No guts man g?
I am dissappoint.
Write a replace for gustman g that has -NOBLOCKMONST set.
How about some other effects.
Like teleporting people to random spawn locations every 30 seconds or so.
Or random fire trap spawns, a bit like the quick beams.
Or reversed controls! Back = forward and stuff like that. And the jump and fire button swapped around.
As this is a completely different version, I would appreciate it if you named the version something different other than 2 as I do plan to update this eventually.
thank you i love this game mode! :DHell yes!! Another argentinian!!! :mrgreen:
what about make it change the effects in a certain amount of time (like every 2 or 5 min) or if its possible making a menu that let you change what effects you would like and what effect you wouldnīt like, and other stuff...
P.D sorry my bad english...
Glad you like it! :D
Now then, I've been getting reasonably good feedback on this, but now I want to know; does anyone want a hub map where you can choose your own chaos effects? I've built one right now and it works (besides the primitive interface) perfectly (although the server host needs to use "CHANGEMAP" to acually use the effects). However, it is optional, and you don't need to visit the hub if you still want the random element of the Chaos Generator.
-NEW BASE WEAPON: Whatever becomes the base weapon will now have infinite ammo. This feature may be removed.
Time Stopper doesn't refill from ammo anymore, I think, so it won't be affected by Infinite Ammo.
I think.
If it's Centaur Flash, well, Chaos Generator!
Be sure to remove skull barrier from that infinite new base weapon thing.
I saw the Screenshots thing, with the secret effect. Is that the new one? If so, please put it in vC...Please?
Quote from: "Alucard"I saw the Screenshots thing, with the secret effect. Is that the new one? If so, please put it in vC...Please?
Don't worry, It's already in. It's so secret that I won't put it in the hub if I include it. :evil:
Muwahahahahahaa!!
Quote from: "Beed28"Quote from: "Alucard"I saw the Screenshots thing, with the secret effect. Is that the new one? If so, please put it in vC...Please?
Don't worry, It's already in. It's so secret that I won't put it in the hub if I include it. :evil:
Muwahahahahahaa!!
AW SNAP. Alright, so is this one in vC or vB?
The hub would be nice for controlled experiments, but it takes away from being...y'know...a Chaos Generator if you can determine its output. Maybe release one with a hub and one without?
That screenshot reminds me a bit to duel32.pk3 which you can select the stage before the duel...Accually, the Hub was mainly inspired by TERRORsphere's MM8BDM-HUB (http://www.cutstuff.net/forum/viewtopic.php?f=37&t=2222), which isn't finished.
So...You Removed *censored*?
"Any blank reels will be randomized! Is that okay?"
YESSSSSSSSSS!! Finally, there can be a day where players can chooseGrunt Birthday PartyExploding Party Death on every map without it getting stale!
In all actuality though, I think that's a brilliant idea. If players want a certain effect then let them have it, and the other two will be random to keep the game fresh and fun!
I have one comment though... and it's for things that require the server host. What if the host isn't on the server? This happens most often on "popular" servers like Deathwind or Savior's Server. If the server host can't change map, then are the players stuck there?
Oh wait a fucking minute Beed28.
It doesn't work.
How to runOh.
Download and add chaosgenerator-2.wad first, and then add chaosgenerator-2_upgraded_vc.wad afterward.
me to sadly
this mode rocks!!! :DYeah, the random bullets thing has already been made. (not for this mod that is) TheBladeRoden's randombuster. If they wanted it and got permission, maybe it could be an effect where it gives you a randombuster on spawn. Welp, then again, it would be a new default weapon just without infinite ammo.
permanent party deaths + permanent gutsman g + random effect = total chaos!!! :mrgreen: the hub itīs great! looks very professional.
and the evil yasichi is really scary! :shock: but it would be nice to have 2 or 3 or just one but a little more faster...
and what about an effect that makes you shoot a random type of bullets? (i.e you press and hold fire and you shoot megabuster, and when you release and press and hold it again you shoot metal blades, etc...).
I've got a few good ideas for Chaos effects.I really like these ideas! I'd look forward to seeing them!
Knockback Attack
"Players are knocked around like pinballs after taking damage."
Non-ripping attacks cause major knockback when they hit. Seriously, it's MAJOR knockback. I'm talking about Rage Roboenza levels of knockback, bro!
Falcon... PUNCH!!
"Melee attacks become legendary!"
The power of Charge Kick, Slash Claw, and Top Spin becomes TRIPLED. Cannot be used with "Double Damage".
Fall Damage Folly
"High jumps become dangerous! Try to climb down ladders more."
After falling a certain distance, players take slight fall damage (about 20%). I think the maximum safe falling distance should be the jump down into the Slash Claw pit in Spark Man's stage; after that, players take damage.
I have a couple suggestions:
-Thin Air Mode-
This reduces everyone's Air Control, to that of the actual Doom or possibly lower for extra lulz. I for one, find jumping forward quickly very helpful, so this would be really fun.
-Lights Out Mode-
Similar to how Eddie Storm summons lots of Eddies everywhere, this would summon the enemies from Bright Man's arena--the ones you attack to turn the lights on and off. If one could only summon the flying lights when they were on, and the firework walkers when they were off, it could be a lot of fun.
-The Floor Is Lava-
The idea behind this one is that the lowest points on a map get turned into either...
A: Flame Man's oil pits, or
B: An instant-kill sector with a lava texture.
Don't tell me you didn't used to jump from piece of furniture to piece of furniture, trying to avoid touching the ground when you were young. ;)
-Thin Air Mode-
This reduces everyone's Air Control, to that of the actual Doom or possibly lower for extra lulz. I for one, find jumping forward quickly very helpful, so this would be really fun.
To start a new poll, just edit the first post!
Fall damage would be cool bro :cool:
The "Knockback Attack" is for ALL weapons, not just melee ones! I'd imagine a simple copy-pasta of the knockback code from Roboenza would work, but I don't work with Skulltag that much so I could be horribly, horribly wrong.
Script error, "chaosgenerator-2_upgraded_vD.wad:DECORATE" line 1:
Replaced type 'PartySpawny' not found in PartySpawny2
and another screenshot had like 30 Evil Yashichis floating through Bubble Man's stage (I assume they PUKED the scripts that made them appear multiple times).
May i suggest a Chaos effect?
BUNBI STORM
Basically Bunbi Copters appear and send you flinging at random times (Dunno if possible)
Quote from: "SmashBroPlusB"Fall damage would be cool bro :cool:
Testing it out, there doesn't seem to be a lot of places in MM8BDM where you can take falling damage because there are no steep drops. The maps where fall damage is ineffective are MM1CUT, MM1BOM, MM1DW1, MM1DW2, etc. Which means it would waste one of the three chaos effects. The only maps I can think of where fall damage would really work are MM1ELE, MM1ICE, MM5GRA, MM5STO, MM5DAR and MM7DW4. Also, I tested it out with sv_falldamage and I can confirm that it doesn't work in the Single Player Campaign (the proper Single Player mode, not Skirmish).
Really sorry to have to bump this but there seems to be a problem with the HUB right now. Whenever me or someone else tries to enter a map through it, the game crashes but in a way that in order to get your PC working at full speed again you MUST restart it. I think it might be something to do with the new skulltag which doesn't like the coding or something. It's pretty annoying so I think you should check to see what's happening. (Sorry if this has been reported already, but I haven't seen it and I think it should be fixed a bit. (We can however still just change the map but that's not nearly as fun)
Quote from: "Beed28"Quote from: "SmashBroPlusB"Fall damage would be cool bro :cool:
Testing it out, there doesn't seem to be a lot of places in MM8BDM where you can take falling damage because there are no steep drops. The maps where fall damage is ineffective are MM1CUT, MM1BOM, MM1DW1, MM1DW2, etc. Which means it would waste one of the three chaos effects. The only maps I can think of where fall damage would really work are MM1ELE, MM1ICE, MM5GRA, MM5STO, MM5DAR and MM7DW4. Also, I tested it out with sv_falldamage and I can confirm that it doesn't work in the Single Player Campaign (the proper Single Player mode, not Skirmish).
Guess what? I FIGURED IT OUT.
Try combining "sv_falldamage true" with "sv_oldfalldamage true". Every single stage except for Cutman will now damage you if you fall from a reasonable height, and it's possible to OHKO yourself by falling from insane heights (like in MM6MRX or MM7DW4).
You're welcome. :cool:
Good. There probably won't be another update anytime soon, though, since I've got other stuff to be doing.
It's update time! I'm releasing this an hour before midnight here in the UK, but what the heck. ;) Here's the changelog. Read it... if you dare. :twisted:
-snip-
no falling damage
Anothoer thing I have in my mind is for example: you choose "fall damage" effect and you aren't able to choose maps like cutman, tomahawkman where fall damage is useless
Name - Not sure
Icon - Brightman using his light bulb head, except it's not that bright (a bit dim).
Effect - Rather than having normal lighting all over, the map brightness may randomly go down. Most of the time you can see fine, but sometimes it may get a bit dim. It may even be very dark at times, making it very difficult to see things. Of course, usually the level is bright enough to see okay-ly. (The way it changes and how fast should be random).
Name - Cannot stop (Or something like that)
Icon - Quickman running
Effect - After you press a direction button, you will stay moving in that direction until you respawn or you press a different direction button. Basically, you will be always moving and you'll find it very hard to tactically wait!
Name: Wily Capsule
Icon: A picture of Wily in his MM7 Capsule
Effect: Just like Gutsman G, Except it'll be WILY going everywhere. He'll have the weapons he had in the chapter 7 campaign, but his advantage will be taht he isn't groud-bound like Gutsman G. Don't know if he'd disappear, then reappear or just fly around everywhere, then every 5 or so seconds target the closest person and fire.
Just came up with a random one.
name:Random metal blade spawners.
icon: Metal Blades or Metal Man.
effect: think of the random Y spawners, only with the instagib metal blades
Name: Laaag!
Icon: Time Stopper(?)
Effect: Slows movement and turn speed to half.
I hate Reversed Controls. It's not fun at all. Does not help that I kept getting it when trying to play the single-player campaign with Chaos Generator on.
Name - +GhostNice. Should be possible.
Icon - Megaman's outline, jumping
Effect - All players get the Invisibility powerup, making them translucent and slightly harder to spot.
Name - Sinking WorldDon't know about that one, though. Making floors move requires sector tags, and not every sector in a stage have tags. Jelly World was possible and easy since Floor_Waggle (http://zdoom.org/wiki/Floor_Waggle) and Ceiling_Waggle (http://zdoom.org/wiki/Ceiling_Waggle) accepted tag 0, and it's intended effect was to move the entire stage anyway.
Icon - Similar to Jelly World, except one side is MUCH lower than the other
Effect - Roughly every 10 seconds, a handful of random sectors will drop incredibly far down (128? 256? I'll let you pick), trapping anyone unfortunate enough to be caught in them for the duration. At the end of the 10 seconds, any sectors that dropped will return to their normal height.
I have a question. For the "New Base Weapon" effect, can it select any weapon at all, aside from boss weapons (Enker's Mirror Buster, Darkman's barrier, etc.)? More specifically, can it select the Super (Instagib) Metal Blade as a weapon? If not, why not toss that in as one of the more rarely selected effects, if it doesn't already have its own selection?
Quote from: "xColdxFusionx"Name - Sinking WorldDon't know about that one, though. Making floors move requires sector tags, and not every sector in a stage have tags. Jelly World was possible and easy since Floor_Waggle (http://zdoom.org/wiki/Floor_Waggle) and Ceiling_Waggle (http://zdoom.org/wiki/Ceiling_Waggle) accepted tag 0, and it's intended effect was to move the entire stage anyway.
Icon - Similar to Jelly World, except one side is MUCH lower than the other
Effect - Roughly every 10 seconds, a handful of random sectors will drop incredibly far down (128? 256? I'll let you pick), trapping anyone unfortunate enough to be caught in them for the duration. At the end of the 10 seconds, any sectors that dropped will return to their normal height.
I just realised a problem. My Chaos Generator Upgraded mod requires the original chaosgenerator-2.wad to run, which could be found on the blog, but now it's been deleted, since it was hosted on Wadhost. This is a BIG problem for me, since people won't be able to play this mod without it.And this is part of the reason I did not use Wadhost exclusively. No control over my files once they're uploaded there. For example, if I made a minor update to something, I couldn't just overwrite the original file.
Is there a mirror for Version E? My computer doesn't like Sendspace (or Sendspace doesn't like my computer, one of the two)
There were about one or two occasions where the zombies didn't show up, and instead there were just little spark things randomly appearing in the map. Might have been caused by another chaos effect (not sure which). It might be best if you give the zombies a slight health buff IMO.
This seems rather strange, but the mediafire download for chaosgenerator-2.wad... IS BROKEN! :cry:I went to try it and it still seems to be working. If it still doesn't work, I made a mirror awhile back:
PLEASE, someone post a new link or fix the mediafire!!!!!
I noticed there hasn't been a lot of activity lately, but I think I found a bug. This only happens when using the Screw Scramble [Minus] mod in conjunction with this. When the Jelly World effect is enabled, both Auto and Reggae bounce around a few times and then disappear. They'll eventually re-spawn again when you re-spawn, but then disappear again.
Note this function:Code: [Select]AUTS A 1 A_JumpIf(z-floorz>0, "Death")
This is probably why they're disappearing. They're checking to see if they're standing on the ground and not in the air. Since Jelly World makes everything bounce, that's probably what triggers it and despawns them.
Anyway, it's an issue on their end and not mine. You shouldn't expect full compatability between the two mods anyway, since three of the chaos effects conflicts with some of the Screw Scramble rewards (Spread Shot, Double Fire Rate, Vampirism to name them).
Script error, "chaosgenerator-2_upgraded_vF.wad:DECORATE" line 1:
Replaced type 'PartySpawny' not found in PartySpawny2
How about a new player modification? Aimbot! All players spawn with Gammalook. :p
I can't seem to get the autolook thing to work. :( I didn't work when I tried "summon gammalook" and trying "give gammaforcelook" does nothing.Quote from: "SaviorSword"How about a new player modification? Aimbot! All players spawn with Gammalook. :p
SO. MUCH. YES.
If you add this I will be :D
Another idea to drop in here, OHKO. All players' armor become *insert number greater than 100 here* so that everyone will die to the slightest touch.Isn't that just instagib, though?
Ideas:The meteor shower will have to wait so I can use it's official version when the MM8 expansion comes out. The random buster will require coding a brand new weapon, and it would require SBARINFO, which I'd rather not do to maintain compatability with class mods (for example CSCC), and as for no healing, maybe it'll remove the health pellets instead of killing you.
Stop Spamming Astro Crush - Hoards of asteroids frequently rain down onto the map, doing a lot of damage if they hit. There's usually some sort of warning around where they are about to land.
Random Buster - Players get a special buster that every time it fires, it shoots a random projectile based on the weapons that you have. It's similar to TheBladeRoden's random buster except instead of firing any sort of projectile, that projectile has to be from a weapon that you have collected.
No healing - You cannon heal yourself by collecting health pellets! Instead, they have the opposite effect and will take your health away! Obviously this does mean that using an E tank or M tank will kill you, but eh.
Will Gammalook be included?
can you please NOT use sendspace, or plz use mediafireAlright then, I'll see if I can ask anyone to upload a mirror then. Also, welcome to the fourms!
How about Rush Storm? SO MANY SPRINGS. Now that's chaos.
I'm just wondering...You didn't say anything about this.(click to show/hide)
So, when you pick effects in the hub map, I'm guessing the chosen effects are stored in vars that can keep their' values through multiple maps right?
Is this the way it works? If so, then this will come in handy for an important future feature in a mod I've been wanting to help with in development.
global int 6:SelectChaosA;
global int 7:SelectChaosB;
global int 8:SelectChaosC;
One reason: They would probably die too quickly from the force beams and fire traps, and the map is already crammed full of hazards as it already it. Actual reason: I actually forgot.Quote from: "I, a while ago"I'm just wondering...You didn't say anything about this.(click to show/hide)
Maybe you could call it just "Invasion" and every map, there will be an invasion of one random enemy (kyorown, zombies, metools, etc.)
Quote from: "TheDoc"Maybe you could call it just "Invasion" and every map, there will be an invasion of one random enemy (kyorown, zombies, metools, etc.)
Was this looked at? Just making sure before it gets buried in pages.
(there's no metools, FYI).
So, when you pick effects in the hub map, I'm guessing the chosen effects are stored in vars that can keep their' values through multiple maps right?
Is this the way it works? If so, then this will come in handy for an important future feature in a mod I've been wanting to help with in development.
Anyway, looks like many people here have suggested there be a METOOL INVASION effect.
I was thinking the same too! It would probably be a good replacement for the dead rising effect,
as the zombies don't really seem to do much and isn't there enough MM7 effects as it is?
I know that replacing an effect might not be a good idea, but still think about it.
Yes, it should keep between maps, but their value is lost when starting a new game.Quote from: "T's Inventions"So, when you pick effects in the hub map, I'm guessing the chosen effects are stored in vars that can keep their' values through multiple maps right?
Is this the way it works? If so, then this will come in handy for an important future feature in a mod I've been wanting to help with in development.
Well, yes. They're stored in three global scopes (http://zdoom.org/wiki/Scope). Like here:Code: [Select]global int 6:SelectChaosA;
global int 7:SelectChaosB;
global int 8:SelectChaosC;
You can choose to have less than 3 chaos choices?
Latest Version Downloads:
(Sendspace) (http://www.sendspace.com/file/e7jecm)
(Mirror via Best Ever) (http://static.best-ever.org/wads/chaosgenerator-2_upgraded_vf.wad)
(Mirror via Mediafire) (http://www.mediafire.com/?85nmmz089jgfmaj) Thanks Lego!
I'M FROSTMAN
Image: A derpy Frost Man on a wave bike. Blame Brotoad.
Effect: Everyone is on a snowboard from Frost Man's stage. Forever.
"Why did I think this was a good idea again?" ~ Dr. Albert Wily
I'M FROSTMANThis is praticaly just a clone of Wave Bikes.
Image: A derpy Frost Man on a wave bike. Blame Brotoad.
Effect: Everyone is on a snowboard from Frost Man's stage. Forever.
"Why did I think this was a good idea again?" ~ Dr. Albert Wily
Mandatory: JUMP! JUMP! JUMP! JUMP! JUMP! JUMP! JUMP! JUMP! JUMP!I could maybe add something like that, that a second after the sound cue, all players automaticly leap into the air. I could also do the "SLIDE! SLIDE!" thing as well, which forces all players to move foward while spawning the Charge Kick "projectile".
The chaos would come in the form of all the players ripping their ears off.
Speaking of map resets-I don't know why players are going invincible like that. Does that happen in vanilla LMS aswell?
I notice sometimes that when the map resets on a round of Last Man Standing, players will retain their "post-death invulnerability" throughout the next round, which means that unless they voluntarily do themselves in somehow (for example, popping Skull Barrier on a pit) they'll never die or take damage. Makes for a pretty boring round. I don't think this is a chaos generator problem specifically but I've only noticed it occur when running this mod
now they use the old movements method like they always did.oh okay then
I don't know why players are going invincible like that. Does that happen in vanilla LMS aswell?
If we're making suggestions for chaos generator...
Name: Wily Capsule
Icon: A picture of Wily in his MM7 Capsule
Effect: Just like Gutsman G, Except it'll be WILY going everywhere. He'll have the weapons he had in the chapter 7 campaign, but his advantage will be taht he isn't groud-bound like Gutsman G. Don't know if he'd disappear, then reappear or just fly around everywhere, then every 5 or so seconds target the closest person and fire.
Ideaalready a thing
Name: Anubis swarm
Icon: Anubis from Battle Network
Effect: Many different Anubis's fall from the sky and poison the area around them. The closer the player is, the more health they have drained. If an Anubis gets destroyed (they have a lot of health), then another one is spawned somewhere in the map.
So one particularly interesting problem I'm having is with the Evil Yashichis. For reasons I cannot begin to explain, I've only been able to produce this bug on Shadow Man's stage despite great effort in recreating it elsewhere.
Every now and again, the Evil Yashichis spawn out of control. I'd say it's maybe one game in 30 or 40, but when it happens the screen is quickly littered with easily several thousand Yashichis all floating around trying to kill the only player in the match (me).
This bug happens because the spawners have the same ThingID as weapon pickups and tanks. Supposedly the dev team is in the process of fixing this.
Question re-answered, move along to the next one.
- Removed Rollbrine.May I ask what this even was, now that it's removed?
wow
yay
This is fun!
May I make a suggestion?(click to show/hide)
Nobody ever plays Chaos Generator online anymore... and because of that, I never get any real feedback on it. :cry:
-remove the hub map. its useless, just keep the stuff end up being randomly chosen.
-slender...
-remove the hub map. its useless, just keep the stuff end up being randomly chosen.
(thats about it)
-Servbot apocalypseWe have Zombie apocalypse and Eddie storm, this seems pointless. Maybe replace it with prize balls if anything cause they fit classic better.
servbots are randomly spawned around the map. but they run around the map with high speed. but they are destructable. defeating servbots can come with rewards, like health or ammo.
-slender...Again, we have Yashichi for this, and that fits more into megaman.
just like the hale, except you can find 8 pages. which are destructable. by destroying these eight pages, slenderman runs away. but a player isnt chosen. slendy is just controlled by AI. but slendy can deal damage if somebody is too close.
-damaged circuitssounds like a bit too many effects for 1. We have a speed increase and decrease. Multiple directions how? And screen mess up can basicly be the lighting one.
this can seriously screw up players. the screen can often get messed up, especially if they take damage. bullets fly in multiple directions. and speed is either reduced or increased.
Oh and by the way; I'm going to try readding the "islobby" flag back to CHAOSHUB. I'm not sure if that still crashes, but if it still does, report it here and I will make a hotfix.Is "DMFLAGS CHANGED TO: 29001000" the "islobby" flag? I noticed in the server window and in console, it keeps spamming that same command over and over. I hosted a game recently and the first time I went to the chaoshub, it was fine, but the longer I stayed in there, it started lagging me. What's even worse is if I leave and go play a few maps and come back later, it's even laggier when I first enter! It was so bad that I could barely move. Some of my friends said it wasn't so bad for them though so I don't know. Funny thing is, once I leave (if I'm the only player in there?), the DMFLAGS spam stops. Here's a screenshot with console open:
Ah, I have an idea, but I don't know if it's possible.Probably not possible without changing the actual weapons, unless there's some sort of inventory item that can change the direction of shooting a projectile which I doubt there is.
-Jitter Arm- (can't think of a good name.)
All weapons (excluding area of effect ones) have a large amount of spread, about the amount of the Bass Buster.
If(Getcvar("sv_noexit")==true){ConsoleCommand("sv_noexit false");}
or am I overthinking it?
While we're on the topic of over-the-top chaos effects.
Lock-on AutoAiming. FUCK.
There's great chaotic effects that every1 loves (eddie storm), there's annoying, yet funny effects (come on, it's hilarious to watch people struggle with reversed controls, despite the trouble you're having with it), and then there's effects that just stomp fun into the dust. Lock-on AA is an example of this. I can't even move without the game locking me onto another player. Because of this, I can't heal, I can't aim, I can't pick up weapons, hell I can't even tell where I'm fucking going half the time.
Lock-on AutoAiming
How about a new player modification? Aimbot! All players spawn with Gammalook. :p
SO. MUCH. YES.
If you add this I will be :D
Will Gammalook be included?
Please say yes! This is the best effect ever!
Also an effect where everyone becomes only able to use Magnet Golfing would be lol
New update is now out! Here's the changelog as usual:Get it on the front post! Enjoy!!(click to show/hide)
Ultimate Gauntlet crashes your game.
No! Wait! The server can't take it!Well this just became a whole lot easier.
Crash a server by starting a match with Ultimate Gauntlet.
I actually put that in Ver. G before hand, to prove what was really behind Guts Man. The Tengv Man music change for Gameboy Monochrome was also there, only it did it on Tengu Man's map. :cool:(click to show/hide)
- Effects that were previously compatible, such as Eddie Storm and Party Deaths, aren't anymoreEddie Storm and Party Deaths were never compatible with each other.
Eddie Storm and Party Deaths were never compatible with each other.You sure? I seem to recall using them in tandem at some point in time.
Eddies appear far less frequently in Eddie Storm, but appear to be only capable of dropping M-Tanks and Time Stopper
- Eddies appear far less frequently in Eddie Storm, but appear to be only capable of dropping M-Tanks and Time Stopper
- Party Deaths now dispense three weapons instead of five
- Earthquake now constantly makes a rumbling noise
http://wadhost.fathax.com/files/chaosgenerator-2.zipThe link no longer works, btw. You can still get chaosgenerator-2.wad on the front page in the "Old versions" spoiler.
Version 2!Timestopper removed from Party Explosions (and a new effect)
Disallowed combinations now work correctly (i.e no slippy floor + wave bikes, half + double damage)
Random calculation improved (Thanks to Rose! <3)
Party Explosions now only drop 3 items rather than 5.
Added 4 new chaos effects!
What are the new effects you ask? Here's some hints:
(http://img96.imageshack.us/img96/3773/chaos16.png) I'm sure I hit you with that magnet missile, why is it homing back at me?
(http://img84.imageshack.us/img84/2088/chaos18.png) I can't remember there being an Eddie on this stage... Or 50 of them...
(http://img846.imageshack.us/img846/6490/chaos17.png) These boots are heavy!... But I feel the need to climb!
(http://img263.imageshack.us/img263/5224/chaos19.png) Waiter, there's a force beam in my soup.
The changelog on the front page for v.Hell doesn't look changed at all; they all still say "Censored".I've been uncensoring the changelog in this post, on Page 25 (http://www.cutstuff.net/forum/viewtopic.php?p=228091#p228091). Prehaps I was a bit unclear.
Okay, I'm probably insane, but...They've always been like that.
The fire traps are all firing at an angle. Is that just me, or...?
Finally, after nearly half a year, someone has finally gotten the last two!HEY!!!
As for any updates, don't expect one anytime soon. At least, not until sometime after the MM&B update is released. Oh, and I see Zandronum 1.2 has broken the intentional crashing "features" of Crash Man's map and the Ultimate Gauntlet in Ver. Hell, but who would still play that nowadays?
:? :? :? :? :? :? :? :? :? :? :? :? :? :? :? :? :?First of all, vHell is outdated.
My game doesn't work. I put the file in the "skins" folder and the error message
Script error, "chaosgenerator-2_upgraded_vHell.wad:DECORATE" line 240:
Parent type 'ConfettiSpawner' not found in ConfettiSpawnerParty
Script error, "chaosgenerator-2_upgraded_vHell.wad:DECORATE" line 253:
Parent type 'RandomWeapon' not found in RandomWeaponParty
Script error, "chaosgenerator-2_upgraded_vHell.wad:DECORATE" line 390:
Parent type 'Eddie' not found in EddieRained
Script error, "chaosgenerator-2_upgraded_vHell.wad:DECORATE" line 425:
Parent type 'RandomWeapon' not found in RandomWeapon2
Script error, "chaosgenerator-2_upgraded_vHell.wad:DECORATE" line 565:
Parent type 'QuickBeam' not found in QuickBeam3
came up. After that, I selected "add file." The luck wasn't any better. What's wrong?!
Just beware that there may be some stuff broken, and I don't feel like fixing them anytime soon.
I'd like to see this go on, maybe work on it myself.
EDIT: It was a stupid idea to throw this out in two days. Regardless, I hope I can revive this mod.Don't worry. I'm sure with time, you can fix things that's probably catastrophically broken. :)
* CHAOSHUB: Flags? I don't need no flags!The flags were there to allow the hub to be compatible with CTF mode (which even includes a separate teleporting room for all the CTF maps)
(click to show/hide)
I plagued one match with Icy Terrain + Thin Air + Low Gravity.
-Roll's dialogue doesn't seem to show up on the server I hosted, although it still plays the chat sound effect.That's a weird glitch. I haven't changed anything about Roll's dialogue, and Beed seems to not have seen this glitch before. Did other players notice this glitch as well? My best guess is a screen size error that can be fixed by going to the Options menu of this game or perhaps the monitor.
-The Master choosing also seems to be broken; it seems to stick to client 0 all the time. (perhaps it should choose the winner of the last match?)It isn't broken. Beed has officially stated that it works by picking the first player that isn't a bot. But you're smart in your assumptions: I can add to the chaos by picking a random player as the master. Picking it based on frags is also possible, but not as easily.
When's Reggae Storm
or even
CAT-ACLYSM (Tango Storm)
:^)
Effect name:Party "hard"."Nuff' said"? What do the Hardmen do?
What it does:Hardmen falling from sky. Nuff' said.
Icon:Hardman with a knife.
Effect name:Its raining rushs and tangos!Nice joke, but same points apply like above. Also, removing Tango Roll and Rush Jet from each stage is unneeded; if you get Gutsman G Rampage on MM7DW4, you don't have the Gutsman at the bottom disappear.
What it does:Tango rolls and rush jets falling from sky(they dont appear on maps with this effect.)
Icon:Rush and tango,what else could it be?
Effect name: 420-Noscope.We already have that. It's called "Half Damage".
What it does:Every player has 420 health. Makes hard to kill with weapons like megabuster-bassbuster.
Icon:Illuminati.
Effect name:SanicSpeed.We also already have that. It's called "Double Fire Rate".
What it does:Sv_fastweapons 99 shooting speed.
Icon:Sonic's face.
Effect name:Satan's insect fortress(Team deathmatch only).No. Just... no.
What it does:Every team has got an insect and a fortress. When a player destroys the other team's fortress, they got an insect. Who's got 10 insects gets a laser trident. Fortresses are the bushes from Classes shearchman. They've got 300 health.
Insects are represented with floating bullets over the players head(wich deal no damange). If drop weapons is on,insects drop when killed
Icon:Laser trident.
Top Tier - Players spin constantly whenever midair as if they were using Top Spin. Doesn't do damage.Top Tier - Hmm... I can do that, yeah. I'll consider.
Warphole - Periodically, pairs of warpholes appear on the map. They'd probably function similar to Galaxyman teleporters.
Pickup Inflation - All health/ammo pickups move up one tier. small > large, large > mega, mega > e/w tank, maybe e/w tank > m tank?
Gluttony - All players can always pick up items, even if their ammo or health are full.
Tornado Death - Upon death, corpses violently fling nearby players in various directions.
Also, has no-one guessed what the screenshot means?Is it the ability to make it so that the randomizer cannot pick a particular effect?
Hmm, can somebody please help with finding and downloading vJ? I saw the link, but I keep getting this warning from Microsoft SmartScreen that it's unsafe...I know why: Weebly is the strangest place possible you could host a file. I'll set up a mirror.
I tried the mirror, but it won't let me download it. It says it's unsafe and was blocked by Microsoft SmartScreen.Maybe you should turn off SmartScreen for a while and then turn it back on when you're done downloading.
Gonna check it out! :mrgreen:Be my guest!
How to runYou might want to update that.
Simply add chaosgenerator-2_upgraded_vJ.wad. That's it!
So I decided to tweek (http://southpark.wikia.com/wiki/Tweek_Tweak) and add more and more featuresSo you're a South Park fan?
Another error I just noticed...This is an interesting conversation.
* DARK LIGHTING: Now fades in and outDo I sense a SHR++ similarity
Script <insert number> (arguments) CLIENTSIDE
That way, the command will be run by the client, making clients able to see the message. Thanks in advance for taking time to read this.
is CBM compatibility potentially a thing eventually?No. MMRF was simple to adapt my wad to. CBM, on the other hand, is so ridiculously complicated that I could probably spend an entire week modifying my wad without any progress.
Do I sense a SHR++ similarityJust a coincidence.
You know how Roll is supposed to talk to you in CHAOSHUB? As we all know, it's invisible in Multiplayer.Originally, I thought this was a screen problem when it came up here (http://cutstuff.net/forum/index.php?topic=2875.msg332682#msg332682).