Get the guy on the left to the floor on the right through any drawn means necessary.
Jetpacks? Teleportation? Doesn't matter. Get him over there!
feel free to redraw the stickdude if you need to

rough example because i'm at school:
(click to show/hide)

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