Cutstuff Home
CMM's Twitter
MM8BDM Wiki
ZDoom Wiki
Zandronum
Welcome,
Guest
. Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
Help
Search
Login
Register
Advanced Search
Cutstuff Forum
»
Mega Man 8-bit Deathmatch
»
Projects & Creative
»
DECORATE and ACS Modifications
»
[Instagib] Springfield mode - Lens flare free, unfortunately
Print
Pages: [
1
]
Author
Topic: [Instagib] Springfield mode - Lens flare free, unfortunately (Read 7232 times)
0 Members and 1 Guest are viewing this topic.
January 02, 2015, 01:14:15 AM
Read 7232 times
Laggy Blazko
MM8BDM Extender
Unf
>
Date Registered: April 01, 2011, 02:08:23 AM
[Instagib] Springfield mode - Lens flare free, unfortunately
«
on:
January 02, 2015, 01:14:15 AM »
Note: this mod requires the INSTAGIB modifier.
So I made a mod where you fire a rifle. I could have been just a buster weapon but people like that rifle so yeah. It's the same rifle my CSCC class uses in instagib mode but a little modified. I don't know if Project Prism is going to have instagib support so I put my rifle in its own mod.
How to play:
Press Primary Fire to fire.
Press Secondary Fire to use the scope.
Shoot enemies to kill them.
Hide behind walls or move fast to prevent enemies to aim correctly.
Use item to reload.
screenshot
(click to show/hide)
This is still in development because I want to add a few gimmicks.
Download:
<!-- m -->
http://www.best-ever.org/download?file= ... -beta6.pk3
<!-- m -->
Changelog:
(click to show/hide)
BETA 3:
===========
- Added a changelog <!-- s:) -->
<!-- s:) -->
- Modified Springfield HUDs and sounds.
- Recoil script is now clientside.
- Hitscan puff code was slightly modified.
- ROF slightly decreased.
- The springfield now has ammo limit. It can be reloaded anytime it has below 5
loaded rounds.
- Connect, llama and taunt sounds added.
BETA 4:
===========
- Reload item is given at respawn now. Whoops, that was a stupid bug.
BETA 5:
===========
-I'm dumb enough to forget testing.
BETA 6:
===========
- Cases aren't ejected when reloading if they already were after the last shot.
- Players won't lost their "instagib" speed after zooming in and out.
- HUD Arms now display team colors.
- Muzzle flash and smoke effect added when shooting.
Happy new year!
Logged
January 02, 2015, 01:22:15 AM
Reply #1
Korby
Global Moderator
Benvenuto nella room italiana!
>
>
>
>
>
>
>
>
>
>
>
>
>
>
Date Registered: March 04, 2010, 03:36:02 AM
Re: [Instagib] Springfield mode - 360 no scopes.
«
Reply #1 on:
January 02, 2015, 01:22:15 AM »
Blazko I love you.
Logged
January 02, 2015, 01:25:50 AM
Reply #2
Red
Standard Member
man is the animal
Date Registered: March 13, 2011, 02:47:45 PM
(No subject)
«
Reply #2 on:
January 02, 2015, 01:25:50 AM »
i'm here to say that this thing is ridiculously fun
and i am also here to demand a karabiner 98k
but mostly to say it's ridiculously fun
Logged
January 04, 2015, 03:51:01 PM
Reply #3
Turbodude
Warrior
Minus the whole 'dude' thing.
>
Date Registered: July 07, 2010, 12:06:31 AM
Re: [Instagib] Springfield mode - 360 no scopes.
«
Reply #3 on:
January 04, 2015, 03:51:01 PM »
This mode is a lot of fun, definitely a cure for itchy trigger fingers.
My only complaint is that the recoil effect is a bit too jarring for my tastes.
Other than that, this is great!
Logged
January 26, 2015, 07:31:08 PM
Reply #4
Laggy Blazko
MM8BDM Extender
Unf
>
Date Registered: April 01, 2011, 02:08:23 AM
Re: [Instagib] Springfield mode - I suck at testing.
«
Reply #4 on:
January 26, 2015, 07:31:08 PM »
Dang, I forget to update this thread.
There, have an air horn.
Logged
February 18, 2015, 03:49:33 AM
Reply #5
Russel
MM8BDM Extender
Doc Croc
>
>
>
>
>
>
>
>
>
>
Date Registered: December 17, 2010, 11:11:25 PM
Re: [Instagib] Springfield mode - I suck at testing.
«
Reply #5 on:
February 18, 2015, 03:49:33 AM »
I mentioned a couple suggestions in a TLMS server.
I suggest giving a muzzle flash to the player sprite spawned as an actor. This is crazy easy to pull off and would help dealing with long range foes you're keeping watch on, since using altfire places the player class into the missile state like fire.
This would more clearly differentiate when the another player scoped in or fired.
The other suggestion was fixing the speed getting reset to default after scoping in and then back out since 8BDM now has special speed settings for Instagib.
This can be accomplished by setting the scope out speed to 1.25 instead of 1.0.
Logged
February 18, 2015, 04:14:32 AM
Reply #6
Laggy Blazko
MM8BDM Extender
Unf
>
Date Registered: April 01, 2011, 02:08:23 AM
Re: [Instagib] Springfield mode - I suck at testing.
«
Reply #6 on:
February 18, 2015, 04:14:32 AM »
Both suggestions sound alright to me.
Logged
February 18, 2015, 04:35:38 AM
Reply #7
Ceridran
MM8BDM Extender
>
Date Registered: April 07, 2012, 01:08:52 AM
Re: [Instagib] Springfield mode - I suck at testing.
«
Reply #7 on:
February 18, 2015, 04:35:38 AM »
I also suggested team colored HUD sprites, for all 4 teams. It feels weird to have the blue hand and gun when you're on the Wily team.
Logged
March 19, 2015, 11:30:04 PM
Reply #8
Laggy Blazko
MM8BDM Extender
Unf
>
Date Registered: April 01, 2011, 02:08:23 AM
Re: [Instagib] Springfield mode - I suck at testing.
«
Reply #8 on:
March 19, 2015, 11:30:04 PM »
I forgot something but screw it.
BETA 6:
===========
- Cases aren't ejected when reloading if they already were after the last shot.
- Players won't lost their "instagib" speed after zooming in and out.
- HUD Arms now display team colors.
- Muzzle flash and smoke effect added when shooting.
Logged
Print
Pages: [
1
]
Cutstuff Forum
»
Mega Man 8-bit Deathmatch
»
Projects & Creative
»
DECORATE and ACS Modifications
»
[Instagib] Springfield mode - Lens flare free, unfortunately