Advanced Search

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Yoshiatom

Pages: 1 2 [3] 4
31
That's likely because the board now only accepts avatars that are 128x128 or under. (Not that it tells you about this...  >:( )

32
RIP quick reply and subsilver  :'(

Even with the rocky transition, it's nice to see a more "modern" board. (also it links to the discord, nice)

Now I have to get my avatar set up properly, since I don't like the default "men's loo sign" one.

33
MM8BDM Discussion / Re: Boss crash
« on: August 05, 2016, 10:30:32 PM »
Zandronum has an official linux version, you'd be much better off using that than WINE (not that WINE is bad or anything).

34
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« on: August 02, 2016, 05:20:49 PM »
The "random" out of bounds boxes are dummy sectors, which are used to define the hight and textures of 3d floors. (For example, there's a lot of them in MM7DW4, since the map mostly is 3d floors)

Also, MM9CON and MM9DW2's yashichis are possible to see without noclip:
(click to show/hide)

35
Closed / Getting stuck in MM7JUN Fire pillars
« on: August 02, 2016, 02:21:33 PM »
It's possible to get stuck inside the fire pillars by freezing them as soon as you jump in them, like so:
(click to show/hide)

EDIT: V5 spoiler below!
(click to show/hide)

36
Anything Goes / Re: General Offtopic Discussion
« on: August 02, 2016, 11:23:02 AM »
I'm pretty sure this is the wrong thread? But anyways, I find that holding down fire and then jumping works well, letting you spend the whole jump spinning.

Quote from: "Gumballtoid"
In commemoration of v5's release and my fifth year around here, I finally made a point of donating 50 GBP to Cutstuff.

I've been meaning to do it for a while, and I figured this was a good time. Feels good to say I'm finally giving back to the site.

Good of you! I've been meaning to donate to a few websites but I have barley any money to do so...   :(

37
Closed / Re: MM7DW4 Centaur Flash
« on: August 01, 2016, 09:17:29 PM »
Could Flash Stopper work? Since MM7DW4 mainly revolves around platforming and flying about with the Super Adaptor, I think it would work well for getting frags on confused players.

Also, I now HAVE to find a way to set up a server with centaur flash replaced by gravity hold, just to see what happens.

38
Closed / Re: Outdated Screenshots in Map Select
« on: August 01, 2016, 09:12:40 AM »
Another (abit minor) issue with the screenshots in the map select is that some have the "Spectating - press space to join" visible, which seems odd considering most don't. Said screenshots are:

MM1GUT
MM1ICE
MM2CRA
MM3SNA
MM3NEE
MM4SKU
MM5NAP
MM6TOM
MM6KNI
MM6BLI
MM6FLA
MM7SLA
MM7SHA

39
Closed / Inconsistent Obituaries [Boss Spoilers]
« on: July 30, 2016, 10:15:11 PM »
With a fair amount of the new bosses, dying to certain attacks won't trigger their special obituary. E.g During the fight with quint, getting killed by Sakugarane will display "X was erased from time by Quint" while getting killed by his buster will just say "X died". The Fakeman chase also has this issue, with the bunby Fakemen also displaying "X died" when you get shot by them.

40
Closed / Re: [BUG] Original MM9 RollComments
« on: July 29, 2016, 09:28:09 PM »
I find it weird that Roll talks to you as if you are the robot master, considering your "recalculating your display unit", here it sounds like you're transforming into the robot masters. Other than that they seem fine.

41
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« on: July 29, 2016, 01:56:43 PM »
Finally, the world's F5 keys can be put at rest! :P

Thanks for the hard work on this great mod, can't wait to play it and struggle against the bosses!

42
Forum Games Archive / Re: [IMAGE GAME] Making A Masterpiece
« on: July 28, 2016, 09:45:38 AM »
Modern art.

(click to show/hide)

43


After getting -8 frags on MM1FIR and fragging many people by accident, I can safely say this is one of the funniest mods I've played,  especially when played on maps like MM5WAV, MM2BUB and MM7CLO. Good work!

(click to show/hide)

44
Quote from: "Superjustinbros"
At least I'm glad to hear the difficulty will receive a nerf.

Same, the difficulty is absurd when playing it solo, primarily due the fact that the stock buster seems to do very little damage (Special mention goes to the Bass Buster), as well as enemies seemly everywhere, sometimes even by checkpoints! (Such as in Elec Man's stage where several Thunder Lords attack you as soon as you respawn) Also, I swear the level designers really like Sniper Joes, as they seem to be scattered throughout loads of levels, and Ice Man... good lord...

Quote from: "CutmanMike"
Another thing I forgot to mention, I am kind of against switches in MM8BDM mods since the main game doesn't use any and players may not have a bind for them. It's why I used those switches you jump on in the first place. Consider maybe using the "player bumps" action instead for switches. That's just me though, totally up to you guys.

Perhaps you could have, say, a "switch" enemy which you just shoot to activate. Perhaps it could use the sprites by the Buebeam things.

45
Anything Goes / Re: Anyone's art thread
« on: July 05, 2016, 09:05:53 PM »
I drew this monstrosity for a non-serious contest where you had to "Draw Mario with your off hand!"
(click to show/hide)
Then again I'm pretty bad at drawing in the first place...

Pages: 1 2 [3] 4