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Messages - Mr. X

Pages: 1 [2] 3 4 ... 218
16
MM8BDM Discussion / Re: MM8BDM v3a Released!
« on: December 22, 2012, 08:00:41 PM »

17
MM8BDM Discussion / Re: MM8BDM v3a Released!
« on: December 22, 2012, 04:50:27 PM »
Quote from: "Michael712"
That random crashing issue still seems to be persisting.... 5 times on Searchman's stage. For a stage to make me crash that amount of times when only trying to clear it once is just unacceptable. That map probably has a higher tendency to crash that others and it may need to be looked into more. Thank you so much for that new save system, as it made it much less stressful.

I honestly have no clue why that is.  The stage doesn't even have any special scripts other than to set up the death pits.  Maybe it's the amount of grapple hooks?  Something with your computer?  Really, no clue.

As for the final boss controls, I believe it's set up like that so you can move up and down while strafing.  If you had normal fly controls, you'd have to look up and down to move up and down instead of keeping an eye on the projectiles you're trying to dodge in the first place.

18
Events / Re: [CUTTERS] Mega Man 8 Server Party!
« on: December 22, 2012, 04:36:01 PM »
Nah, I actually agree with their Team DM decision:  DM is the simplest mode and having teams ensures that new players can stay alive for more than 10 seconds since only half of the other players are trying to kill them instead of all of the other players.

19
MM8BDM Discussion / Re: MM8BDM v3a Released!
« on: December 22, 2012, 04:30:36 PM »
We dropped that idea since it could confuse new players who hadn't played all of the classic Mega Man games and another reason that I can't remember off the top of my head.

20
Anything Goes / Re: Ze end of ze world
« on: December 22, 2012, 04:26:35 AM »
Technically, we can't prove they don't exist just like we can't prove they exist.  HOWEVER, that's irrelevant because the Mayans didn't even predict an apocalypse today:  it was simply the end of the 13th Baktun of their long count calendar.  People mistranslated it and thought that was the end of their calendar but it has long been proven not to be the case...not that the end of the calendar would have changed things.  I mean, really, our Calendar ends on December 31st every year.  It's merely been an excuse for doomsayers to say the end was here so they could feel like they witnessed an important event in Earth's history.

21
MM8BDM Discussion / Re: MM8BDM v3a Released!
« on: December 22, 2012, 02:44:22 AM »
I believe he's using a color scheme used by one of the weapons (probably Oil Slider itself) and there weren't any weapons that matched the actual color schemes.  As for the weapon's color scheme, that was the only one that looked good on the actual weapon (as in the projectile/board).

22
MM8BDM Discussion / Re: MM8BDM Screenshots
« on: December 22, 2012, 02:21:24 AM »
That was fast :cool:

23
MM8BDM Discussion / Re: MM8BDM v3a Released!
« on: December 22, 2012, 02:13:52 AM »
I didn't write that :cool:

As for the Oil Slider thing, we sat for several hours one night looking at all of the color combinations available to us and that was the only one that looked halfway decent.

24
MM8BDM Discussion / Re: MM8BDM v3a Released!
« on: December 22, 2012, 01:29:01 AM »
No, we did not.  We had said previously we wouldn't.

25
MM8BDM Discussion / Re: MM8BDM v3a Released!
« on: December 22, 2012, 01:22:23 AM »
Quote from: "Atticus"
There's a huge glitch on Cloud Man. Whenever I spawn, I spawn in a pit and die instantly. I tried typing god and noclip but I still die. What's wrong here?

What mode are you playing?  Someone having this problem earlier ended up realizing it was because they were accidentally set to cooperative.

26
MM8BDM Discussion / Re: MM8BDM v3a Released!
« on: December 21, 2012, 08:38:41 PM »
There's a setting in the engine for that (as there was in Skulltag).  I forgot where it was though.  You can turn it off.

27
MM8BDM Discussion / Re: MM8BDM v3a Released!
« on: December 21, 2012, 08:31:01 PM »
You call it self-wanking.  I call it "I just worked a fucking year on this and you spent 20 minutes on a picture."  Either way, whatever.

EDIT:  For the record, I was just saying what I remember it being, I didn't care either way until you brought out the "Self-wanking" bull crap.

28
Projects & Creative / Re: [Map Pack] IX-Pack {v1f released}
« on: December 21, 2012, 08:29:17 PM »
Yeah, I got kind of burned out with MM8BDM stuff due to a rough end of my semester.  Sorry everyone.  I also had a newer XDM10 that didn't make it in this one because I'm not too happy with it and didn't finish it, so maybe next time.

29
MM8BDM Discussion / Re: MM8BDM v3a Released!
« on: December 21, 2012, 08:23:01 PM »
I think we ended up overturning that early in that thread, geno.  Most of the dev team was pretty ticked off that people who made one picture would look like dev team members on the forum.  Or something.

30
MM8BDM Discussion / Re: MM8BDM v3a Released!
« on: December 21, 2012, 07:38:26 PM »
How are you launching the game?  Did you launch via the launcher or did you go to Doomseeker and try to connect to a server?  If you did the latter, odds are it's trying to run it on Skulltag which won't work with v3a.  You'll have to change your doomseeker configuration so it uses zandronum instead of Skulltag.

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